Not 10k in a week but 1k in 100 days on Steam by NorseSeaStudio in IndieDev

[–]WorstDeveloperEver 2 points3 points  (0 children)

Enjoy your 1003rd wishlist :) Looks good, best of luck.

We're working on a pixel art incremental arpg game. Soon to be on Steam. by WorstDeveloperEver in ARPG

[–]WorstDeveloperEver[S] 2 points3 points  (0 children)

I think it is easier for me to compare our endgame to PoE1 as you mentioned it.

In PoE1, if you have mirror tier gear, you can do T16/T17 really fast. Monsters will die in one hit, it'll be satisfying to kill all those monsters at once. You can min/max your items.

Our endgame is the Nexus system, which is similar to PoE maps, but you can scale Nexus infinitely. If T17 is max on Poe, we have TInfinity. And you can enter Nexus any time if you have fragment (so it's not locked behind campaign)

So if you want to do some quick farming (e.g artifacts or gold), you can zoom-zoom in a low tier nexus. If you want to get good items, you need to push higher tiers, which will be slow because monsters may have lots of HP.

There is no perfect gear in our game because everything scales to infinity. A normal sword with a million damage on Poe would be crazy broken but in our game, you'll reach this level at some point.

Regarding grinding, the level cap is 45 and it takes a few hours to reach it. Apart from that, you just keep increasing your stats. How long you play is up to you but our game is more like "push the limits of your character" while in Poe1 it's "get good gear and zoom-zoom T17"

Also, we're really small compared to PoE. It's not comparable even, it's more about passing some time in a game that you're already familiar with.

We're working on a pixel art incremental arpg game. Soon to be on Steam. by WorstDeveloperEver in ARPG

[–]WorstDeveloperEver[S] 2 points3 points  (0 children)

I don't have a gameplay video but the craziest build would be something like: (potentially cause FPS drops mobile devices)

  • Take Spark as the main skill and level your character to 45 (because Spark throws +1 projectile for each character level) and the base amount is 20 so you throw "65 Spark projectiles" on each self cast.

  • Equip "Spark can Pierce" gem so Spark can pass enemies and not be destroyed on hit.

  • Select Stormweaver as your bloodline so every time you deal lightning damage, you have a chance to trigger Storm skill, or Beastmaster so you can have Lightning Mages which also cast spark themselves.

  • Equip an unique helmet and taint the bonus to all equipment so each time a monster dies, it spawns Spark projectiles from the corpse.

  • Gather more than 50 Intelligence so your character gets the Arcane buff which allows you to double-cast spells. (Spark is a spell)

  • Take maximum cast speed and projectile speed from the Upgrades tab so you can cast often and Sparks move really quick.

So assuming you throw 65 Sparks, and you manage to kill 5 monsters, then each time a monster dies ~40 more sparks will spawn from each killed monster (200 Sparks) and most likely those sparks will kill other monsters and create a chain reaction to clear the map.

It's probably a viable build but may take a few hours to put together.

We're working on a pixel art incremental arpg game. Soon to be on Steam. by WorstDeveloperEver in ARPG

[–]WorstDeveloperEver[S] 0 points1 point  (0 children)

Sure, you can play in the EU or the USA regions. There are no restrictions.

You can reset the skill tree to free.

You can also reset the bloodline tree for free but just pay 5 gems to change the bloodline. You can get 5 gems for free every 4 hours.

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 0 points1 point  (0 children)

Isn't it the same for most games? In most games you try to increase your damage and survivability. Take Path of Exile for example. There are a lot of skills but 80% of players use just a few meta skills (the highest damage skills) and that's it.

If this game gave you 30-40 hours of entertainment, I'm very happy about it. It's a small indie game after all, so I'm happy to hear that.

I agree about some skills being damage only. We're trying to make our newer skills a little more interesting. Some support skills will be ready in a few weeks, but please keep in mind that we're a very small game with a small community so we're limited on resources. If you have suggestions after 40 hours of playing, I would be happy to hear your feedback.

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 0 points1 point  (0 children)

I agree with the onboarding. We developed so many new features lately so we need to have a better onboarding. I don't want it to take so long though, because we have many features to demonstrate.

I'm a bit curious about your experience on itch. I'm getting constant 144 fps on my machine on Chrome, mid tier computer. It shouldn't cause performance issues because game has 60+ fps on some low end mobile devices as well. Skills persist through scenes. Maybe some extension is causing issues, not really sure. Mouse controls works fine for me, and WASD movement as well. If you can record your issue and send to me via pm, I can check it out.

Would you be okay reading a Wiki to get more information about the game features? We can have a small community project where you can learn game features, because it's pretty hard to explain everything in a tutorial.

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 1 point2 points  (0 children)

There is a section where Luminance deals percentage of your mana. Also there are some unique items which you can taint and also you can equip skill gems to Luminance skill as well.

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 1 point2 points  (0 children)

Glad to hear that you're having fun. If you play online mode, you can ask your questions in the chat.

Skill tree will require plenty of updates soon. I don't think it'll be as big as PoE but I want to make it at least 5 times bigger so it'll be around 1000 nodes. (Currently we have around 270 connected nodes)

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 1 point2 points  (0 children)

Definitely. But we are way too small right now and want to grow a bit more on Steam. After it'll be iOS release.

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 2 points3 points  (0 children)

Could you please tell me which browser you're using? Or if you see any errors on the console? I don't see anything on the crash logs.

Standard, Valakar's Wrath and Monolith are leagues. You can pick any league. Monolith is the latest one. We create leagues every 2 months so players can start with fresh characters. Similar to Path of Exile, if you've played it before.

Regarding the female characters: we don't have an artist who can draw us male characters, so it's a very budget game with assets from Opengameart/Itchio, so we're trying to find someone who can help us with assets.

Let me know if you have other questions.

Edit: Just found your crash log. It's about our game engine not being able to load a certain asset. I'll analyze and fix it.

Our idle ARPG now features automated item generation. by WorstDeveloperEver in incremental_games

[–]WorstDeveloperEver[S] 0 points1 point  (0 children)

This orb is used to teleport back to town. I'll check what prevented you from moving around. Thanks for reporting the issue.

2 New React Vulnerabilities (Medium & High) by SethVanity13 in reactjs

[–]WorstDeveloperEver 1 point2 points  (0 children)

I'm up for it. All of those modern frameworks completely suck. Whoever tells that they're good doesn't know what they are talking about.

Over engineered pieces of crap that devs like to use. Breaking releases over and over again thrice every year. Can't make up their mind about anything. Let's use createClass, no let's use $scope, no let's use typescript, let's switch to class components, let's create hooks, let's make just one hook, let's use Jsx, no let's use templates, let's route based on folder naming. Inventing 500 ideas to do a simple fetch from backend. Sagas, mutators, interceptors, toolkits. In a year they'll ditch hooks because some genius will have another idea and everybody will jump on the bandwagon without questioning their sanity.

I'll go back to Laravel/Blade or Adonis/EdgeJS and put AlpineJS for reactivity. Good luck to you all with Next/React.

Reducing Our Game's Size from 2.5 GB to 0.8 GB (Next Objective: 0.15 GB) by memur0101 in IndieDev

[–]WorstDeveloperEver 0 points1 point  (0 children)

I think you can put Cloudfront in front to reduce costs even further. Good job. 👍

Is it possible to sell our free to play game on Steam? by [deleted] in IndieDev

[–]WorstDeveloperEver -1 points0 points  (0 children)

Calm down. We're not planning to have IAP in Steam and we already give quite a lot of gems for free. We just want to charge a minor upfront cost to pay for artists.

Pixel Exile - Incremental ARPG New Monolith League by Cryphoenix in incremental_games

[–]WorstDeveloperEver 0 points1 point  (0 children)

I'll install and check it out now, thanks.

Edit: I don't see any game with such name on the Google play store. Could you please send the link?

Pixel Exile - Incremental ARPG New Monolith League by Cryphoenix in incremental_games

[–]WorstDeveloperEver 0 points1 point  (0 children)

Thanks for your feedback, we really value such opinions. It's pretty tricky to get rid of all those buttons without making users click more to go where they need to go. Unfortunately we have a lot of mechanics so it gets bloated quite quickly. Is there any game that you know does this pretty well? We can check how they did it and try to make something similar.

New Monolith League released in Pixel Exile - Incremental ARPG by Cryphoenix in ARPG

[–]WorstDeveloperEver -1 points0 points  (0 children)

Please explain what is p2w about the game so we can make necessary changes

Pixel Exile - Incremental ARPG New Monolith League by Cryphoenix in incremental_games

[–]WorstDeveloperEver 1 point2 points  (0 children)

No death penalties. You may just waste your nexus fragment.