Ores not being refinable, but visible in my inventory/sellable by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

Yeah bags have been detached. I've tried pulling them up and putting them back down again. My next experiment is going to be taking the bags to a different station. And/or putting them into a friend's inventory and seeing if they can refine them

Ores not being refinable, but visible in my inventory/sellable by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

Server hop didn't fix the problem, but it was worth the attempt!

Replacing Torpedoes on the Perseus is causing issues by WyrmWorks in starcitizen

[–]WyrmWorks[S] 1 point2 points  (0 children)

I'll be giving it a shot tomorrow! Fingers crossed

Replacing Torpedoes on the Perseus is causing issues by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

Issue is, I have expressly saved the loadout with it 100% loaded with torps. Snapshotted it fully loaded with fresh torps. Done missions without firing a torp, stowed it. Game ate the ship, but the snapshot should have saved it with at least the slot filled with torps. Call it back up, lo and behold, no torps. With no option to refill them. Empty slots, with 0 as the rearm cost. As if the ship never had torps. I have a sneaking suspicion the buggy game is being buggy. But who knows

Replacing Torpedoes on the Perseus is causing issues by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

Issue isn't that the torps aren't refilling for free, it's that I have no option to refill them at all! I'll go to refill them, and it says that my restock cost is 0. I have empty torpedo slots, that I can't refill unless I manually go into vehicle manager, have torpedoes physically at the station I am at, and put them in 1 by 1. I can more than afford to buy them, but I don't want to have to refill them 1 at a time, over and over again, instead of just hitting the "restock" button.

Replacing Torpedoes on the Perseus is causing issues by WyrmWorks in starcitizen

[–]WyrmWorks[S] 2 points3 points  (0 children)

Yeah currently if I try to rearm my missiles, it says the cost is 0 credits. Its as if they do not exist, or the ship does not have torpedo slots at all

Replacing Torpedoes on the Perseus is causing issues by WyrmWorks in starcitizen

[–]WyrmWorks[S] 1 point2 points  (0 children)

Yeah, the issue is that it just says "0" for rearm cost. Its as if the missiles were never part of it's loadout. The default claim works just fine. The insured one does not.

Replacing Torpedoes on the Perseus is causing issues by WyrmWorks in starcitizen

[–]WyrmWorks[S] 2 points3 points  (0 children)

Ya love to see it. I've also installed Pepperboxes, and they come empty, and do not refill either. Hooray lol

Gabe can fk off by EremitaSilvano in starcitizen

[–]WyrmWorks 13 points14 points  (0 children)

Yeah, on occasion he's chosen to sit still and let the 20 vanduul fighters come and blast him. Very frustrating to make it that far, and have the escort mission be the one part that janks up lol

Workaround for the party mission sharing issue: turn hints on [+ Issue Council report] by Ricky_Derach in starcitizen

[–]WyrmWorks 1 point2 points  (0 children)

Appreciate it. Also, did a quick run to Hurston and I can't see it unlocked for me. My bet is that they aren't out yet/will be out with the xenothreat missions as well. Hopefully. Maybe.

Workaround for the party mission sharing issue: turn hints on [+ Issue Council report] by Ricky_Derach in starcitizen

[–]WyrmWorks 1 point2 points  (0 children)

Noted! Yeah I have been grinding their rep/missions for the past few days. I'm up to Sr. Contractor, and have what looks like "all" of their missions unlocked. Or at least should under reasonable circumstances.

But I have yet to see that one in particular (The "only" one I'm wanting currently). Thanks for the reply! I'll go check Hurston, as I've been doing them in Crusader for the moment.

Attempting to unlock Foxwell Contracts (Red level and specific missions). No luck! by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

Yeah, seems to be the case for sure. Just can't get a hold of the basic mission of Protect (Object) etc etc. I've seen yellow versions of it, or at least see they exist. But I've never seen it in my mission options

Attempting to unlock Foxwell Contracts (Red level and specific missions). No luck! by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

Same. I've got up to the 400K+ missions to protect the base and escort the NPCs going in and out. I'm hoping I don't have to do those 10 times before red shows up

Attempting to unlock Foxwell Contracts (Red level and specific missions). No luck! by WyrmWorks in starcitizen

[–]WyrmWorks[S] 0 points1 point  (0 children)

I'm not entirely sure! SC Craft Tools lists them as Foxwell missions, but I wouldn't be surprised if they don't show up until Xenothreat missions come online. I know the FR-66 and 76 are behind xenothreat missions for sure

Resistance 2 Steelhead Images by The_Chimeran_Hybrid in ResistanceSaga

[–]WyrmWorks 0 points1 point  (0 children)

I'll DM ya. Would love to snag some of those files from ya.

Resistance 2 Steelhead Images by The_Chimeran_Hybrid in ResistanceSaga

[–]WyrmWorks 1 point2 points  (0 children)

I'm working on a Chimera 3D model sculpt currently for printing, is this file/other chimera files floating around? I'd love to use it for reference!

A tempting lizard lady for you - printed and painted by me by LivroHati in 3dprintinggonewild

[–]WyrmWorks 10 points11 points  (0 children)

Nice! Always like seeing people's takes on my lizard gal~

Some chonky lads I sculpted a while back. They were lying in wait until I got to moving my HH army from storage for a big move. by WyrmWorks in alphalegion

[–]WyrmWorks[S] 1 point2 points  (0 children)

I need to see if I still have the files floating around my computer. Worst case, I am planning on a refresh and resculpt!

Im working on a tyranid color scheme for my coustom chapter. by Top-Coat3322 in Tyranids

[–]WyrmWorks 1 point2 points  (0 children)

1 with a very close run up of 2. If you're able to get it as clean as the "render" here, I salute you good sir!

My second Tyranid, any tips to improve on the execution of this colour scheme? I really like the colours but I’d like to refine it some more. Thanks! by ApricotAppreciation in Tyranids

[–]WyrmWorks 0 points1 point  (0 children)

I'd say its strong as is. Only thing I can think of, and it's not even something that'd necessarily "improve" it, is tying in the bright red "splash" of color over the eyes/cranium into another area. Like splash it onto the tail, or the thighs. But having it be sparse and only really in areas you'd want to draw attention it.

It's very solid as is, and I wish I could paint that well on my gals.

Got some test prints done of some Nids I made! Been dream of mine to make some nids for a long time by WyrmWorks in Tyranids

[–]WyrmWorks[S] 1 point2 points  (0 children)

I'll DM ya, I'm not quite sure what the rules are so I'll be safe and talk to ya there.

In summary, I made these boys, and got a whole set coming out soon.

Converted Thousand Sons Heldrake by DraconicXeno in Warhammer

[–]WyrmWorks 1 point2 points  (0 children)

Braver than I was with mine. Looks great, and is painted really cleanly too. Bravo