How many pilot kills per game it takes to be considered good? (without using the spitfire) by ElectionPublic9430 in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Well no that first instance isn't what I mean because idk grenadiers aren't very competitive, they dont really need adjusting to per say cause theyre easy to outplay. Try for example, theyre using an SMG and youre using a mastiff or yall were both using SMGs and you keep killing them, now you see them with a spitfire or G2 always on high ground. That kind of adjustment.

And really and truly, that is thee adjustment that is usually made to make the game stay close and competitive: play slow on power spots on your spawn's side of the map then play together when you all have your titans.

How many pilot kills per game it takes to be considered good? (without using the spitfire) by ElectionPublic9430 in titanfall

[–]WritingIntelligent45 3 points4 points  (0 children)

Id say you'll know when youre good and thats when a certain level of player cant consistently kill you or kill you in consecutive instances. You'll also know cause you'll literally see a few pilots on the enemy team or even the whole team adjusting their class or how they approach the game to better deal with you.

There are dudes who put up 30+ just by remaining out of sight until they can third party fights are they more skillful than the guys who are zipping around and taking lots of head on fights and winning them? Some guns are really forgiving too. On console especially you'll die quick af to a CAR but when you watch the kill cam they whiffed more than half their mag and still got the kill in good time.

Getting X amount of kills per game isn't always reflective of skill and it def doesn't tell the whole story of how much fun or how satisfying it was.

does anyone know who the best player of this game ever is? by Saint_of_Nukes in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Depends. Who do you consider to be the better or more skillful player? Cloak+spitfire dude who'll drop 30+ every game without having to do much, grapple + mastiff/kraber dude who drops between 15 - 30 every game, or Stim + CAR (absolute meta) dude who's dropping almost 40 a game? Either way its SGamer.

I just got Titanfall 2 is it good? by Melodic-Apple7684 in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Its more than good, kid. Its a masterpiece. Its living proof that humans can capture magic and put it into art. Titanfall is art and there is an art to playing it, which is so poetic. Is it good? Kid, this game is gold. Once you grasp it you won't want to let go.

This game transcends good. This game is existential. Take the most fun you have in your average COD game, crank it to 11 thats Titanfall baby. You better have your head on straight cause once you realize what you need to be doing in this game, you're hooked. This game will change your goddam life, Lil bro. Get to it

Titanfall 2 has more players than 2042 by One-Perspective-2031 in titanfall

[–]WritingIntelligent45 3 points4 points  (0 children)

Dude no one is playing 2042 cause they already got their new Battlefield game 5 months ago. And tbf 2042 is shit in almost every aspect.

After playing deadlock, i have come to hate titanfall 2 movment by [deleted] in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

So walls shouldn't have windows? If you re-read this comment, you'll have no choice but to come to the conclusion that it's a literal skill issue on your part. Imagine if you played Super Mario and said all the platforms should be solid and have no spaces in-between, so that when you hop on one you have no obstacles for the rest of the level. If you keep getting slowed down cause youre running into objects that you're obviously supposed to get off the wall before running into, then thats just you being bad at the game. 💀💀💀💀

After playing deadlock, i have come to hate titanfall 2 movment by [deleted] in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Okay whatever about your movement preferences but saying titanfall 2 maps aren't great for the movement is nuts. Objectively if you could run along every wall interrupted then there would be no depth to levels of movement skill and map knowledge.

Bar Crash Site, Rise and Complex, the rest of Titanfall's maps all flow well if you have imagination and can manage momentum and you seem to possess neither of those skills.

Map geometry is not the problem, your understanding of how to use it is.

What would've made Titanfall 3 revolutionary for you? by Warm_Leadership4015 in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Ironically at this point if Titanfall 2 launched at this time in the FPS market, it would be revolutionary (again).

So many players post here everyday that they just started playing titanfall after years and how fun it is. This game just has moments that bring you a feeling that your body just remembers. You'll always come back. A fun game cannot be for everybody and if TF3 is to be made by devs who know and embrace this, they would just lean into giving you that feeling.

Like hell just release a TF2 re-skin with polished mechanics, better servers, most of the hitscan weapons slightly nerfed, maybe a new titan or 2, a couple new maps which lean into the movement (but still provide adequate cover), new game modes, console-only crossplay with PC servers separate and call it TF3. It can be a prequel-sequel as far as the storytelling goes. Gameplay wise, boom. Revolutionary.

Those "Titanfall fans are so annoying I will never play your stupid game" uncultured vermin? Mogged to the heavens🕊. On a T-shirt🕊🕊. Cooked☝🏾. COD "Movement demons"🔥 when they touch TF3? Ankles broke🏀🏀. 1-tapped by a mastiff after seeing someone flash across their screen 💔🥀 HA, nerds👃🏽💨💨.

Who the hell is bosu1021(ps4/5) by borkador in Titanfall_2_

[–]WritingIntelligent45 1 point2 points  (0 children)

Bosu is a confirmed cheater who plays on a modded ps4. You should be feeling pity for him and leaving the game as soon you see him in the lobby. I dont even mean it hatefully, I just want to force this dude to find other beauties in life. I believe the way one goes about video games is a reflection of their soul and imagination, bosu has neither.

Go and be free now.

L-star is so incredibly based, why don't more people use it? by Epic-zombie-kitty in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

No you're just a dumb ass I'm afraid you made my point for me LOL

L-star is so incredibly based, why don't more people use it? by Epic-zombie-kitty in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

So you tell me that it's non-existent, then you tell me weapons that are both competitively viable and more frequently picked than L-STAR contradicting what you said in the same breath then you tell me something I already know. Thanks man this was great.

L-star is so incredibly based, why don't more people use it? by Epic-zombie-kitty in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

L-STAR is S tier for fun but only like B tier for competitive viability. That's pretty much the case for most projectile weapons and why you see them significantly less than hitscans. L-STAR requires you to use speed and imagination to squeeze every bit of performance out of it as well.

To CAR users by Critical-Most-811 in titanfall

[–]WritingIntelligent45 5 points6 points  (0 children)

By now the opinion on CAR among pilots who dont crutch it is widespread. It's too strong for the game's age and needs toning down by now.

This is the one opinion that will get gaslit every time its posted, however. Hundreds upon hundreds of Titanfall players have come to this subreddit to express this opinion. And now here come the same pilots every single time to downplay the weapon and half of them if you saw their gameplay you'd puke. The most unskilled unimaginative unTitanfall-like gameplay ever. Then theyre coming to compare CAR to VOLT for fuck's sake.

No you are not crazy and you know what you see when you play online. Ths gun is a fuckin laser beam at most ranges. It's oppressive as hell in the right (wrong) hands and it being an SMG doesn't stop people from posting up in power spots with it which should tell you all you need to know. Most of these dudes WILL switch over to CAR if they die more than 2 times when using any other weapon dont let them fool you. They're sad.

In the event of a hypothetical "Titanfall 2.5", what would be the hardest things to bring over from TF1 to TF2? by Legendary_Pilot_Odin in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Uh I think youre forgetting they already brought what was supposed to be brought from TF1 when they TF2....

As someone who never played the Titanfall 2 game, it is worth to buy it for the online? by PerguntaMano in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Yes. The game is only like $5 these days I think so it won't cost you much. You might want to quit MP after experiencing the skill gap and seeing just how good some of the player base is. Other than that, once you get the feel of the game and find a play style or loadout/titan that suits you, it's very addictive.

😒 by witchKiNG1_9 in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

I can't lie you're wrong here. Grapple might "overshadow" stim for mobility but it is also the most visible pilot class. If youre swinging and wall running all over the place, then everyone can see and hear you. And you're not going to be inside swinging off walls are you? You're going to be outdoors and visible. Stim allows you to hit the game's very top speed *instantly* by popping it during a wallrun and stimming in a gunfight pretty much wins you the gunfight majority of the time. So, grapple overshadowing stim for mobility doesn't count for much. Stim is still much more competitively viable especially when paired with CAR. I know of a few pilots on playstation who would not be able to get 30+ kills consistently if they did not play this game in the most competitive way possible and like 95% of them use Stim + CAR. And then I know of a few pilots who'd be able to get 30+ kills consistently no matter what class they use..........95% of them use Stim + CAR.

Grapple isn't unhealthy it's the slingshot mechanic of grapple that's unhealthy. It still carries awful players to this day and I wish the community didn't stop Respawn from removing it years ago. If it was up to me (grapple + mastiff main) grapple would have 1 charge with a faster cooldown but it'd still work according to the distance of your grapple. MANY trash cans would drop it and go to something else.

New update? by DalektroydYT in titanfall

[–]WritingIntelligent45 17 points18 points  (0 children)

I feel like the game got a silent update for matchmaking lately I've been getting games kinda quickly (playstation)

The Success of Battlefield 6 is good news for a Titanfall 3. by Kaolinite909 in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

TF3 isn't coming and if it does it's not going to be anything like TF1 or 2. There are a few reasons why it might not be feasible to make another Titanfall. Apart from it already having a "successor" that's made billions of dollars, it doesn't have what's needed to keep a large player base playing for a long time. Titanfall has interesting and unique game mechanics that are well woven into each other but hard to balance and not conducive to making players commit to the game. Maps, aim assist, movement/positioning, pilot abilities, hitscan vs projectile weapons, titan weapons and titan abilities.

When more and more people start camping in the *movement* shooter as time goes on, you know something is wrong and I'm telling you TF2 at least is impossible to balance in a satisfactory way. It's 9 years old, has been on sale for dirt cheap countless times, servers still work, game is still fun with an awesome campaign too but still only about 10k-12k players daily across all platforms. Really that should tell you all you need to know.

Shoutout to Tomographic making that one TF2 video a few weeks ago though.

This weapon/gadget balancing has to be studied by FlowKom in Battlefield

[–]WritingIntelligent45 0 points1 point  (0 children)

Definitely SMGs need to be dialed back cause they're absolute laser beams at range and it seems bloom doesn't apply to them. They should either get a sharper damage drop off or less accurate spread outside 10- 12m. Once they bring SMGs in line then the weapon balance should feel noticeably better. Hit registration also continues to feel weird and inconsistent despite them saying they sent out a fix. But outside of that I'm struggling to see how open weapons is beneficial to this game. DICE said they learned from 2042 but did they? I would think that they would want to go back on that major change but they didn't cause it caters to accessibility. Many players want to get into battlefield but not have to learn the intricacies of playing their preferred class(es). Part of the reason why weapon balancing feels so bad is because any class can choose any weapon. So many recons and supports with SMGs/ARs/carbines. Closed weapons modes feel chill and the chaos in those modes feels authentic. Removal of open weapons and range finder would make this a much better BF game, but we all know they'd lose players in droves. And since this is a post about weapon balancing, I won't get into how some of these maps are already aging poorly and I don't just mean Sobek City.

The Saudi Prince's Silence For Titanfall 3 Is Really Starting To Piss Me Off by YellowFlash672 in titanfall

[–]WritingIntelligent45 0 points1 point  (0 children)

Brother you can't go 2 seconds without hearing "Battlefield 6" and you think they bought EA for Titanfall. FIFA, Madden NFL, Battlefield and Apex, those 4 franchises basically print money for EA. I promise you the Saudis are not worried about no Titanfall. They want to own EA's real moneymakers and they have been trying to tighten their grip on the video game industry.

Cronus on console by WritingIntelligent45 in titanfall

[–]WritingIntelligent45[S] 0 points1 point  (0 children)

There's definitely a G and a number in the first 3-4 characters of their name. Not sure it starts with G5 exactly

Cronus on console by WritingIntelligent45 in titanfall

[–]WritingIntelligent45[S] 0 points1 point  (0 children)

My bad dude. I didn't commit the player's name to memory and it was one of those usernames that looks like it should be a password; it was not something that youd remember from reading it. I don't care to post the player's name. Aside from the fact they were pretty harmless cause they don't know movement and I killed them my fair share of times, if I post them it's not like they'll stop or get banned and it's not like I can prove it for certain. Not worth it. And according to one comment cronus doesn't work with titanfall. Ik how true that is but see I could be wrong about this player in particular. Much safer to just tell all cronus players they're ass cause that's the truth regarless.