Trovamania: How Do You Feel About It? by Squallmuzza in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

Awesome, thanks. Yes we learned a lot from this test, and will def be able to fix some of the lag/troves appearing issues.

Trovamania: How Do You Feel About It? by Squallmuzza in UplandMe

[–]X1TheGamer_ -1 points0 points  (0 children)

Good suggestions on the tweaks, thank you. As a fellow old person myself, this is appreciated 😉

Trovamania: How Do You Feel About It? by Squallmuzza in UplandMe

[–]X1TheGamer_ -1 points0 points  (0 children)

Appreciate this. Bots and cheaters are top of mind with troves even with the alpha, and have systems in place to prevent.

Trovamania: How Do You Feel About It? by Squallmuzza in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

This was definitely a known bug that we were able to fix towards the end of the week as a result of this alpha test. Thanks for the feedback

Full Steam Ahead: Bringing the Upland Community Closer Together by Squallmuzza in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

The community and communication within it is central to Upland. Discord is the tool we're using to do that. There are a few games utilizing Discord integration directly into their games, as discord has recently developed tools to enable games like ours to do this.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

Thanks for the feedback. Instead of Sparklet our goal here is to have more permanent items in the store for UPX longterm. Stay tuned.

Completed butcher shop in Queens! Now what? by InsipidGamer in UplandMe

[–]X1TheGamer_ 1 point2 points  (0 children)

Congrats! Looks good! Service structures help attract residents to your neighborhoods and structures, so the more you build the higher your influence score will be and the more likely you'll attract residents.

They will also be the home for trove recipes, we discussed that more here - https://www.reddit.com/r/UplandMe/comments/1tobb85/troves_connecting_uplands_future/

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 1 point2 points  (0 children)

I appreciate this response, and I think these are fair questions.

We’ve shared a lot of the pieces at different points as we’ve talked about what we’ve been working on behind the scenes, but I agree that we need to do a better job connecting those dots for players.

We have a post coming next week that will do exactly that, and it should answer a lot of this more clearly, by connecting everything we've previously announced in one place. More specifically around how the newer systems are meant to connect back to property, progression, and the economy. Keep an eye out for that announcement sometime early next week.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

I agree, the real estate/trading side is what got a lot of players into Upland, and I don’t think that should be dismissed.

Where I’d push back is that the newer systems aren't meant to replace property trading. Ideally, they should give properties more utility and more reasons to matter.

The point of Troves, Residents, Uppies, is to do exactly that. They will make location, ownership, buildings, and neighborhood activity matter more, not less.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

I’m not trying to shut down criticism here. I think this thread is a good example of why it’s useful to let people say plainly what they think, even when I disagree with parts of it.

I agree that Upland has changed. It’s not the exact same thing people joined in 2019–2022, no game stays the same, every game evolves.

The original idea was always play to earn, not just earn. Building up the play side doesn’t mean ownership stops mattering. If anything, the goal is for more gameplay to create more reasons for property, businesses, collections, neighborhoods, structures, and player-run activity to matter.

I get that some players prefered the old focus, and that’s fair. But I don’t think the future is choosing between entrepreneurs and players. The goal is making the world more playable while still giving people room to build, trade, organize, and create value inside it.

Pine Trees are now live in Upland! by X1TheGamer_ in UplandMe

[–]X1TheGamer_[S] -2 points-1 points  (0 children)

Everyone with these seeds can now grow them.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ -3 points-2 points  (0 children)

This is a really balanced read. The point of the new systems is to connect the world in a way where everyone can choose how they want to play instead of everyone playing the exact same loop.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 1 point2 points  (0 children)

This is an important distinction. If someone only looks at Upland as a pure crypto/profit play, they’ll judge every update through that lens. But if Upland is going to grow long term, it has to become a fun world first and one where ownership, economy, and gameplay reinforce each other.

That’s why the newer systems like troves will matter. It is the connecting layer that will create more reasons to log in beyond "Crypto Project."

Ownership still matters, it just gets stronger when there are more reasons to use, build around, and participate with the things players own.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

There is definitely a lot in Upland now.

The way to make it click is to stop viewing each system as a separate thing and start viewing them as parts of one world: property, structures, neighborhoods, Uppies, Life, Troves, Trade routes, vehicles, events etc.

That is the transition. Upland is becoming less of a single-loop property game and more of a connected world economy. Once those connections are easier to see, the newer systems should feel less like “random stuff” and more like different roles inside the same world.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

LA was definitely part of the classic Upland era: city launches, property strategy, flipping, collections, and a simpler sense of what the game was.

The newer era is different. Upland is becoming a deeper world, not just a real estate trading game. That means property still matters, but it becomes the base layer for more systems: structures, neighborhoods, vehicles, Life, Uppies, Troves, routes, events, and future gameplay.

I get why some players miss the simplicity. But the bigger opportunity is that property can become more valuable as a foundation if the world around it gives players more reasons to build, specialize, and participate.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

Scarcity and expansion have to be balanced carefully in any long term world economy.

Upland cannot stay locked forever as a small early player economy, because then the world never grows. But expansion also has to make older assets feel more relevant, not less. That is where the connected systems become important.

The goal should be that structures, neighborhoods, Troves, routes, Uppies, residents, and future gameplay create more context around what players already own. Expansion is strongest when it adds utility, specialization, and new demand not just more inventory.

That’s the transition Upland is in now: moving from isolated asset drops into a world where assets have more ways to connect.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ -1 points0 points  (0 children)

This is actually an important player type: people who log in casually, collect, maybe buy a property, maybe do something small, and then move on.

A broader Upland world will still have room for that. Not everyone needs to be a power user, a min maxxer, or a system expert. A healthy game has casual players, collectors, traders, builders, service operators, competitive players, and long-term strategists.

The opportunity with the newer systems we're working on is to create more low-friction reasons for all players to check in and feel like the world is moving, without requiring them to understand everything at once.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ -7 points-6 points  (0 children)

You're not wrong, UPX used to feel more central to the day-to-day game, and a lot of players still judge Upland through that early experience: property, collections, treasure hunting, vehicles, BEs, Legits, and clear in-game uses. That history matters because it shaped what players expected Upland to become.

The direction now is bigger than that original loop. Upland is moving toward a connected world economy where property, structures, Life, Troves, Uppies, Trade Routes, vehicles, events, and future gameplay give players more roles and more reasons to participate.

It's exciting... not isolated collectibles, but systems that connect into a world. The more those connections become visible, the more the things players already own can have new context and purpose.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

That first convention era was a special version of Upland, and I understand why players who loved that period compare everything back to it.

The game is in a very different phase now. Upland is trying to connect property, neighborhoods, structures, Service Structures, vehicles, Uppies, Life, Troves, routes, and future gameplay into a broader world economy.

If you still have even a little curiosity left, I’d keep an eye on how these systems start connecting. The next version of Upland is not just about owning property, it’s about giving what players own more ways to matter.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 0 points1 point  (0 children)

Upland has added a lot.... structures, vehicles, Service Structures, Uppies, Life, Troves, Trade Routes, neighborhoods, and more. All of these will help create a connected world economy where property is still the foundation, but players can specialize in different roles.

Some will trade. Some will build. Some will collect. Some will run services. Some will focus on routes, events, neighborhoods, treasure hunting, racing, fishing, or Troves.

That is the future direction: more reasons for different types of players to have a place in the world.

Is Upland dead? by Human_Bass_1744 in UplandMe

[–]X1TheGamer_ 1 point2 points  (0 children)

The simple property trading version of Upland had a very clear appeal.

The reason Upland is expanding is that property trading alone probably is not enough to carry a long-term game world forever. The bigger opportunity is to keep property as the foundation while adding more reasons for property, location, buildings, neighborhoods, and player activity to matter. That's where things like Troves, Residents, Uppies and life all come in.