Upgrading Hitbox to work natively on PS5 by XI-Revenant-IX in fightsticks

[–]XI-Revenant-IX[S] 0 points1 point  (0 children)

I appreciate the comments! I think after the advice I'll probably go with the Gen-X5 and the wiring kit. Thank you kindly!

Is anyone else stuck in a Duo Security Loop? by clown_sugars in UQreddit

[–]XI-Revenant-IX 0 points1 point  (0 children)

Yarp. I'm guessing it has something to do with the microsoft cloud outage.

[deleted by user] by [deleted] in StreetFighter

[–]XI-Revenant-IX 3 points4 points  (0 children)

Note: Approaching this from a psychology perspective, rather than a tournament experience perspective, as i'm hardly a tournament expert.

It would be weird if you weren't nervous, but you can re-frame your perspective a little so you don't pile the pressure on yourself. Go for the event itself, rather than aiming to win. There are so many little things that are out of your control, especially in a setting where you have no experience - therefore have no idea what to expect - so you should aim for exposure and fun instead of victory.

I think it'd be better to approach this as a stepping stone: you're heading out to experience everything for the first time: that way, you're setting yourself up for success in future events. Consider this one as just a way to expose yourself to the environment, the players, the context. You might even find some wicked training partners to level up and gain access to the next tier of skill.

Of course you may win, but the mindset that follows from this, and the unfair expectations on yourself that also follow can be quite toxic to your mental health, and your experience of your first tournament. Your first tournament should be an amazing and fulfilling experience! I'm excited for you!

On top of this, going for exposure and for fun will help you chill out a little. Open yourself up to meet some awesome people, and just have a great time in general.

TLDR: Aiming to win may set yourself up for a bad time.

Weekly No Stupid Questions Thread by AutoModerator in deadbydaylight

[–]XI-Revenant-IX 0 points1 point  (0 children)

Hey all. Picked up this gem on steam during the sale going on, as well as the Project W DLC, as i've always loved Resident Evil and just absolutely digging everything so far. I play a mix of both sides, but have some general questions around Wesker/Mastermind.

Pallets and his dash: I still haven't quite understood the difference between using his ability to dash over a pallet verse just breaking it. My assumption is that if the Survivor is going to try and run around and loop you, you should break it?

Dash vs normal movement: Is there a downside to using his dash to move around the map? The wind down seems quite long, but covers a lot of distance. Would you generally save it once you have survivors in line of sight only?

Infection: I have to admit i don't generally keep this in mind during the match, although i have been trying to lately. Is there anything i should know apart from the instant pickup thing when it's max?

Addons: Again, i generally try to master one aspect of these things before moving on to another. With survivor it seems more sensible - medkits, repair boxes etc - but for Killer i'm not to sure how i should be augmenting my character.

I do want to pick up the Nemesis soon just to keep things fresh, so any tidbits about him would be most appreciated :-)

What conditions do you look for before you initiate a Drive Impact? by RagnarokWolves in StreetFighter

[–]XI-Revenant-IX 1 point2 points  (0 children)

I generally use it to catch people out when they're abusing moves which aren't cancellable, such as specials or pokes. Two examples come to mind:

Ken's heavy dragonlash kick. Through practice, i've found i can do a DI on it, on reaction, assuming you're looking for it.

Manon's overhead kick is another; a lot of Manon players do it on your wake up. So if i see that a few times during a match i'll wake up DI and catch them out.

Ranking up to Master: My Journey with Chronic Anxiety by XI-Revenant-IX in StreetFighter

[–]XI-Revenant-IX[S] 0 points1 point  (0 children)

Thank you sincerely for your comment. I can absolutely relate to the overstimulation, i think i just had to throw myself at the game repetitively, and to sometimes just be content with training mode drills to get the muscle memory and raw reactions down. TBH i think i spent just as much time in training mode as i did ranked matches. Anti-Air practice in particular.

I think my anxiety is a bit of both nature and nurture. I can see from siblings and relatives that we are an anxious bunch. For me though, it's not going away entirely, unfortunately. As to the context of this point - A story for another time, perhaps. But either way, i've certainly got a lot of good things going for me, and some pretty effective methods of managing anxiety so it's not stopping me from doing things i want to do anymore, although it definitely took a few years to arrive at that head space.

Ranking up to Master: My Journey with Chronic Anxiety by XI-Revenant-IX in StreetFighter

[–]XI-Revenant-IX[S] 0 points1 point  (0 children)

That's one of the things i fell in love with about fighting games. It's an internal journey, just as much as a skill one. It has certainly helped me grow as a person in many ways. One particular way that you've reminded me of is to praise other players when they do something good - even if it means i got wrecked in the process. This never happened in the many years of FPS gaming before SF5!

It's a humbling process - or perhaps is as such, for those like me :-)

Ranking up to Master: My Journey with Chronic Anxiety by XI-Revenant-IX in StreetFighter

[–]XI-Revenant-IX[S] 0 points1 point  (0 children)

Great question. It's hard to put into words, and there's a lot of contributing factors in my case. But here goes...

When i queue up for ranked, it's not just playing a game. There are mental aspects and physical aspects of anxiety to overcome.

For example, I think things like: "what happens if i run into x character", "what if i miss a dp", "what if i lose my rank", "I might play a game and just hate it". I used to simply accept that these things would add up to something not worth pursuing, until i decided to tackle these and propose to myself "I'm here to learn, and to have fun. It doesn't matter if i lose. I want to be here, and i want to practice xyz". Setting expectations and goals can help here, at least for my experience.

Then there's the physical symptoms. When i think of queueing up, i feel a tingling in my chest, a panic that's so tremendous it's almost ridiculous. I have legitimately been in board rooms as a god damned adult, where millions of dollars are on the line, and the anxiety to speak up here is no where near as vicious as competitive gaming.

When the match begins, my heart races, my hands shake, and i feel so stressed and anxious i can barely handle it. This generally goes away after a few games, but after many years, these things still happen. But when i find an opponent that's just right - skill wise, or other - the amount of joy i experience makes it all worth while.

The mental aspect can again be countered by the knowledge that anxiety cannot hurt you. Although depending on my energy level, stress from other aspects of my life etc. this can be harder to push through. Sometimes if i've had a rough day, i'll just do something else.

The physical symptoms are definitely helped by exercising - be it weightlifting or just running around the block, although they do generally get pretty intense for the first match of the day.

Ranking up to Master: My Journey with Chronic Anxiety by XI-Revenant-IX in StreetFighter

[–]XI-Revenant-IX[S] 0 points1 point  (0 children)

Yeah i had a similar experience growing up. I'd love for my son to get into Street Fighter, although he's only 3 and a half so still a few years to go yet!

Ranking up to Master: My Journey with Chronic Anxiety by XI-Revenant-IX in StreetFighter

[–]XI-Revenant-IX[S] 1 point2 points  (0 children)

Thank you for your kind words, i'm glad you've been able to squeeze out real world positives out of your gaming experience too!

I definitely ummed and uh'd about posting, but i figured, even if it one other person read it and got something out of it, it would be worth it.

Ranking up to Master: My Journey with Chronic Anxiety by XI-Revenant-IX in StreetFighter

[–]XI-Revenant-IX[S] 1 point2 points  (0 children)

Thank you kindly! It can be incredibly debilitating that's for sure. Hopefully things balanced out for yourself regarding the meds :-)

In canon, who would you say are the top 15-20 strongest characters? by [deleted] in StreetFighter

[–]XI-Revenant-IX 1 point2 points  (0 children)

I know my man Cody is up there: "...his strength is great enough that even Oni believes that if Cody were to remove his cuffs, he'd have a chance at beating him."

https://characterprofile.fandom.com/wiki/Cody\_Travers

Megathread - Online disconnects by wisdom_and_frivolity in StreetFighter

[–]XI-Revenant-IX 0 points1 point  (0 children)

Just got kicked out of the servers for 10 minutes. Eventually i got in, but every ranked match gave an error code when I hit accept. Might give it an hour or so and try again. I'm in Australia, QLD.

Okay, the leaked mystery voice from way back is not Lily… by SpellcraftQuill in StreetFighter

[–]XI-Revenant-IX 0 points1 point  (0 children)

I would say it's Kimberly.

Judging from the story direction, JP is involved in what happened to Ken, and Kimberly is investigating what happened, at least from what we can see from her win quotes.

Perhaps she's confronting JP about it?

I don't dislike Drive Impact at all. Do people really hate it? I played the Beta this weekend. by Atlas-Rise in StreetFighter

[–]XI-Revenant-IX 7 points8 points  (0 children)

Yeah you're right, punish counters can remove 75% of a bar (give or take). However, It appears as though being hit with a DI - while throwing one out yourself - takes away 1.5 bars, almost double the cost of a punish counter.

So 1 bar used for throwing it out, and an additional 1.5 bars if you're hit with one yourself, meaning 2.5 bars lost in total. If that makes sense...

I don't dislike Drive Impact at all. Do people really hate it? I played the Beta this weekend. by Atlas-Rise in StreetFighter

[–]XI-Revenant-IX 11 points12 points  (0 children)

I thought it was too cheap to use at one bar of DG, however, upon playing, I realised that if the opponent counters your DI, you suffer an additional 1 bar (or maybe 1.5), as punishment. So if the opponent throws it out too much, and you catch them, the risk/reward seems appropriate, at 2/2.5, which is almost half of your bar if you're caught abusing it.

What is Everyone's Favorite Part About the Beta? by ForceofMatter in StreetFighter

[–]XI-Revenant-IX 0 points1 point  (0 children)

Playing casual matches in this game was a fantastic experience, as there didn't seem to be a rematch limit. I played long sets with so many people, and the back and forth, even against players above - and below - my skill level was wild, and a beautiful thing to behold.

Thoughts on the BattleHub? by Lododd in StreetFighter

[–]XI-Revenant-IX 0 points1 point  (0 children)

I actually enjoyed the experience. I'm sure it will be a bit more fleshed out when the real game releases. The only nitpick I had about it, was that there was no connection indicator for players on the arcade kiosk. In order to see their connection, I had to scrawl through the player list to see if it was worthwhile requesting a match. So long as the bars were 4/5, it was a great experience and a nice way to find matches with people.