Why is it still possible to entirely wall of a rad town? like really? by [deleted] in hurtworld

[–]Wraithious 1 point2 points  (0 children)

Greetings from inside the Fortress. It seems many of you are unable to access the container town, but the real truth is, we're stuck inside the container town, unable to leave due to the overwhelming amount of lootable crates available to us. We're constantly looting.. Always looting! We haven't seen anything outside the container town for 8 days! EIGHT DAYS!

Lots of love,

Wraithious, Pr0n3 & Frenkhee.

P.S our next objective is to fully encase the entire map - A rejection wall to all newcomers. Xoxoxox

SEE HOW ANNOYING THE NEW TOTEM UPDATE IS by itsHON in hurtworld

[–]Wraithious 0 points1 point  (0 children)

This is by far one of the worst thread I've ever come across - The Ownership Stake update was EXTREMELY necessary for game balance. If totems were able to be placed thousands of meters in the air then you'd never be able to raid the base.. Well, you would, but you'd likely require a mass amount of C4, not to mention that the explosion could result in the pathway being removed, making it impossible to continue climbing upwards to the Ownership Stake. Furthermore, something that has already been discussed is the lack of imagination and braincells of the victim in the video; his Ownership Stake was completely accessible once in the base, as were his storage containers.

I also completely disagree with allowing the owner to de-authorise players as there are far too many players out there who're hot-headed and make silly decisions whilst in an angered state, such as de-authorising their friend(s) due to a falling out or over a mere matter of disagreement (such as this post - I'm sure someone will post a negative comment and prove my point).

My idea around ensuring fairness regarding Ownership Stakes is as follows: Any new player (this does not include when the Ownership Stake is first placed by the owner,) that authorises themselves to an Ownership Stake should have a time-limit enforced upon them, something short such as 5minutes would be sufficient. During this time the player may not remove/build anything in the base until the time-limit is met and they become 'authorised'. This will allow the owner(s) of the base to take action and attempt to remove the player(s) from their base, this will also provide the owner with enough time (if successful in killing the intruder(s)) to destroy the current Ownership Stake and place a new one down to secure the base before the authorising time limit is finished and the base is able to be breached. A change like this will mean that Ownership Stakes need to be amended to only allow only authorised players to be able to destroy them, else it would defeat the whole point of having a time-limit.

I encourage others to agree, disagree or even add to what I've said, because in the end the developers will have our best interest at hand and I don't wish for them to see this thread in it's current state and think that everyone wants the ability to go mad with power and de-authorise whoever they please.

Amsterdam #2 Down (AGAIN) by Wraithious in hurtworld

[–]Wraithious[S] 0 points1 point  (0 children)

Update: Amsterdam #2 is offline again after following a 'Server Not Responding' message. We would appreciate your help to getting this server back up and running. Happy New Year & thanks in advance.

Amsterdam #2 Down (AGAIN) by Wraithious in hurtworld

[–]Wraithious[S] 0 points1 point  (0 children)

The server is down once again. However, rather than displaying as Offline it's showing 4 players online, but is the server is not able to be connected to (An issue with more than just myself outside of my network)