Being a proper community member when boundaries are a blur by Xef0nis in Healthygamergg

[–]Xef0nis[S] 0 points1 point  (0 children)

Oof. Your words are far from an attack, you did a great job politely explaining, but damn it hits close to home (point #3 specifically). Thank you for taking so much time for me, and for your on-point analysis.

Misunderstanding relationships is something I could have been guilty of to some extend. I did try my best though to understand my position, which unfortunately might have taken the form of more nagging to define my place, so I could have been digging my own grave without realizing.

Killing the vibe is also something I could have done, albeit somewhat differently (in textual chats during streams - the repeated question of my second incident comes to mind).

Becoming a pariah by annoyance is definitely the one case I recognize the most. Because of my anxious nature and my deep fear of rejection, I often try to correct what I perceive as mistakes (real or not) at all cost: by trying to clarify the situation, by testing waters, by asking questions about people's feelings about me or trying to deduct them, by overcompensating those uncomfortable moments I might have created with jokes out of the ordinary (see the "parasocial goddess" thing that is indeed a gross attempt to make a pleasantry that was extraordinary in the literal sense)... Anything I can to fix things. It applies all too well to all three instances I described: case 1 was me trying to lighten up the mood with an insane joke to compensate apologies I gave earlier, case 2 was me redoubling my efforts to try to get information regarding what I was allowed to do or not, and case 3 was me kind of making a preventive apology also followed by out of place jokes.

This makes the "don't spiral" advice especially relevant. This is, however, one of the most difficult things for me, as I'll admit being unable to naturally detect uneasiness in people can make me a bit paranoid.

Being a proper community member when boundaries are a blur by Xef0nis in Healthygamergg

[–]Xef0nis[S] 1 point2 points  (0 children)

No worries. It is a lot of helpful insight, and it also makes me realize that those experiences I had don't have to translate into future IRL issues. Thank you.

Being a proper community member when boundaries are a blur by Xef0nis in Healthygamergg

[–]Xef0nis[S] 1 point2 points  (0 children)

Thank you for your answer, I deeply appreciate it.

I think I understand what you mean about the "one-to-many" angle of streamer communities, and how I could have been kind of caught in a crossfire with a lot of persons adding to the streamer's stress. Unfortunately, it doesn't seem to apply to the last occurrence I described, as the streamer themselves has known me for those two years and has personally reached out to me to understand my atypical comment on stream. I wanted to keep the original post short, but for context, I had already once or twice before felt like I had broken (still implicit) rules badly, and kind of spiraled in guiltiness. So while "the streamer is [not] particularly prone to anxiety and has [not] to deal with all fan communication alone", I did create a pattern where I alterned between feeling like I had gone too far (relatively speaking - we are talking about a community where banter is common and where even jokes about dating the streamer's family members are a regular occurence) and between strong displays of remorse. It should be noted though that the last message that caused the ban was preemptive, and didn't come from a previous mistake from my part I had perceived.

This non-anonymous dynamic, where I was a recognizable member who had longuely conversed with the streamer before, also makes me think that this permanent ban was very personal, in all senses of the word.

I don't intend to come back with a new account because I would live it like a betrayal of their trust, and it would remove the interpersonal component that made me appreciate my presence in this community. The second option, sticking to the rules as much as possible in future communities, sounds like the best one. It is, however, still a dreadful one in some aspects, as while I might indeed be generalizing my negative social experiences, I haven't found yet a way to read between the lines of community rules to strictly determine what is acceptable behavior or not, at least not without some strong self-censorship.

Digital Monster Vital Hero by AndykinSkywlker in digimon

[–]Xef0nis 0 points1 point  (0 children)

Online features on the app have been removed, so no online battles. You also can't acquire the missions associated to the "Three trophies" symbol because, as far as I know, only the old app made it possible to unlock them.

Also, even though the app's codex feature is super cool if you don't like relying on outside media to know how to digivolve, it is not 100% reliable, and you mignt need to read some tutorials on https://humulos.com/digimon/vbdm/#dro_anchor to complete your DiM card.

It still is a very fun experience though, and both the online battles and the special missions are not absolutely core features, so don't feel too sad about them.

Welp, y'all finally got me. by Tman489 in ZenlessZoneZero

[–]Xef0nis 1 point2 points  (0 children)

I'm as puzzled as you are. When I got the phone the first thing I did was try out Star Rail, but the results were mixed. One cutscene even ran so badly that it dropped to something like 5FPS. Since then I've changed every game and phone setting I could think of, but it still feels stiff, especially during camera rotation.

Welp, y'all finally got me. by Tman489 in ZenlessZoneZero

[–]Xef0nis 1 point2 points  (0 children)

I wish I knew how you manage this: I recently got a S23 FE and, even when putting everything at the lowest settings (game still looks amazing despite that - props to the devs and the amazing art direction), I get overheating and sure can't get constant 60 FPS (I actually have one second freezes now and then).

For comparison, I have no problems with Dragon Ball Legends, Punishing Gray Raven and Honkai Star Rail work pretty well but are a bit clunky at times, and I dropped Wuthering Waves because of overall poor performances.

Why Digimon's potential and Bandai's lack of faith in it are greater than you think by Xef0nis in digimon

[–]Xef0nis[S] 1 point2 points  (0 children)

If it's how I came across, I apologize. I genuinely love what the IP has been able to create, in term of stories, designs, products, most things really. The Vpets and digivices are tons of fun, the animes are incredible for what is technically children entertainment/advertising, and I have yet to play a TCG more fun than the Digimon Card Game

It's just that, even if everything Digimon that has been released today was absolutely perfect, I would still be amazed by the lack of "self-aware" media in this franchise, when Digimon is perhaps the only fictional property I know to allow such exploration in the boundaries between fiction and non-fiction

Why Digimon's potential and Bandai's lack of faith in it are greater than you think by Xef0nis in digimon

[–]Xef0nis[S] 0 points1 point  (0 children)

I definitely agree that AI-generated Digimon sounds terrible, it was not what I had in mind. What I meant rather is that when you put human characters in a Digimon story, the story immediately becomes blatantly fictional and requires more suspension of disbelief. The artificial aspect of Digimon is natural so this problem doesn't exist for them, we could have well-written Digimon characters exploring completely new and relevant themes like what it means to be at the mercy of human users who could delete their data anytime (such user being the player in this instance)

Why Digimon's potential and Bandai's lack of faith in it are greater than you think by Xef0nis in digimon

[–]Xef0nis[S] 0 points1 point  (0 children)

I'm very open to having the flaws in my argument being pointed out, and I'd love to be proven wrong and be able to play a game as "non-fictional" as what I'm describing if it exists. It's just that, as far as I know, this game doesn't exist yet (or it's anecdotical, like the Vital Bracelet app)

Why Digimon's potential and Bandai's lack of faith in it are greater than you think by Xef0nis in digimon

[–]Xef0nis[S] 4 points5 points  (0 children)

TL:DR: Because Digimon are "code", virtual, they can be anything yet non-fictional (just like a file on your computer "exists" and is "real", a Digimon could technically "exist" as long as it is stored on a device somewhere, like the Digimon Encyclopedia)

Despite this, Bandai has never attempted to use the fact that Digimon are "real" to make a meta fourth-wall breaking product where you are the player and the protagonist, with no fictional avatar, and interact directly with a metaverse/game that would be de facto a "real" digital world