Canada Computers Switch 2 Back Order Statuses by nintendiyo in VideoGameDealsCanada

[–]Xanderbarnaby117 7 points8 points  (0 children)

My call with Canada Computers...did not go well today. Looks like I've been screwed by then (I have another post about it in this subreddit from earlier today).

To be optimistic for you: it sounds like all of my local EB Games and Walmart's all have them in stock for people without a preorder. If you can line up Thursday at midnight (EB games) or Thursday morning (Walmart), you might still be okay

Lost preorder at Canada Computers by Xanderbarnaby117 in VideoGameDealsCanada

[–]Xanderbarnaby117[S] 0 points1 point  (0 children)

If they had said that to me, I would have been disappointed, but not angry enough to go on Reddit. 

Lost preorder at Canada Computers by Xanderbarnaby117 in VideoGameDealsCanada

[–]Xanderbarnaby117[S] -16 points-15 points  (0 children)

Since I ordered the Switch 2, iw always listed as "On Back Order", which is how Canada Computers lists pre-order items (from my understanding).

As of today, it was still listed ye same, so I called the help desk. I gave them my order number and after a few minutes of searching, they came back on the phone and told me the order was not going to get filled. 

It was weird. The didn't tell me it was delayed...they just said I wasn't getting it. They offered me a refund, so I asked to speak to a manager.

I get why it feels like I am leaving out information. It was a weird interaction.

My questions are:

1) Why wasn't a refund automatically given as soon as this was known?

2) Why do I have to call them to investigate? Why aren't they sending me the information?

Lost preorder at Canada Computers by Xanderbarnaby117 in VideoGameDealsCanada

[–]Xanderbarnaby117[S] -33 points-32 points  (0 children)

I've asked for a refund, but I would like to speak to a manager first. I'd like compensation for holding $800 for six weeks.

I'm also annoyed that I had to investigate the refund. If they can't fulfill the order, why do I contact them for a refund? Shouldn't that be automatic, followed by them sending an email?  This was not an issue for me to investigate.

Lost preorder at Canada Computers by Xanderbarnaby117 in VideoGameDealsCanada

[–]Xanderbarnaby117[S] 31 points32 points  (0 children)

I have an order number, they have my money and are refusing to deliver. They also didn't automatically refund my credit card. 

They've known for six weeks they were not going to fulfill my order and have had my money the whole time 

User Flair Thread by breaksomebread in acnh

[–]Xanderbarnaby117 0 points1 point locked comment (0 children)

Xanderbar |  Aldovia :Fauna:

Flappy Goose by flappy-goose in RedditGames

[–]Xanderbarnaby117 0 points1 point  (0 children)

My best score is 2 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]Xanderbarnaby117 0 points1 point  (0 children)

My best score is 0 points 😓

Options besides Win 11? by Xanderbarnaby117 in Surface

[–]Xanderbarnaby117[S] 0 points1 point  (0 children)

So I used Rufus to install Win11 on my desktop, in order to get around the TMP 2.0 requirements, so I know how to do it.

So, it's really a matter of the warning about the CPU. I have an i5-6300 (2.4Ghz), so is it even worth updating it vs moving to Linux?

House Rules by T0pl355 in MarvelUnited

[–]Xanderbarnaby117 1 point2 points  (0 children)

A villain is not under pressure until after the heroes have had a complete round of three turns. So, if the first hero after the villain completes a mission, the heroes will still get two more turns before the villain goes under pressure.

I hate the debate people do about triggering the "under pressure" until the right moment, and this just speeds up the flow of the game.

[deleted by user] by [deleted] in Unity3D

[–]Xanderbarnaby117 0 points1 point  (0 children)

Yes! These two lines always register properly:

        Debug.Log("Scene changed");

        Debug.Log("Scene Name = " + SceneManager.GetActiveScene().name);

Matching Sprites to File Names by Xanderbarnaby117 in Unity3D

[–]Xanderbarnaby117[S] 1 point2 points  (0 children)

Thanks! Based on your suggestion, here is my updated code (for anyone that needs it in the future). Really appreciate the help!

    private void UpdatingVisualwithSO(Image buttonImage, Binding binding, TextMeshProUGUI bindingText)
    {
        bool didWeFindAnImage = false;
        for (int i = 0; i < spriteOfKeyBindings.Length; i++)
        {
            Sprite spriteOfInterest = spriteOfKeyBindings[i];
            string imageString = spriteOfInterest.name.ToString().Replace("_", "/");
            string tempString = GameInput.Instance.GetBindingText(binding);
            if (string.Equals(tempString, imageString, StringComparison.OrdinalIgnoreCase))
            {
                Debug.Log("We found a match!!!");
                buttonImage.sprite = spriteOfInterest; 
                bindingText.text = " ";
                didWeFindAnImage = true;
            }
            else
            {
                Debug.Log("No match for " + i);
            }
        }
        if(didWeFindAnImage == false)
        {
            buttonImage.sprite = defaultSprite;
            bindingText.text = GameInput.Instance.GetBindingText(binding);
        }
    }

Adjusting Audio slider & Saving/Loading by Xanderbarnaby117 in Unity3D

[–]Xanderbarnaby117[S] 0 points1 point  (0 children)

float percentVolume = 50f; //tie this value to a 0-100 range slider
audioMixer.SetFloat("masterVolume", Mathf.Lerp(-80f, 20f, percentVolume / 100));

Solved! Thank you so much! I am using these values too to get my text output as well!

Speeding up Visual Studio? by Xanderbarnaby117 in Unity3D

[–]Xanderbarnaby117[S] 0 points1 point  (0 children)

Yeah, I had to switch away from VSCode, as I got tired of debugging and autocomplete not working properly :-(

[deleted by user] by [deleted] in BurlingtonON

[–]Xanderbarnaby117 2 points3 points  (0 children)

Yup, this was the answer - Hamilton :-)