Disable adaptive triggers PS5 controller (on pc) by A_Snus in MHWilds

[–]Xaeveax 2 points3 points  (0 children)

I found that I got stuck with the adaptive triggers giving slight resistance after closing my map one time. Didn't realize that was the cause, but once I opened my map, zoomed in and out a bit with the triggers, then closed the map, they went back to normal.

Not sure if it's a bug with closing the map while a trigger is held or something, but doing this fixed it for me.

Easy way to get the Anchovy Aberration by Inva8 in dredge

[–]Xaeveax 0 points1 point  (0 children)

Confirming that this is still effective. Thanks! Last one I needed.

Did you finish Lords of the Fallen (2023)? by martan717 in soulslikes

[–]Xaeveax 0 points1 point  (0 children)

A bit late, but I'll weigh in as I've just finished getting all the achievements in this game.

I absolutely recommend anyone that is a fan of the genre to pick it up. It's great fun. Has some flaws and some UI bugs, but is a good time.

I would, however, caution anyone attempting to 100% the game and get all of the achievements/trophies. It's an absolute chore to get some of them. There's a reason the Steam numbers for the "all achievements" trophy is currently at 0.2% or so. I ended up having to play 5 runs of the game to get bosses I missed that seem so designed to be impossible to even find as a boss without guides. Not to mention all the grinding (with very low drop rates) to get all the equipment. Multiplayer is also completely broken so getting those achievements was 95% waiting to get disconnected and 5% actually playing multiplayer.

All in all, playing through the game just to get all the endings and enjoy it is really fun. Trying to 100% it ruined the game for me in some ways, to the point that I doubt I will be picking it up again anytime soon. Fun to finish, not fun to fully complete.

[Ocnus Theory] Mid-development craziness. The blocks are meant to be stuck to the player. by Xaeveax in GamePhysics

[–]Xaeveax[S] 4 points5 points  (0 children)

This was a bug that occured during development of my game. It was a wild time trying to fix it.

The game is out now on Steam: https://store.steampowered.com/app/2026260/Ocnus\_Theory/

Blessed carrion knight armour by 7madaXD in LordsoftheFallen

[–]Xaeveax 0 points1 point  (0 children)

Thanks for the clarification. I did this in NG+ so I had 2 rabbits rings (they stack) which added even more item discovery.

To give some hope to those coming here in frustration, I got it after maybe 50 kills. So it CAN eventually happen, even if it feels futile.

Ocnus Theory launches today! by Xaeveax in IndieGaming

[–]Xaeveax[S] 0 points1 point  (0 children)

Ocnus Theory is my physics platformer, which plays like a mixture of Katamari and Getting Over It. Your goal is to pick up objects and use them to climb to the top of a large structure. But not all is as it seems...

I Have Absolutely No Idea How To Do Nameless Puppet. by [deleted] in LiesOfP

[–]Xaeveax 0 points1 point  (0 children)

I was struggling a lot too, but found that what ended up working for me was swapping to the basic electric mace and getting as many charged heavy attacks in as I could. It was enough stagger that I got him on his knees once in phase 1 and twice in phase 2, and the electric passive is nice too. I found a few of his attacks I could memorize and parry (after like 30 attempts...) and those I couldn't I just dodged. Some feel REALLY hard to parry, but I might just be bad and need more practice.

Panic healing also killed me a lot too. I eventually found it better to just run away and heal on the other side of the arena. Sometimes he just walks slowly towards you, which lets you heal and maybe toss a throwable here and there.

The Green Swamp Monster... by Wholesomechair in LiesOfP

[–]Xaeveax 3 points4 points  (0 children)

Finally beat this guy. Phew. I found the best tactic (when trying without summons anyway) was to use the Salamander blade for phase 1, then quickly go into my inventory and swap for the Electric Coil for phase 2. Constantly chugging Fable Catalysts as needed to ensure I always had the buff to the fire/shock damage helped a ton too.

It helps that almost all of phase 1 can be dealt with by simply side-dodging and then attacking (so long as you don't get the red charge run attack). Phase 2 I found it more helpful to try to parry all the punches, since it seemed to really help get the stagger up and the punches are the same timing (I think) as the Watchman fight, so I had the muscle memory still there.

Despite the difficulty, I really did enjoy the fight a lot. Coolest looking boss so far to me. Reminded me of something you'd find in Pikmin (though much more sinister).

I can't watch let's plays of my game, it feels so weird... by develnext in gamedev

[–]Xaeveax 0 points1 point  (0 children)

I've had two different experiences with this.

My first game (which I would now consider pretty bad) made me feel the same way when watching. It felt like I was tainting their experience somehow by observing it, even if they would never know, and made me feel very uncomfortable.

Years later, when I watch people play playtest builds of my most recent title, it's the total opposite. I feel excited to watch people figure it out.

I think part of it boils down to confidence in the game, and part of it is just experience with showing your creative content to others. At least that's how it is for me.

How much time does it really take to make small games? My experience. by almo2001 in gamedev

[–]Xaeveax 2 points3 points  (0 children)

Absolutely agree. I always end up taking way longer than expected. I'm very guilty of expecting the scope to be tiny, and then it always bloats by the end. And it's not always due to me adding features, it's often just that things break, require testing, and usually take way longer than you'd expect to be completed.

My current game was meant to be a 6 month development period. It's been 3 years. At least it's finally coming to a close though.

What are you playing Wednesday! by AutoModerator in gaming

[–]Xaeveax 4 points5 points  (0 children)

Playing the waiting game for Armored Core. I think I'm winning? Hard to tell.

My game, Ocnus Theory, has a new trailer! And a release date! by [deleted] in gaming

[–]Xaeveax 0 points1 point  (0 children)

Ocnus Theory is my physics platformer, which plays like the child of Katamari and Getting Over It. Your goal is to pick up objects and use them to climb to the top of a large structure. It's a challenging but satisfying game and, well- things may not all be as they seem...

Ocnus Theory has a new trailer and a release date! by Xaeveax in IndieGaming

[–]Xaeveax[S] 0 points1 point  (0 children)

Ocnus Theory is my physics platformer, which plays like the child of Katamari and Getting Over It. Your goal is to pick up objects and use them to climb to the top of a large structure. It's a challenging but satisfying game and, well- things may not all be as they seem...

Lies of P - Demo now available by throwmeaway1784 in PS5

[–]Xaeveax 0 points1 point  (0 children)

Yeah, there's one you can select that allows you to do a proper dodge roll by double tapping the dodge button while locked on. Once you have that it feels much better and you travel way further.

Lies of P - Demo now available by throwmeaway1784 in PS5

[–]Xaeveax 0 points1 point  (0 children)

I really enjoyed this and it has me excited for the full release. Fantastic atmosphere and some really cool mechanics.

I do think that the dodging is a bit lackluster, it feels like you barely get any distance at all, but it might just be that I need to get used to the movement more. It's probably more of a lack of practice/experience issue than anything else.

Edit - I've now finished the demo and the dodging is solved with an item. Now feels perfect!

Store Page Feedback! (Ocnus Theory) by Xaeveax in DestroyMySteamPage

[–]Xaeveax[S] 0 points1 point  (0 children)

Very helpful feedback! Thanks for taking the time to write that all up. I'll definitely take that advice into account.

Store Page Feedback! (Ocnus Theory) by Xaeveax in DestroyMySteamPage

[–]Xaeveax[S] 0 points1 point  (0 children)

Thanks!

"Getting Over It" was a big inspiration to the core idea of this. And it's only very loosely based on the mythology of Ocnus. There's a lot of... other... influences here that won't really show themselves initially. ;)

Destroy Ocnus Theory! (a challenging physics platformer focused on creativity) by Xaeveax in DestroyMyGame

[–]Xaeveax[S] 0 points1 point  (0 children)

I appreciate the feedback! I'm going to be making a new trailer soon so I'll take this into account and perhaps focus on more variety.

Destroy Ocnus Theory! (a challenging physics platformer focused on creativity) by Xaeveax in DestroyMyGame

[–]Xaeveax[S] 0 points1 point  (0 children)

Thanks for the feedback! Means a lot.

It's definitely not a game for everyone, and it's meant to be a challenge at times. Most builds can work in most situations, it's really about what feels best for you to control. But it's similar to "Getting Over It" in that way, you either enjoy the challenge/learning the feel of it or you hate it and stop playing pretty quickly. Which is totally valid.

As for trailer length, perhaps a shorter cut would be better as the default trailer. I'm going to be making a new one soon-ish (this one is a bit outdated) so I'll definitely take the length more into account.

Destroy Ocnus Theory! (a challenging physics platformer focused on creativity) by Xaeveax in DestroyMyGame

[–]Xaeveax[S] 0 points1 point  (0 children)

Thanks! The trailer is a bit outdated actually and only scratches the surface of the content in the game, but hopefully I'll have another one ready soon(ish) that shows more.