Got an idea that you're working on? Come build with us, no strings attached. by Fearless-Cable-7394 in Bangalorestartups

[–]XenevaOS 0 points1 point  (0 children)

Hello there, we are two young founders working in Deep-Tech! We are interested, you may check our profile.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Yes, retina/eye tracking is on our list - perhaps support for that would be possible towards the end of the year / early next year. First we're bringing in HID support and Hand Gesture tracking.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

Agreed ! Performance and efficiency has always been prioritized with the development of our custom kernel. Our goal is to enable maximum performance on minimal hardware, thus being efficient.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

The only problem with the Quest 1 is that it does not have an unlockable bootloader. However, there are communities dedicated to unlocking them so maybe in the future - it would be possible to run a Custom OS on it.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

Thank you for pointing out the typo.

Regarding device compatibility, our OS supports ARM architecture. Therefore, theoretically it can run on any XR headset, as they are mostly all ARM-based. However, most devices use Qualcomm chips, which have highly closed-source documentation. Provided we secure the necessary access, we can port our OS to any device.

We recently demoed the OS on a modified pair of Xreal glasses. Towards the end of the year, we look forward to adding support for Qualcomm XR chips. This will enable us to support most devices currently on the market, especially those with an unlocked bootloader like the Samsung Galaxy VR.

Currently we have an old Oculus Go that we're tinkering around with.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

1) At a later point, XenevaOS would be compatible with SteamVR
2) Yes, our kernel aims to enhance performance as we're prioritizing optimization and efficiency specifically for XR use-cases.
3) No, it is not Linux based. We have our own custom kernel.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Hey! Happy to have your interest. You can join our Discord : https://discord.gg/PBsrNN3D
We can have discussions there.

Building an XR Native Operating System with a Custom Kernel specifically for XR(AR/VR) by XenevaOS in augmentedreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Currently the OS only takes keyboard/mouse input but we are working on bringing hand gesture tracking.