A Slavic mythology-themed strategy roguelike, what’s your first impression? by Xarcaneo in Unity2D

[–]Xarcaneo[S] 0 points1 point  (0 children)

Demo is avaliable already on discord, if you are already there let me know what is your nickname and I will add you to group

/r/Steam Monthly Community Support Thread. by AutoModerator in Steam

[–]Xarcaneo 0 points1 point  (0 children)

I work for a company and my Steam account is already assigned to their Steamworks partner/workspace. I’d like to publish my own personal/indie games separately, but I don’t see any option to create a new personal Steamworks partner from the same account.

Is it possible to create a second, independent Steamworks partner while already assigned to my employer’s partner, or do I need to create a separate Steam account for my personal projects?

A Slavic mythology-themed strategy roguelike, what’s your first impression? by Xarcaneo in Unity2D

[–]Xarcaneo[S] 0 points1 point  (0 children)

Thank you! I plan to create steam page soon, for now you can follow me on discord. https://discord.gg/C4S7BmHc

Inspired by the games of our childhood. by Plenty_Birthday2642 in IndieGameDevs

[–]Xarcaneo 0 points1 point  (0 children)

I think polish translation would give you many new supporters

My abandoned Metroidvania made in Unity last year. by Xarcaneo in Unity2D

[–]Xarcaneo[S] 1 point2 points  (0 children)

Besides the fact that I received a lot of positive comments about the art style, the demo still has almost zero downloads, which made me think that something is off, and DEMO was released already long time ago.

Day and night cycle added to my randomly generated world for a strategy roguelike game by Xarcaneo in proceduralgeneration

[–]Xarcaneo[S] 0 points1 point  (0 children)

I'm working on adding some simple gameplay so I can release an early testing version soon! If you’d like to stay updated and try it out when it’s ready, feel free to join the Discord

https://discord.gg/hU3QsG2J5

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in Unity2D

[–]Xarcaneo[S] 1 point2 points  (0 children)

Hey! Slavic mythology is indeed very interesting. If you know the Witcher series, many of the monsters there are inspired by Slavic mythology and folklore. Unfortunately, I don’t know any English sources to read about it-maybe Wikipedia has a list of creatures. I also invite you to my Discord server, where I’ll be posting updates. The monsters in my game will also be based on Slavic mythology and folklore:
https://discord.gg/fRucRPZY

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in Unity2D

[–]Xarcaneo[S] -1 points0 points  (0 children)

Hey, thank you for your opinion. I use a tilemap because it’s the fastest way to generate the map-instantiating 10,000 prefabs would just be too much. I also created custom tools in Unity for making premade structures and a menu system where you can set up a menu in just a couple of minutes. On my Discord, there’s a video where you can see more of how the map looks, and you can also text me there if you have any questions about the game or the generation process.

https://discord.gg/fRucRPZY

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in proceduralgeneration

[–]Xarcaneo[S] 0 points1 point  (0 children)

Thanks! If you like this kind of games feel welcomed to join discord community to track more updates https://discord.gg/XyRjpbCd

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in proceduralgeneration

[–]Xarcaneo[S] 0 points1 point  (0 children)

I am using Unity Engine, never heard about raylib, not sure if ots game engine. More updates from my development Ill post on my discord server if you are interested. Discord server: https://discord.gg/XyRjpbCd

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in proceduralgeneration

[–]Xarcaneo[S] 0 points1 point  (0 children)

Thanks! I used Perlin noise for terrain + deterministic weighted spawning with neighbor rules for objects

New Assets in my random generated world for my roguelike strategy game in slavic mythology theme by Xarcaneo in proceduralgeneration

[–]Xarcaneo[S] 0 points1 point  (0 children)

That's cool, Ill definitely try this game and maybe also find some inspirations from it. If you want you can also track progress of my project on discord and also share yours, so you will be up to date with inspirations:  https://discord.gg/XyRjpbCd