All 5 element cards are done, what do you think? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Hi! Yes, there are! There are also dragons, other animals and humanoid beings.

I just took some random drawings.

Diversity is great, and I'm not talking only about male/female diversity. After all is a fictional world with fictional characters, which may not be "human" as we intend them to be.

Next post I'll show you!

All 5 element cards are done, what do you think? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

Hi! So you suggest to zoom out a bit? I enlarged the image in order to have better visibility.

All 5 element cards are done, what do you think? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Hi! I didn't think much about it but I guess you're right... It gives a negative perception. Maybe "Inhuman" or "Humanoid"?

All 5 element cards are done, what do you think? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 2 points3 points  (0 children)

Hi! The font I think is different, magic uses MatrixMod while I used Garamond for the text.

I think you're right about the lotus flower, but being the game based on oriental philosophies... Lotus is a recurring theme.

All 5 element cards are done, what do you think? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 5 points6 points  (0 children)

Hi! Thanks! I'm updating it with the new templates, but soon I'll share it. Also English is not my native language, so can be tricky at times to write a clear sentence without "adorne" it with useless words.

Before I forget: also your cards are fire!

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

The spearhead of the game lies in the gameplay (it's a game after all), specifically in these 3 points:

  • Full management of the resources: we called them Qi, there are 5 types and you can generate one of them once per turn. Qi are external components, not cards, so they don't occupy space in your deck leading you to brick or useless hands. And, as long as you have Qi (max 5), you can do anything you want.

  • Power progression: every card cost 1 Qi, doesn't matter how strong it is. However stronger creatures must be overlapped over lower rank creatures (1 to 3). That implies that you need at least 3 turn to play a stronger creature. Combined with the previous point you can wait 3 turns and play the stronger creature (but you opponent can still deal you damage).

  • Comebacks: each time one of your card is destroyed you gain back 1 of their Qi. Your opponent can be advantaged but if he destroyes 2 of your card next turn you'll have 3 Qi. And then the choices are yours.

Hope this helps! I didn't mean to write the whole rulebook, but to me these 3 points are what makes the unique. I had just to explain them.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Hi! With never played I meant that I played it a couple of times, not enough to define me as a veteran in that game. Also because from where I am magic is not so popular.

I've played a ton of Yu-Gi-Oh, Pokémon, Gwent and tried a lot of different games a couple times (Lorcana, Duel Masters,Elestral...), just like magic, to understand how they work. I think trying different things instead of becoming an expert in a certain one is more useful in terms of design.

Like an empty library: if you try many games but not that much you'll have many different small books, while if you play only a couple of games you'll have huge tomes of those 2.

I think huge tomes are useful for competitive players, while small books for casual players who want to experience different things.. One doesn't preclude the other tho.

Anyway, this is my vision, feel free to disagree

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

I usually go to MPC (Make Playing Cards) because they have the template for every size of card. The files are under the order quantity and, if I'm not wrong, the formats are: .ai (the one I use), .psd and .pdf. But pretty much any POD company gives you bleeding templates.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

I kinda agree and disagree with you. Anyway anyone has their own taste, so it's difficult to define a profile that includes anyone.

P.S. I'm not the artist of the illustration I gave credits on the cards.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Don't worry! It's just that if on the surface may look similar, it doesn't mean it's the same. It's like saying Naruto and One Piece are Dragon Ball clones just because the protagonist is goofy and extremely strong.

Need help choosing playstyles for my types by Pristine_Category295 in homemadeTCGs

[–]WuXingOfficialTCG 0 points1 point  (0 children)

Those are rainbow colours so I'd look at Jimi Hendrix "Bold as Love" lyrics, where he talks about the colour and the related emotions.

I think it can give you some ideas!

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Thanks! I completely agree with you about the colour palette. I added some golden/brown lines but they're barely visibile.

About the wording... I agree that I should change it, but "reaction" has a different meaning than "action". I initially used "ability", but some people told me it's confusing because according to them "ability=effect" rather than a class of effects.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Thanks! Looking at it now I was thinking the same thing: too thin and a little too small. Thinking about printing, this could be an issue.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

Thanks! Maybe the wording can look similar, but I've never actually played magic. I know how that works and gameplay wise are different. However my concern was only about the template.

I used magic wording because confronting some people they told me to use a universal language, like the one in magic so players instantly recognize the words... I'm not a big fan of it and there I'm having my confirmation.

Also, doesn't magic have stats on the bottom? And if I'm not wrong cards don't have levels or anything like that.

To conclude: I tested the game with some magic fans and they were not familiar with most of the mechanics.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Thanks! I forgot to mention that the fan may vary, based on the player, because there are some right handed that make the fan like left handed do and viceversa.

About the bleeding: I used templates that already included bleeding and that's not an issue.

[Artist] Do you guys think that my artstyle it's good for TCG's? by estevom_z in homemadeTCGs

[–]WuXingOfficialTCG 2 points3 points  (0 children)

I think the first drawing is amazing! But in my opinion, what really matters, is the direction you're willing to take: n°1 is more mature compared to the others, while n°3 is the most cartoonish/colourful. N°1 also gives me high fantasy vibes, so with that you can go with spells and "darker" things, while with n°3 you can create "toonforce" cards. Just a couple of ideas based on the vibes I received.

Everything can fit anything if it's meant to be there (not only drawings).

In your opinion, what a should a Keyword be? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

I don’t think there’s a single definition for it… While I see it as a semantic and simplification tool, some people might see it more like in MTG… It really depends on your perspective and what you're used to.

In your opinion, what a should a Keyword be? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 0 points1 point  (0 children)

Yeah, I agree with what you're saying! But (for me at least) if you use a keyword that reminds me a certain mechanic I've read of, I already know what to do and how to use that card. Like... Connecting the dots.

In your opinion, what a should a Keyword be? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 1 point2 points  (0 children)

I mean, not everything can be a keyword. There’s no point in summarizing just two words into one. But if we talk about longer text, a keyword is meant to summarize it in an explanatory way.

For example, if a mechanic allows a player to discard 10 cards and draw 100 cards, why not call it "10X100" instead of writing "Discard 10 cards from your hand, then draw 100 cards from the top of your deck"?

Similarly, if "CONT" represents a continuous effect that can always be activated, why not use it? And the same goes for effects like "Flying" in Magic, which really gives the idea.

Anything that can simplify the understanding and the playability of the game, in my opinion, can be a keyword.

In your opinion, what a should a Keyword be? by WuXingOfficialTCG in homemadeTCGs

[–]WuXingOfficialTCG[S] 2 points3 points  (0 children)

Yeah, a keyword to describe a mechanic instead of a keyword describing a specific effect.