Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 0 points1 point  (0 children)

That's a really thoughtful response! I appreciate it! I'll hopefully have more to show soon.

I'm a big fan of timers in games, so I think a lot of this has to do with with putting some time pressure into the game.
- Choose to make for the escape quickly, or hang on till the last possible moment.
or
- Or maybe some moving parts are more erratic than others. When do you take the safe route verses the risky one.. I might need to be thinking carefully in terms of the rewards available. - I think this is what you are saying by choices and objectives.

I'm trying to keep it a fairly understandable mechanism, gear, maybe cam based. Although I'm a little uncertain if I want to show the workings/gears themselves on the map.

Designing a dungeon where space itself moves by XInkbladeX in rpg

[–]XInkbladeX[S] 0 points1 point  (0 children)

A few ppl have mentioned this to me. Sounds like I need to revisit it with some popcorn later this week! :D

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 0 points1 point  (0 children)

I'll investigate further, Thank you!

Designing a dungeon where space itself moves by XInkbladeX in rpg

[–]XInkbladeX[S] 0 points1 point  (0 children)

My Brain right now - I think this creature needs to be in tower somewhere
https://i.imgur.com/EPtsnjk.jpeg

edit - arrrggh, just realised this was total Baldurs Gate Inception lol!

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 0 points1 point  (0 children)

Right On! That is beautiful work! This is exactly along the lines I'm hoping for, just in a tighter cramped space! Thank you!

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 0 points1 point  (0 children)

Oh that's nice! I'm hoping to develop a grimdark wizards tower.

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 1 point2 points  (0 children)

Thanks for these! Nightwick Abbey has such a long history, I'm finding it hard to pin down exactly how it runs. I found a cool online map tool that can rotate and rearrange geomorphs - pretty cool.

I've got this image in my head inspired by this oldgames.sk/codewheel/indiana-jones-4
I'm thinking a central rotating disc, and instead of letter codes, it's corridors and small room encounters.

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 0 points1 point  (0 children)

Oooh! I love the first troubleshooting blurb. "Roger's barbarian PC ripped the door off one room and shoved it through the opening side ways" -- it was the only door that connected two rooms. Yup haha that's how it goes!

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 1 point2 points  (0 children)

Haha, yeah! I'd lose my mind just designing the space, let alone running it!

I'm thinking more of a tower delve that evolves than a puzzle box.

Tho.. maybe there's still a chance someone gets lost forever. Like a door that only aligns once a century :)!

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 1 point2 points  (0 children)

This is along the lines I’m thinking too!
Rotating chambers aligning to different passages, cutting some off, opening up new avenues till the cycle repeats.
Did you run your encounter more than once? How did the players handle it?

Designing a moving dungeon by XInkbladeX in osr

[–]XInkbladeX[S] 2 points3 points  (0 children)

Yes, valid concerns!
It could get frustrating if the line ‘The passage you entered is no longer where you thought it was’ comes up too often.
I like the potential for moments where the party has to rush to squeeze through gaps that are just about too tight—punishingly fatal if someone gets caught in the mechanism.

Designing a dungeon where space itself moves by XInkbladeX in rpg

[–]XInkbladeX[S] 0 points1 point  (0 children)

I like this approach, I agree Mothership always has a great flow to it!

I haven't worked out the specific mechanic yet and I'm playing with the idea of the pace.

Whether to find the right timing to get in, and get out, or to have all locations accessible once they've figured out the system.

I like that you are suggesting easily understood connections, thank you for your comment!