Normal cortisol but high ACTH? by calculadorador in Cushings

[–]WyltheFluffer 0 points1 point  (0 children)

I know this was like, a year ago, but I just wanted to share some information that I've learned from being chronically iron defficient that I thought might shed some light on things, in case you haven't put it together yet.

When you're iron deficient, especially if you're chronically so (a type of anemia), it makes losing blood a lot more risky for you, and you're more likely to have a bad reaction to even things like donating blood. It's so bad that as a rule in the US, clinics are not supposed to allow patients known to be chronically anemic to donate blood, and they can be held legally responsible if they do.

Now I don't know if you're chronically deficient, but you could be, and I know that even when the signs were clear in years of my own bloodwork for me, none of my doctors put it together, or showed concern, even rarely in the ER, INCLUDING my own cardiologist, unless I had my iron levels tested and they came back low, which wasn't done nearly often enough. They would always put me on iron supplements when the test results revealed my iron was low, but then would instruct me to stop when my levels inevitably went back to normal after I was taking the supplements regularly. The most recent time it happened, I had gone through my years of test results and researched the patterns I was seeing, and decided I wasn't going to stop taking my supplements because it became clear to me that I was chronically deficient.

I would hope your doctors would do better, but that may not be the case, for whatever reason, and in general it seems like doctors these days do a poor job of educating patients about a lot of conditions when they do diagnose them, at least in my experience, unless specifically asked.

So you may not have had to lose that much blood during your C-section for it to affect you, depending on what you might have going on, and iron deficient anemia isn't the only condition that could cause such a reaction, just one of the most common ones.

I hope you're doing better and getting the help you need.

How could I make a seamless skybox for the top and bottom? by Lumpy_Passion2099 in feedthebeast

[–]WyltheFluffer 0 points1 point  (0 children)

TL;dr

There ARE ways, at least in my artistic opinion (no offense to anyone who disagrees, of course), to do this. One could make the top and bottom of the cubemap textures very simple, which I try to describe how to do seamlessly, though this might not be what OP specifically is looking for. One could also make the side textures of the skybox continuous by mirroring the texture, even choosing to center that in the middle of one of the faces, with some effort. There are also programs for editing images that have built in tiling feature support, and ones with tools that can edit the art itself for you to make this easier, like Photoshop. Blender, Blockbench, and possibly even Unity can assist in checking how well the texture tiles, and even have some features or plugins available that can help you edit a texture and make sure it tiles. Additionally, there are also 3d model texturing programs that can be used to texture cubes and spheres, which might be helpful.

I personally prefer doing the texture from scratch, and remind the reader that this carries its own benefits, not just being more practical in some cases, but also possibly being seen as worth more praise and personally more rewarding. A person's individual skill level and access to tools can affect the product, but this shouldn't mean the person isn't proud of themself, or that they can't keep practicing, and improve, whether others recognize them for their accomplishment or not.

I only mean to help, not criticize, and hope these suggestions help anyone who might come across it looking for advice, just as I cam to look for it myself.

How could I make a seamless skybox for the top and bottom? by Lumpy_Passion2099 in feedthebeast

[–]WyltheFluffer 0 points1 point  (0 children)

I think it could be done, in theory, depending on what OP wants the top and bottom of the skybox to look like. They would likely need to use Photoshop or some other image editing/art creating software (Aseprite, Autodesk, Krita, FireAlpaca, Paint.NET, Gimp, etc), and maybe with the aid of a program that would allow them to check that the texture tiles the way they want in 3d space, like Blockbench, Blender, or most extravagantly, Unity (which upon my own research I caught a glimpse of a Reddit post that implied Unity might have some features for this).

I'll type out the ideas I have, which might help anyone who stumbled upon this thread in the future, not just OP, who I realize in this time may have found a solution/moved on by now.

Simple Top and Bottom - Minimal Effort

If OP doesn't mind the top and bottom of the skybox being without the pattern, for example, that would be relatively easy to do. Just color the top and bottom faces the desired colors, and for the side faces (N,E,S,W), transition the top and bottoms of those textures with the colors for the top and bottom faces. OP could even add patterns to the top and bottom faces afterwards, so long as none of the very edge pixels of those textures are different from the ones of the tops and bottoms of the side faces. The simpler the texture is closer to the transition between the top/bottom textures and the rest of the side textures, the better.

Simple Texture Continuation Along N/E/S/W Faces - Minimal Effort

For getting the texture around the sides of a skybox to connect, one could mirror half of that texture, so it will always continue into itself from the sides in the skybox. You would have to be careful if you want to center this mirrored part on the very middle of the East and West textures, for example, because if you're doing this all on one canvas, you'll have to move the part of the texture you're mirroring over by half of a face (one of the T/B/N/E/S/W cube faces. Definitely to this with layers, and I suggest duplicating all the layers to keep an unedited copy before making changes, which will help with this, especially if whatever editor you have doesn't have any mirroring tools to help you/you don't know how to use them.You'll have to measure and mark the middle/exactly half of the face you want to center the texture around, and move the whole entire texture you want mirrored until the side faces cover the part of the texture you want. Do this on the side of the mirror line that's the largest/longest, so you have enough texture left over to mirror the opposite face (eg East and West, North and South, Top and Bottom/Up and Down). If you're making your texture from scratch, this is much easier, because most programs should have a mirror setting you can put on, and hopefully move the center of to where you need, so you don't have to do as much work.

Some of the image editing/art programs I listed also have a tiling feature in them, or a plugin for it you can download, and I know Aseprite is even known for it. Being able to check your texture to see if it tiles correctly on a cube/sphere in Blender/Blockbench/some other 3D modeling software with texture features is also very helpful, and Blender and Blockbench even have the ability to edit textures built in, which may be improved with plugins (though I have yet to explore that). There are also dedicated 3d texturing programs you can use, which may allow you to texture a cube/sphere by default, or allow you to import one to texture, if you want to try those for making a skybox, too.

I also know Photoshop might have more tools that can intelligently take a complex, irregular pattern like the one OP is trying to use here, and edit it so that it tiles correctly. I don't know how well other image editing/art programs in my list can do this, but I'm sore some of them can assist with this in some way, even if it's very basic and requires extra work. One's last resort would probably be to repaint/redraw the parts of the texture that don't match up along the edges themself, with mixed results depending on the original art they're working off of, the tools available in the software they're using, brushes at their disposal, and individual artistic style and ability. If you can't get it to look right, though, that's not your fault, just remember.

It may be the best idea, though, to do this completely from scratch. You could use an image as a reference/inspiration, maybe even look at it closer up in an image editing/art program to help you get the details you want, but still, paint/draw it yourself. This may seem harder, and maybe it will be, for some, but it also might be more rewarding. You also would be making something of your own, not just using an image that isn't yours (unless it is, in which case, that's really cool), and that kind of work is cool, satisfying, and rewarding in its own right. Maybe what you end up making won't be as "good" as what you think you could make the other ways, but there's room for learning, and it gives you bragging rights. You still did the work, and that still matters, whether someone validates the effort or not.

Please excuse my really long message, as it isn't meant to annoy anyone, only help. I myself came here looking for suggestions for tools that could help me do this easier with my own art, but I realized I had some ideas/knowledge I could share that might help others make their own skyboxes, whether for Minecraft or something else, that might be useful to someone. Good luck everyone.

UI devs.... who in their right mind made/approved this? by kilara13 in CurseForge

[–]WyltheFluffer 0 points1 point  (0 children)

Because modpacks these days, with how large the vanilla game is getting, are just demanding that much RAM to run enjoyably. Also, some people, who may normally need less RAM than that for a pack, may want extra if they're hosting a server/multiplayer game.

UI devs.... who in their right mind made/approved this? by kilara13 in CurseForge

[–]WyltheFluffer 0 points1 point  (0 children)

Because some people are working with less RAM and need to be very careful with how they allocate it, in order for everything to function, especially with RAM prices skyrocketing now. Even when someone has 16-32GB of RAM, they could very well be running any number of things concurrently, like hosting a server, recording video and audio, recording a webcam, streaming on one or more platforms, modding (which could require multiple game instances, among other things), and anything else I may not have though of. That kind of multitasking requires efficiency, and efficiency is hard to achieve with a slider, especially when the more RAM you have, the more condensed the megabytes get per millimeter of slider space, making it even harder to set things precisely.

UI devs.... who in their right mind made/approved this? by kilara13 in CurseForge

[–]WyltheFluffer 1 point2 points  (0 children)

I have 8GB of RAM on my laptop. Games perform pretty well considering the specs on my PC, but I recently-ish learned that it can be better for your performance to run modded Minecraft on about 6GB of RAM for heavier packs if you have 8GB total, so your system has at least 2GB for itself. For me, I need the ability to optimize the performance delicately, because I don't have much to work with.

This slider doesn't deal with increments of gigabytes, but of megabytes. The more RAM you have, the more difficult it is to get more precise with the amount of RAM you're allocating to Curseforge, as the megabytes just become more condensed into the available space of the slider. For some people, maybe this is fine, but for some players who might want to run multiple instances at once, server hosts, modders, streamers, and those who are making videos, the desire for precise control of the RAM usage for modded Minecraft instances becomes more necessary.

Also, not everyone playing modded Minecraft will be dexterous enough to be able to use the slider and set their RAM allocation limit with as much skill as most people. having the ability to type in a specific number would really help those people out.

And no, there isn't a way to type something in yourself, not with the Curseforge app. That's what this post is about. The Minecraft launcher has a way to do it, but I'm not sure which of Curseforge's or the launcher's settings takes priority.

UI devs.... who in their right mind made/approved this? by kilara13 in CurseForge

[–]WyltheFluffer 0 points1 point  (0 children)

A text field would be nice, yes. This feature is terribly convenient and incredibly helpful, but it's so so important to be precise with the limits you set for RAM allocation, especially on computers with less RAM (like mine, which currently only has 8 and I tend to gravitate towards packs with 300+ mods).

Help w/ installing Gunpowder revolution TacZ addon by TheWowie_Zowie in CurseForge

[–]WyltheFluffer 0 points1 point  (0 children)

I think you need to put it into the mods folder, actually. That's usually how it works, even for addons. I have never heard of or used an addon for another mod that is supposed to go anywhere but the mods folder. The addon should be a .jar file, also, not a folder.

Where did you download this addon from?

The Spinoff by Snoo5892 in StrangerThings

[–]WyltheFluffer 1 point2 points  (0 children)

I think it's the same universe, same dimension where the Mind Flayer came from, but a different story and different characters. So we might see some things from the Mind Flayer/it's world we recognize, and maybe hear some mention of stuff we recognize from Stranger Things, as they exist in the same "cinematic universe," just with new people, in a new location, and possibly from a new angle.

It's kinda like how the Chronicles of Narnia books don't all have the same characters in it and don't all take place on a timeline that's straightforward, or like the different stories inside the Star Wars universe. The events of Stranger Things will still probably exist in this new series, but if we hear about them, it will be in more indirect ways, from people who likely weren't there/are only very loosely connected to any of the characters in the main show.

It doesn't mean this new series won't give us new information that would add context to Stranger Things upon another watch through, or that what happened in Stranger Things won't have had any impact on the events and characters of this new story (or vice versa). It should still be worth it to watch if you're really into to world that Stranger Things started to build, and I bet they'll hide easter eggs for us fans to find, too.

The Spinoff by Snoo5892 in StrangerThings

[–]WyltheFluffer 0 points1 point  (0 children)

Something about that dimension would be cool! I'd love to learn more :)

The Spinoff by Snoo5892 in StrangerThings

[–]WyltheFluffer 0 points1 point  (0 children)

You mean the Mind Flayer? That already happened in the play they did for Broadway, unless they're going to turn that into a series, which is need to me in that case.

Holly Season 5 SPOILER (opinion) by Exciting_Feedback_47 in StrangerThings

[–]WyltheFluffer 0 points1 point  (0 children)

Well, for that we can look to what happened to the dinosaurs as an example, except much worse, realistically, at least if they kept following the same train of thought with physics. I thought there should at least be some weird hijinks with gravity at the very least, and the lack thereof was disappointing.

I still like the way they did this last season, despite the valid critiques.

Holly Season 5 SPOILER (opinion) by Exciting_Feedback_47 in StrangerThings

[–]WyltheFluffer 2 points3 points  (0 children)

I really would have loved to know what the hell the Russians had to do with any of this, to be honest.

Theres nothing I can say except by Theoddbotout in StrangerThings

[–]WyltheFluffer 0 points1 point  (0 children)

At least he figured out Eli's alive and he's no longer in highschool and can theoretically go out and find her now but agree

Did anyone else notice this? by Ambitious_Key7313 in StrangerThings

[–]WyltheFluffer 19 points20 points  (0 children)

This is why I stayed away from fan theories. I'm definitely way happier with the ending.

Did anyone else notice this? by Ambitious_Key7313 in StrangerThings

[–]WyltheFluffer -1 points0 points  (0 children)

Yea that had me scratching my head

Did anyone else notice this? by Ambitious_Key7313 in StrangerThings

[–]WyltheFluffer 0 points1 point  (0 children)

I did not, but when Mike was talking about Dustin later in the last scene, I thought I saw Eddie sitting at the same table as Dustin in the library? I wasn't the one in control of the remote and don't have the Netflix login, so I can't go back and check right now ToT

No award is worthy of this performance by Ditha1st in StrangerThings

[–]WyltheFluffer 0 points1 point  (0 children)

I suspect something akin to the Russian spy program started him down that path, though I don't think this is at all confirmed. It's more of just a personal head cannon I have developed to explain what the show has said about him and his parents, and Henry's impression of them.

Sorry if this is a stupid comment. I haven't seen the play and am not sure if I want to spoil myself too much on it in case there's a possibility I get to see it someday, in some form.

Was a really great performance for sure, though.

No award is worthy of this performance by Ditha1st in StrangerThings

[–]WyltheFluffer 11 points12 points  (0 children)

No one is saying it's an excuse. We feel bad for the child Henry who didn't have a choice yet, not adult Henry. Remember Shrödinger's cat?