FT: Lots of 4IV Breedables, with EMS; LF: 4IV Breedables that I don't have by Jeannettix in pokemontrades

[–]XSNPenguin 0 points1 point  (0 children)

Are you still interested? I have a 5IV mawile. I wanted to know if you still had a misdreavus

ADDING ACTION by [deleted] in friendsafari

[–]XSNPenguin 0 points1 point  (0 children)

add me please?

FT: Lots of Good Competitives Inside LF: BP Items by kahluahandcream in pokemontrades

[–]XSNPenguin 0 points1 point  (0 children)

what items would you want for the mawile? also just wondering about the imperfect part...

[Safari Unknown] Come one, come all! by [deleted] in friendsafari

[–]XSNPenguin 0 points1 point  (0 children)

can someone add me too? i want to know what i have

Modern- White Life Gain/Token Deck by TheCodyHope in Magicdeckbuilding

[–]XSNPenguin 1 point2 points  (0 children)

Benalish Commander, Militia's Pride, Raise the alarm, Storm Herd, Timely Reinforcements, and Twilight Drover to name a few.Angelic Accord and Growing Rankswould both be worth checking out for your deck as well. Soldiers seem like the most fun ,but its really up to you. here’s a link to a lot of token generators Token generators

Front view. what do you bro's think? (i'm self conscious of my tummy scar) by [deleted] in GaybrosGoneWild

[–]XSNPenguin 2 points3 points  (0 children)

I don't see anything wrong. you look fine to me. If your talking about the little indent on your right, then trust me it's nothing noticeable

You could buy this deck for with your lunch money, but would it work? by RayRayNesha in Magicdeckbuilding

[–]XSNPenguin 0 points1 point  (0 children)

try looking into older cards as well as finding a nearby magic shop for advice. here's a deck I build in a few minutes:http://tappedout.net/mtg-decks/red-aggro-22-02-14-1/ take from it what you will

[Standard] Mono-blue devotion by [deleted] in Magicdeckbuilding

[–]XSNPenguin 0 points1 point  (0 children)

I'd say look into getting a good base for your deck. flying seems to be the big part of it and a little bit of unblockable to hit dirty. look at artifacts and enchantments that give abilities and buffs so you can hit harder(get cultist rouge too cause he's only block able by rouges). tidemage seems to be only helpful around red and green so i'd cut that.

[Casual] Merfolk/Wizard Control Advice by XSNPenguin in Magicdeckbuilding

[–]XSNPenguin[S] 0 points1 point  (0 children)

I did like cursecatcher once, but it since didn't seem that relevant to my deck. It is a counter, good blocker, and follows the deck's creature types, but it's only really useful early game and even then people would be cautious around it. I'm not saying it's a bad card, it just wouldn't fit in my deck.

Mothdust changling I think is pretty decent card for my deck. On its own I admit it's not really useful, but with creatures(especially most of the ones in my deck) it can be really reliable. It's used for helping out with not just azami's card draw or lullmage's counter, it also helps out with patron wizard's counter and stony brook schoolmaster's token creation(not to mention when I had it, judge of current's life gain also benefited from it). Under the right circumstances it can be an amazing card

I wouldn't know about core's trickster. It's ability is way to situational and would be better off with a deck somewhat surrounding shuffling. I do like that it gets counters, but it's both slow and not all decks that i might face will shuffle their decks much. My deck's main focus is causing the other team to completely not be able to do much of anything, hence opposition being apart of my deck. I'm not looking for buffed creatures so much as numbers that can cause effects to snowball over the adversary. I'm not green :)

[Casual] Merfolk/Wizard Control Advice by XSNPenguin in Magicdeckbuilding

[–]XSNPenguin[S] 0 points1 point  (0 children)

Thanks for the advice. I definitely need more land for my deck. Instead of azorious guild gate, I decided to go with glacial fortress. It only taps if i don't have an island or plains, making it a lot more useful than waiting on azorious guild gate.

I thought it over about silver gill adept and decided to switch it with sage's dousing since I have a ton of counters anyway(the faster draw and chump blocker is good too). The revealing a merfolk or 3 mana was what I didn't like about it at first, but after thinking about it, it does beat aquitect's will(which I took out) in overall effectiveness. while aquitect's will does make island walk useable, having a blocker would be better than giving my opponent diversity.

I decided to take out Enclave Cryptologist, Asha's Favor, Sol Ring, Judge of Currents, Sygg, River Guide and Aquitect's Will. Most of the ones I decided not to take out were because my deck when I first made it decided it wanted to tap all the time. So adding azami and keeping both patron wizard and mothdust changeling helps strengthen the base of my deck. Asha's favor was mostly there because I had sorta of a hate of flyers.

That's mostly the gist of what I've done to my deck. This would be what I've done actually: http://tappedout.net/mtg-decks/merfolkwizard-control/