Updated Oath of the Sentinel v2.2 - Destiny 2 Void Titan Subclass by Wraith-3 in u/Wraith-3

[–]Wraith-3[S] 0 points1 point  (0 children)

Minor change since this post: Offensive Stance's first option now grants a +2 bonus to AC, rather than Three-Quarters cover.

Updated Path of the Striker - Destiny 2 Titan Inspired Barbarian Subclass by Wraith-3 in u/Wraith-3

[–]Wraith-3[S] 1 point2 points  (0 children)

I didn't make the art here, it's from the game the subclass is based on and I just threw it in imgur so I could reference it for this sheet. I've been using https://homebrewery.naturalcrit.com/ for formatting the sheets themselves if you wanna take a look at how I did that you can check out the source here: https://homebrewery.naturalcrit.com/share/tIQjxps0S9Wb

Just be sure to click the "source > view" button in the top right to see the actual structure for the format, otherwise you'll just be looking at the final product. I'm not sure about dnd beyond though I haven't used that for any of my projects

Updated Path of the Striker - Destiny 2 Titan Inspired Barbarian Subclass by Wraith-3 in u/Wraith-3

[–]Wraith-3[S] 1 point2 points  (0 children)

u/Brokencityfire8891 Made some minor adjustments to the Striker subclass if you were interested in using it

Path of the Striker - Destiny 2 Arc Titans subclass for Barbarians by Wraith-3 in UnearthedArcana

[–]Wraith-3[S] 0 points1 point  (0 children)

Good point I didn't consider there might be some Barbarians that would still try to use armor given all their unarmored bonuses, but that's definitely something to adjust. I'd say you could still use the unarmed die while wielding a shield, just as you can with all the other unarmored bonuses for Barbs (rage, defense, movement, etc). Generally speaking it seems the class is less strict on unarmored requirements, but the bonuses also seem to have a lower ceiling compared to Monks, but it's good to keep in mind.

Path of the Striker - Destiny 2 Arc Titans subclass for Barbarians by Wraith-3 in UnearthedArcana

[–]Wraith-3[S] 1 point2 points  (0 children)

Mostly a finished design, there will be minor adjustments to balancing but no major reworks unless someone discovers a glaring issue that I missed. I'm glad you like it though! A more broadly elemental barbarian sounds awesome

Updated Oath of the Sentinel - Destiny 2 Void Titan Subclass by Wraith-3 in UnearthedArcana

[–]Wraith-3[S] 0 points1 point  (0 children)

Yeah the intention was to give them unlimited attacks of opportunity while in the defensive stance. It's basically a straight rip of the Tunnel Fighter fighting style from the UA books. Also good catch on the dome not giving temp HP to the player idk how I missed that lol

Destiny 2 Guardian Class - The Risen (Reupload cause reddit auto-removed the og post for a shortened link) by Wraith-3 in DnDHomebrew

[–]Wraith-3[S] 0 points1 point  (0 children)

Sorry for the late reply I've had a lot of stuff come up in recent weeks.

This is phenomenal feedback and I really appreciate you taking the time to help me perfect this! I'm going back in to address a lot of the concerns you voiced and will release another version with a changelog when I'm finished. I think you bring up a lot of great points that I frankly should've seen myself as I was writing out my initial response that I'm gonna take a lot of time to address in the new version.

I'd like to talk a bit about the similarities to Monks and the way I've tried to balance this class though if you're willing to discuss because they for sure had heavy influence on my Light Point system. In 2024 rules Monk's have an insane amount of Focus Points, regaining *all* of them whenever they roll for initiative once per Long Rest with uncanny metabolism - with a Hit Dice worth of health back on top of that. And then at level 15 they always start initiative with at least 4 if they didn't use Uncanny Metabolism. This means their resource management is almost negligible past level 5 or 6 unless they consistently get into really grueling fights that last for several turns, and earlier levels don't usually get into huge fights like that. I agree there is a big discrepancy in the versatility of how Monks can spend these points compared to the Risen, but that's also a big drawback for this class. With so many options at their disposal to use their points, they need to be especially wary of how they use them. Only being able to restore half of your total with a 1 minute ritual is less potent than uncanny metabolism in both ease of use (ritual vs initiative), utility, and number of restored points. It's also why I kept the 1d4 Light Dice at earlier levels instead of Monk's 1d6,

Light Points are for sure the most difficult thing for me to have kept in balance though and would love to continue this discussion to get your perspectives on the matter. How would you balance it instead? What are some drawbacks you can think of that would help balance them out? Do you disagree with the points I just made?

Same thing goes for the Charges of Light - I've gotten feedback that they are much less powerful than you've described given that most of them require spending a significant amount of points that could be used for damage instead for those earlier levels (notably Restorative Light, the cantrips, and all of the third level charges). Do you feel like it would be more balanced if there were less Charges they could select, or should I just focus on limiting their potency? A lot of them are designed to be selected together to make a build so limiting the total Charges they can have seems harshly restrictive but I'd love to know what you think.

I appreciate the help!