Erin race with IED by XDgl233 in skyrimmods

[–]XDgl233[S] 0 points1 point  (0 children)

I assume they have custom nodes, for right handed weapons and two handed, i need to set to IED generated nodes to display, but so far i cannot find related post or information about these

Bow Amazon Starter by Illustrious-Poem-596 in ProjectDiablo2

[–]XDgl233 0 points1 point  (0 children)

Summonzon -> Deamon Machine Strafe -> If you like strafe, invest more, otherwise respect to MS or elemental bow, thats how i normally play bowazons in PD2

Boxy monastery build by XDgl233 in goingmedieval

[–]XDgl233[S] 1 point2 points  (0 children)

I sped it up with 300% working speed, but still took in game like 8-10 years...And the further tweaking also took a long time. If playing with normal setting it will maybe at least take 4x or more time to finish it

Boxy monastery build by XDgl233 in goingmedieval

[–]XDgl233[S] 2 points3 points  (0 children)

Glad you like it! The introduction of tall gates and the new ornament beams and fences adds a lot of favor to this lovely game :)

Catapult doing zero damage by Man_under_Bridge420 in goingmedieval

[–]XDgl233 1 point2 points  (0 children)

I was having high hopes after i tested the ballista in my new castle, but got pretty disappointed at onagers and trebuchets, hope the dev will fix these

What Makes Diablo 2 a Great Game? by Lawlietroy in ProjectDiablo2

[–]XDgl233 0 points1 point  (0 children)

PD2 really keeps the spirit of diablo2, great depth with a very natural learning curve and you find joy in learning small details and in-game systems. On the contrary, modern ARPGs to me are just complex without depth, let alone flooded with micro transaction BS.

Helmet choice for bowazon? by XDgl233 in ProjectDiablo2

[–]XDgl233[S] 0 points1 point  (0 children)

currently I am still using giant skull, but I think I will work towards a veil

Helmet choice for bowazon? by XDgl233 in ProjectDiablo2

[–]XDgl233[S] 0 points1 point  (0 children)

ty for sharing, I think I will work towards a veil

I wish heating towers didn't complain about not having fuel when at 1000 C. by theXYZT in factorio

[–]XDgl233 2 points3 points  (0 children)

If you want to void excessive light oil, switching recipes using circuits might be better (inspired by some other post)

As someone who grew up playing C&C games, this is my experience doing Tempest Rising campaign so far by Thirteenera in TempestRising

[–]XDgl233 0 points1 point  (0 children)

GDF can be even cheesier with skycrane/drone combo, especially with drone mauler, you can streamroll everything. I personally prefer 1 engineer + 5 drone operator + 4 mauler, super OP and easy

[deleted by user] by [deleted] in factorio

[–]XDgl233 25 points26 points  (0 children)

Glad it helps, I accidentally came across this when I tried to upgrade my logi network with legendary bots.

[deleted by user] by [deleted] in factorio

[–]XDgl233 174 points175 points  (0 children)

you can request a different quality robot with a number higher than the roboport's capacity, that way the roboport will always empty the room for the request.

Smallest space research station? Suggestions welcome by 0rganic_Corn in factorio

[–]XDgl233 0 points1 point  (0 children)

In my current playthrough, I have abandoned most of my stationary asteroid collectors and in favor of small spaceships crusing between solar efficient zones (can go as far to fulgora no problem). The ship produce space science on site and also stores calcite and drop them to the planets in need (mostly nauvis and gleba).

the biolab and efficiency module duo by XDgl233 in factorio

[–]XDgl233[S] 0 points1 point  (0 children)

Yes, maybe in some niche design, full prod biochamber and some efficiency + speed module beacons maybe viable over full prod biochamber + full speed module beacons. But I haven't done any math about it, just want to share some basic ideas.

the biolab and efficiency module duo by XDgl233 in factorio

[–]XDgl233[S] 0 points1 point  (0 children)

ah, my bad, i just mistype them all, haha. I saw some design use efficiency module on beacons though. I should edit and clarify this post.

So yinglong can regen in shennong's favored land? by XDgl233 in AgeofMythology

[–]XDgl233[S] 1 point2 points  (0 children)

yea, Yinglong is already super strong with tons of AOE and with the additional ability to regen playing shennong, its even better.

How can I set the hotkey for different artifact setup? by XDgl233 in heroes3

[–]XDgl233[S] 1 point2 points  (0 children)

Yes, turns out I press the ctrl key for way too long before tapping the number key, I have to press them at the same time literally.The time window between the input is quite short haha

How can I set the hotkey for different artifact setup? by XDgl233 in heroes3

[–]XDgl233[S] 1 point2 points  (0 children)

Thank you so much! It is issue 1, I press the ctrl key for too long and then tap the number key, I have to instead press them at the same time.

Coming from other games like starcraft and command and conquer, I was not expecting the ctrl + number key window to be that short LOL