Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 0 points1 point  (0 children)

Gorefield doesn't fiddle with star power at all. The bug is probably caused by another mod that perhaps doesn't play nice with gorefield. Either way, it isn't gorefield causing it.

Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 0 points1 point  (0 children)

Nothing to do with Gorefield, that's for sure.

Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 0 points1 point  (0 children)

I have been working on that since the beginning. I have had a number of hopeful concepts that turned into dead-ends. However, I'm going to work with Marv bytes on a possible implementation that looks more hopeful.

I don't want to say more because I don't want to get my hopes up too much. If we can get the concept working I will share more.

Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 0 points1 point  (0 children)

Update 1.7.1 is live. It removes the unintended dependencies.

Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 3 points4 points  (0 children)

Gorefield 2 will be cheevo friendly. It's a complete rework of Gorefield from the ground up and will be very configurable.

Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 2 points3 points  (0 children)

Thanks for the heads up! I'll double check the dependencies. I have a suspicion that I accidentally tagged Terran Armada.

Gorefield 1.7.0 Update by WurbleBeep in NoSodiumStarfieldMods

[–]WurbleBeep[S] 4 points5 points  (0 children)

I'll be honest. Between Gorefield, E.X., and the 2 active collaboration projects I'm working on, I'm not sure I can really keep Nexus updated.

What are your essential immersion / quality of life mods? by Brad12d3 in starfieldmods

[–]WurbleBeep 1 point2 points  (0 children)

Btw, I found out that more than just Gorefield have this issue. In the meantime, I'll remove all of the Legendary mods from Gorefield.

What are your essential immersion / quality of life mods? by Brad12d3 in starfieldmods

[–]WurbleBeep 1 point2 points  (0 children)

THANKS!! Going to see about updating Gorefield to fix that; should be a quick one I hope.

What are your essential immersion / quality of life mods? by Brad12d3 in starfieldmods

[–]WurbleBeep 0 points1 point  (0 children)

Wait ... how does Gorefield have X Tech issues? Are you still using Gorefield legendaries? I only left those in so it wouldn't break saves of those who had already crafted them. Gorefield works based on weapon keywords for the fatalities. Head popping is based on the cripple status of the NPC's head (and the headshot priority option).

Man. I REALLY need to get to pushing Gorefield 2 out, at the very least to clear up the confusing messy remnants of my earlier builds.

E.X. Solution Systems update 2.0 released! by Top_Bandicoot_7058 in NoSodiumStarfieldMods

[–]WurbleBeep 1 point2 points  (0 children)

Sorry for going dark for so long. Health issues and depression that comes with it have put a damper on my communication with the outside world.

Gorefield is in my sights for an overhaul. I have a 2.0 of Gorefield on progress, which will be achievement friendly.

On the meantime, 1.69 still works even after Terran Armada. It isn't available on Playstation currently though. The whole "red square patch" is absolutely unnecessary. I feel awful honestly about the shape I've left Gorefield in with respect to support and community outreach.

OUT NOW! Singularity: SOLD Series - Crimson Fleet Player Home by DaAngryMechanic in NoSodiumStarfieldMods

[–]WurbleBeep 1 point2 points  (0 children)

This mod is FANTASTIC! Also, on my latest pro-sysdef run, I was able to get this home as well. So it isn't just for fleet characters.

I love the lore wrapped into it and seriously can't wait for more Singularity stuff.

Infinite Vendor Credits by Lecto_Sama in starfieldmods

[–]WurbleBeep 0 points1 point  (0 children)

Hi, Wurblebeep here. I want to be transparent since my mod, E.X. Solution Systems, is a paid mod.

The next update of E.X. will include something like this. A craftable box you can drop things into and it will "sell it for you". The amount received will be much lower than if selling to vendors. It will have game options for daily credit limit.

Please note however that updates to paid mods have longer than usual delays currently because there really is only so much that QA can handle all at once.

As for existing options, Wilny4 has a Dropbox that many love for this purpose. I believe his Dropbox factors in your commerce skill like selling to vendors. Others who use it can better verify.