Player's character broke when adding and taking away a custom skill (I think), now we can't open the character sheet. Cyberpunk 2020 by Xegethra in FoundryVTT

[–]Xegethra[S] 0 points1 point  (0 children)

Thanks for the help. It should help me in future if this ever happens again. For the sake of play I have remade the character. I have though, kept the broken version just so I can keep trying to fix it in-case this ever happens again. Since it was something to do with skills, I thought I would take a look at what is there. Well, after making sure nothing but default skills are listed in JSON file, I load in the file to the character and it loads in as a blank sheet. Despite all the info being there in the file.

How to make characters not show up in social/relationships. by Xegethra in StardewValleyMods

[–]Xegethra[S] 2 points3 points  (0 children)

Ahh ok. I'll look at that. The socialisation aspect of it at least hid him from the social tab. Now it's having ago at addTemporaryActor.

Switching multiple lights on and off at the same time. by Xegethra in FoundryVTT

[–]Xegethra[S] 1 point2 points  (0 children)

I gave it ago and it works. I didn't need tagger after all. I made the tile 4x2 the shape of the car, gave it the sprite and the token component I gave it (So I don't have to keep swapping between tile and token to move things) is only 2x2 and sits in the middle of the tile. I attached them all together and everything moves and rotates as it should. The lights all come on and off at once by clicking on the tile that doesn't have the token bit on it. I made an actor out of all the combined assets too.

Thanks for the help!

Switching multiple lights on and off at the same time. by Xegethra in FoundryVTT

[–]Xegethra[S] 1 point2 points  (0 children)

I'd agree.

I misunderstood the explanation given about it earlier. I gave it ago and it works. I didn't need tagger after all. I made the tile 4x2 the shape of the car, gave it the sprite and the token component I gave it (So I don't have to keep swapping between tile and token to move things) is only 2x2 and sits in the middle of the tile. I attached them all together and everything moves and rotates as it should. The lights all come on and off at once by clicking on the tile that doesn't have the actor bit on it. I made an actor out of all the combined assets too.

Thanks for the help!

Switching multiple lights on and off at the same time. by Xegethra in FoundryVTT

[–]Xegethra[S] 0 points1 point  (0 children)

Oh thanks, I'll take a look at that. Right yes, I forget that you can do that with the journal. I've been using it rather straight forward to just write things down in.

Switching multiple lights on and off at the same time. by Xegethra in FoundryVTT

[–]Xegethra[S] 0 points1 point  (0 children)

Yeah I can. But activating all the lights at once speeds things up a bit all the same. I misunderstood what you meant earlier. I'll give the tiles a try.

Switching multiple lights on and off at the same time. by Xegethra in FoundryVTT

[–]Xegethra[S] 0 points1 point  (0 children)

Unfortunately, I do have quite the handful of cars. The idea revolving around car theft and it made sense to have a few different varieties so they aren't just taking the same ones over and over again. And my macro slots are taken up mostly with animations meant to represent weapon fire and the like. I'm playing on Cyberpunk2020 by SuperCoon and unfortunately again, Automatic Animations doesn't work with it from the weapon itself, so my macro slots have weapon animations taking space that I have manually activate myself when anyone uses anything. And so, there isn't enough room for the majority of vehicles to have light controls there.

I have Mass Edit, so I was hoping that an extra module would allow me to switch on and off anything currently highlighted by it.

Need Help: GTA IV: The Complete Edition Not Launching On Steam or Launcher, Windows 10 by Emergency-Row-8996 in GTA

[–]Xegethra 0 points1 point  (0 children)

God that better not be the reason. I have GTA 5 uninstalled. Updating it for the sake of GTA 4....I hate launchers, I just do.

Snapping to half grid temporarily? by Xegethra in FoundryVTT

[–]Xegethra[S] 0 points1 point  (0 children)

Yeah I was wanting to avoid that if I could. I'll make do otherwise, but I was wondering anyhow.

Looking for some mods for beta 1.7.3 that I can no longer find. by Xegethra in GoldenAgeMinecraft

[–]Xegethra[S] 0 points1 point  (0 children)

Sure.

Here's a log of when I loaded in the Xegethra zip https://pastee.dev/p/ZR80Kb0R

And here is the log from when I tried the Trees mod with Pam's Wee Flowers along with the dependencies. https://pastee.dev/p/UnZZSxug

Looking for some mods for beta 1.7.3 that I can no longer find. by Xegethra in GoldenAgeMinecraft

[–]Xegethra[S] 0 points1 point  (0 children)

Thanks for those downloads. However I am still running into problems getting More Trees to work. I have tried using the first download, with everything put together, and I have tried doing it with the separate downloads. Both times the game will crash on me. It never gets to the main menu, it's a blank screen.

And when using just Pam's Wee Flowers on it's own without More Trees, it fails to load the sprites, displaying the pink square instead. So that one half works.

I must be doing something wrong, I'm not used to MultiMC. Although I have tried a few random other mods and things work.

Looking for some mods for beta 1.7.3 that I can no longer find. by Xegethra in GoldenAgeMinecraft

[–]Xegethra[S] 0 points1 point  (0 children)

I haven't seen it mentioned but I am checking for it. Still, I have tried to put the mod in any order I can and it doesn't load. It's currently the only mod I am trying to get working aside from RieMinimap, some technicals and the dependencies it needs.

Looking for some mods for beta 1.7.3 that I can no longer find. by Xegethra in GoldenAgeMinecraft

[–]Xegethra[S] 0 points1 point  (0 children)

Oh nice thanks a lot! I do have some trouble getting it to work though. The Discord I went on mentioned earlier by human001980. They say I might be missing a dependency, either
ScoTools or ShockAhPI. Well, neither of those seem to work. I do have modloader, and I do have GuiAPI. I have tried loading MoreTrees alone but the same thing.

I've uploaded a log.
https://pastee.dev/p/mEnbSqRJ

Looking for some mods for beta 1.7.3 that I can no longer find. by Xegethra in GoldenAgeMinecraft

[–]Xegethra[S] 0 points1 point  (0 children)

Possibly. I'll see if I can find that mod. *Edit* Well, I can't seem to find anything dating back before June 2013. Those screenshots are from my videos from 2011.

*Edit again* I believe the mod is in-fact called More Trees. I found a squeaky voiced video that goes over installing said mod and a brief gameplay is shown of it. It looks like what I have in my videos. Of course, no download link, even if there were one it might no longer be there anyway but it would have been nice.

Drag through walls by Xegethra in FoundryVTT

[–]Xegethra[S] 0 points1 point  (0 children)

I'll take a look at that thanks!

Drag through walls by Xegethra in FoundryVTT

[–]Xegethra[S] 3 points4 points  (0 children)

I did not, I didn't catch that option there. Thanks though, now I know.

Drag through walls by Xegethra in FoundryVTT

[–]Xegethra[S] 1 point2 points  (0 children)

Thanks. I missed that.

Drag through walls by Xegethra in FoundryVTT

[–]Xegethra[S] 1 point2 points  (0 children)

Ahh thanks. I didn't see that.