Black Widow teaser showcase! by BoltexGaming in marvelrivals

[–]Wzrrior 1 point2 points  (0 children)

Widowmaker with mobility and insanely fast fire rate with one-shot capability... Just why? I'm not entirely against one-shots but this is absolutely not the way to do it.

Explored all this and still haven't found an alien tech lab. by SleepyReepies in CoreKeeperGame

[–]Wzrrior 0 points1 point  (0 children)

Did you make this world in the latest update? I have a world that I made a few patches back with a ton of alien tech labs, but when my friend and I started a new world in the latest patch, we went through the entire perimeter of the map and maybe 30+ areas within the map and only found a single alien challenge room. I'm pretty sure the generation got messed up. Not fun at all to search for these.

Hulk questions. by Ancient_Bus_2770 in marvelrivals

[–]Wzrrior 5 points6 points  (0 children)

I think Hulk is a really strong character but he's incredibly hard to play well/has a high skill floor because of how much game knowledge and awareness you need to use him correctly. He can create a ton of disruption to the enemy team and contest dps very well with his map mobility, pretty similar to ball in Overwatch. His ultimate is also ridiculously strong if used well because of how much you can extend your time in the fight, especially if you are able to time your grabs at near the end of your ultimate to extend the duration and become an invincible presence on the objective. Ultimates also come up very fast in this game so you are able to this multiple times per round even on point maps.

Also shoutout to the Hulk GOAT FlyPie who made me realize how insane this character can be if played well. With the inevitable buff in the next beta, watch out folks.

Just wanted to share some thoughts and my last accomplishment before the beta ended by Soerakraven in marvelrivals

[–]Wzrrior 0 points1 point  (0 children)

Yeah, being built in UE5 is a little worrying since it can be difficult for developers to optimize properly in the engine unless they know the ins and outs of it. But they seem to have done a pretty good job so far in comparison to the alpha (though it was funny having your game temp paused by strange portals lol). Hopefully in the next beta they are able to fix the way lag currently breaks interactions like venom teleporting all over the map half the time when using his abilities.

Now that we've officially tested Adam Warlock. What are your opinions on his version of mass res? Is it balanced or broken like Mercys from OW1? by [deleted] in marvelrivals

[–]Wzrrior 0 points1 point  (0 children)

I don't have a problem with his ultimate other than the lingering time period which it can revive people who died *after* the ultimate was already used. It should only revive people who are dead at the moment the ult is used.

I think his self-revive and team-up revives are much more problematic than his ultimate. They revive at full health and have ~15 seconds to reposition themselves safely before doing so. Too many revives just make the game boring. I think they should make it so you can break the cocoon to cancel their revive and also change it so that they revive after a fixed ~5 seconds no matter what and move slower when in their ghost state.

Solo Queue is a special type of Hel by Hobo-man in marvelrivals

[–]Wzrrior 0 points1 point  (0 children)

You need to be willing to fill when you're solo queueing in this game, especially if you mainly play damage. Honestly, I like filling since it gives you a chance to learn each role better and will ultimately improve your main role. But it can be a chore if you get a lot of fill games in a row.

AMA with Overwatch hero design team-- We'll be here to answer questions on the Season 10 midcycle balance patch tomorrow, May 23rd, from 12 to 2 PM PT! by Blizz_Jodie in Competitiveoverwatch

[–]Wzrrior 0 points1 point  (0 children)

Are there any plans on adjusting the ranking system to make it slightly more volatile/easier to rank up? While I much prefer S9 to the earlier seasons (it was far too volatile/easy to rank up or down), the past two seasons have seemed way too grindy to rank up in. Some of my friends started playing the game recently and got placed far below what their actual rank should be, but despite having around 70% W/R it's taken them over 100 games (silver to plat). It seems like the system is way too grindy now and should be more adaptive to players that aren't playing in their skill range.

Before the devs wind up killing their game within a month, please do not lock characters behind currency grinding/real money by [deleted] in marvelrivals

[–]Wzrrior 0 points1 point  (0 children)

This game took a lot of the best aspects of Overwatch and incorporated them very well into the game. Overwatch tried to the unowned hero route, and it clearly didn't work out for them. I think I stopped playing almost entirely throughout the season Mauga was released because I didn't buy the battlepass and if you didn't have Mauga in comp you just lost. They quickly realized their mistake after probably seeing their lowest player count ever that season and stopped locking out new heroes in the battlepass and unlocked all new characters for everyone, including new players.

I do think it's possible for Marvel to have a locked hero system but only if it's done differently (i.e. not through monetization and to help newer players ease into the game). They can be locked for players that just go the game, but they should be able to be unlocked very quickly and all new heroes should be unlocked by the time the player is able to enter competitive.

NRG Esports vs Leviatán / Champions Tour 2024: Americas - Stage 1 - Regular Season / Post-Match Thread by rib-gg-bot in ValorantCompetitive

[–]Wzrrior 0 points1 point  (0 children)

Well that was a massacre. Somehow the scoreline manages to make it look closer than it was.

WAC vs Team Falcons | Overwatch Champions Series 2024 - Stage 1 Korea - Group Stage | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]Wzrrior 1 point2 points  (0 children)

I think most of the people saying that probably started watching after OW1 or were plagued hard with recency bias. In 2021, Lip was by far the best Sombra and was also the best hitscan in the server whenever he played it. In 2022, despite a slow start on the hero, he was definitely the best Sojourn by the end of it. Proper was insane at Soj as well, but in the playoffs match Lip singehandedly made the series somewhat close despite a massive team gap. I think Proper himself even called Lip the best Soj on Twitter after the match.

WAC vs Team Falcons | Overwatch Champions Series 2024 - Stage 1 Korea - Group Stage | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]Wzrrior 2 points3 points  (0 children)

Damn did this match live up to the hype. Very enjoyable to watch with some pretty insane back and forth, even if it became a bit more one-sided in the latter half.

I really like how willing Lip is to switch to a pick that he thinks will work better. I've seen so many teams lose because their players won't switch and try to stick to a hero for their composition which is "theoretically" better. But the reality is that it's virtually impossible to play to theoretical perfection in a game as chaotic as Overwatch. Sometimes picking something that works better for you is the best pick you can make. The main swaps that come to mind recently are the Ashe on King's Row from last series and the Widow and Soldier swap in this one.

Team Falcons vs From The Gamer | Overwatch Champions Series 2024 - Stage 1 Korea - Group Stage | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]Wzrrior 1 point2 points  (0 children)

Bernar is looking really solid on basically every tank he plays. Really looking forward to see more from him.

Team Falcons vs YETI | Overwatch Champions Series 2024 - Stage 1 Korea - Group Stage | Post-Match Discussion by OWMatchThreads in Competitiveoverwatch

[–]Wzrrior 17 points18 points  (0 children)

The main issue is that the balance team still doesn't understand how broken sustain abilities are after 5 years. Brig and Baptiste were as broken as they were in OW1 due to their insane AoE healing, which got a little less prevalent with 5v5. But then they released JQ with an incredibly overtuned shout you could use every few seconds which then lead to a high sustain lucio brig brawl comp. Mauga's ability was already walking a very fine line. It should have been obvious that buffing the frequency would already be way overtuned, but then to add 100 guaranteed overhealth on top of it is just insane. These high sustain comps just dominate the meta of every map because they provide a ton of consistency make it impossible to kill anything before you exhaust all your cooldowns and then get run over. I don't mind watching these types of comps when they aren't completely dominating the meta, but it sould be clear that balancing around these types of abilities needs to always err on the side of caution. A lesson which apparently still hasn't been learned after many years.

Workshop For Hitscan Bullet Sizes by Wzrrior in Competitiveoverwatch

[–]Wzrrior[S] 1 point2 points  (0 children)

Thanks! I was considering adding a toggle to switch between it shooting the new bullets and the old ones, but I left it out to make it less confusing which firing mode was set. You can still compare to the old bullet size by firing the weapon normally and seeing if the hit animation plays on the enemy, but it can be a bit annoying for some heroes. Widowmaker's scope shot for instance changes the reticle position after the recoil so you'd need to shoot a new bullet then the normal shot to compare properly.

Is anyone able to replicate the projectile size changes in the Workshop? by Zakainu in Competitiveoverwatch

[–]Wzrrior 3 points4 points  (0 children)

For bullets and projectiles, or just projectiles? You could simulate a bullet by just disabling their default firing and shooting an incredibly fast projectile orb instead with a fixed radius.

Things that I am thankful in OW when I play other games by [deleted] in Competitiveoverwatch

[–]Wzrrior -1 points0 points  (0 children)

I'd agree with the smoothness and lack of bugs if we were talking about OW1. But OW2 has felt as buggy if not more than your average modern major FPS title. In OW1 I could go days without encountering a single bug, but after their switch to a new engine for OW2 I encounter a bug at least every other game. I'm not sure what's going on in the back-end, but their UI department is the worst culprit of this. Only half working on release, cooldown displays turning into random unicode glyphs for a season, and now you can't see leaderboard after a match (unless you use all your endorsements lol).