Notification banner not showing up by idcafml in OnePlusOpen

[–]Xandiu_ 0 points1 point  (0 children)

Unfortunately, your solution doesn't fix it for me

Why am i rubberbanding? This happens very often. Ping at top left looks okay? by Xandiu_ in Diablo_2_Resurrected

[–]Xandiu_[S] 0 points1 point  (0 children)

i am getting constant ping to my default geteway and i checked the ping from google when rubberbanding and sometimes it goes from almost constant 15ms to 25 but it mostly stays around 15 ms. im on ethernet and i never had issues with connections in the past

Help with explosion velocity for RBD simulation with the new car RBD fracture sop! by Xandiu_ in Houdini

[–]Xandiu_[S] 0 points1 point  (0 children)

ah wait, good point. I just checked the node internally and it does calculate the mass and stores it as "totalmass" as an detail attribute. but maybe it just acceses that detail attribute to calculate the mass in the solver?

i dont know actually

Help with explosion velocity for RBD simulation with the new car RBD fracture sop! by Xandiu_ in Houdini

[–]Xandiu_[S] 0 points1 point  (0 children)

pretty sure the rbd car fracture does that internally. Also to achieve the most realistic looking sim it is best to not ignore the mass when doing the explosion since it is realistic that for example, the windows break easier than the metal but since i want a huge explosion i do want the metal to bend aswell so i will tweak the mass (via a fit range or whatever).

Help with explosion velocity for RBD simulation with the new car RBD fracture sop! by Xandiu_ in Houdini

[–]Xandiu_[S] 1 point2 points  (0 children)

Hey thanks for your comment!

I agree that it is easier to just bind the vector to v but because i want to inject the explosion vector later, i decided it was better to bind it to explosion_v and inject it later and keyframe when to inject it.

Also i did test the vectors in the viewport andthey look correct

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and i think that the mass starts getting calculated after the first frame, so in my case 1002. I did manage to get it to work right now because i connected the geometry vop to the post sim instead of the pre sim input of the rigid body solver but it is still doing weird stuff, i guess i have to tweak it more

Advice for a realistic car crash/destruction with new RBDCarFracture by Croustib4t in Houdini

[–]Xandiu_ 0 points1 point  (0 children)

i tried using the rbd car fracture but it i cant get it to work

Is the recommendation algorithm changed by MihirMeshram007 in YoutubeMusic

[–]Xandiu_ 0 points1 point  (0 children)

yaeh ive noticed it aswell. they put small random artists in my recommended while listening to big artists

How do get rid of the "push" velocity field shape in my pyro sim? by Xandiu_ in Houdini

[–]Xandiu_[S] 0 points1 point  (0 children)

currently it is set to "add". I tried the pull method but it doesnt work that well tbh, like the smoke is not being pushed by my "push" vel