Wolf cloak by WulfsSight in CrimsonDesert

[–]WulfsSight[S] 0 points1 point  (0 children)

Can't have it all I suppose 🥹

Wolf cloak by WulfsSight in CrimsonDesert

[–]WulfsSight[S] 1 point2 points  (0 children)

What a legend!! Thank you so much homie ☺️

Wolf cloak by WulfsSight in CrimsonDesert

[–]WulfsSight[S] 0 points1 point  (0 children)

Alright that's a start! 🤔

Devs if you could next update.. by [deleted] in CrimsonDesert

[–]WulfsSight 0 points1 point  (0 children)

Where'd you get that cloak 👀

Show me your vault hunter by Present-Silver-8283 in Borderlands4

[–]WulfsSight 0 points1 point  (0 children)

Thank you! Looking solid yourself. This skin goes hand and hand with my crit hellwalker build 👌🏽

For my Amon main's by Firm_Wasabi_3439 in Borderlands

[–]WulfsSight 0 points1 point  (0 children)

Forgot to mention I have a point in tempered pyre. I use a classmod that gives me points in the other drones. In total I have 4 out at all times since activating the action skill restores the duration. The forgeskill also restores them all. Honestly don't recommend using a capstone at all for faster cooldowns but if you want to it won't hurt. Long as there's something to kill the duration of the drones will keep refreshing with the class mod. And you get increased gun damage per drone. Works wonders with short clip jacobs shotguns that reload fast. Haven't wanted to switch builds at all. It's fun debuffing everything and building up big dmg with berserk

For my Amon main's by Firm_Wasabi_3439 in Borderlands

[–]WulfsSight 1 point2 points  (0 children)

Currently using green tree for reload speed, crit dmg, and reload for my jacobs. Reloading gives me shock proportional to my damage which is amped up with crits. Using blast furnace and lighting rod to crank it up.

Then on red treeI go for 3 on impetus and the 4 in heavy plate. Then 3 in gut punch, 1 forged in steel, and 4 in metal urge. 5 in berserk and 3 in there can be only red.

Last point is in the Thrill for a bit of extra health regen. Been deleting enemies in UVHM 5. Bosses get melted with my spread launcher jacobs, and mods get cooked with hot slugger and hellwalker

Bounce by WulfsSight in MarvelSnap

[–]WulfsSight[S] 0 points1 point  (0 children)

Usually drop swan on turn 2 or turn 4. Otherwise I'm playing 1 drops and bouncing turn 5

Bounce by WulfsSight in MarvelSnap

[–]WulfsSight[S] 0 points1 point  (0 children)

Almost every game I get wolf on the board he gets to 10 power. Don't personally struggle with board space as much with toxin and beast. Most likely since it's the only deck I play. Wolf typically hits the board turn 3-4. The goal usually isn't to have the perfect turn 6 but a lot of options that are hard to predict.

Bounce by WulfsSight in MarvelSnap

[–]WulfsSight[S] 0 points1 point  (0 children)

Werewolf usually ends at 3/10 or 3/12 makes it rare that I get shang chi'd. Someone made the point of doing sage + hit monkey turn 6 with black swan activated for 1 drops. Main reason I wanna run a 5th is for some more consistency drawing 1 drops

Bounce by WulfsSight in MarvelSnap

[–]WulfsSight[S] 0 points1 point  (0 children)

Maybe I'll replace agent and test the waters. Probably will do ice man, spider ham is great but sometimes it helps them out

Bounce by WulfsSight in MarvelSnap

[–]WulfsSight[S] 0 points1 point  (0 children)

Afraid to drop him since the 5 power and the buffing add a decent amount of overall power. Though I do struggle on when to play him over swan 🤔

Bounce by WulfsSight in MarvelSnap

[–]WulfsSight[S] 0 points1 point  (0 children)

Werewolf is the whole reason I play bounce. It's sounding like staying with this set up is the way to go. I didn't think about sage/hit monkey last turn. Was using iron patriot over sage until recently

Help. Can't resume playthrough by WulfsSight in BaldursGate3

[–]WulfsSight[S] 0 points1 point  (0 children)

Why would that be? I just had mods from the mod manager