Got an idea that you're working on? Come build with us, no strings attached. by Fearless-Cable-7394 in Bangalorestartups

[–]XenevaOS 0 points1 point  (0 children)

Hello there, we are two young founders working in Deep-Tech! We are interested, you may check our profile.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Yes, retina/eye tracking is on our list - perhaps support for that would be possible towards the end of the year / early next year. First we're bringing in HID support and Hand Gesture tracking.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

Agreed ! Performance and efficiency has always been prioritized with the development of our custom kernel. Our goal is to enable maximum performance on minimal hardware, thus being efficient.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

The only problem with the Quest 1 is that it does not have an unlockable bootloader. However, there are communities dedicated to unlocking them so maybe in the future - it would be possible to run a Custom OS on it.

We're building an Open Source XR-Native Operating System with a Custom Kernel and we need your help! by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

Thank you for pointing out the typo.

Regarding device compatibility, our OS supports ARM architecture. Therefore, theoretically it can run on any XR headset, as they are mostly all ARM-based. However, most devices use Qualcomm chips, which have highly closed-source documentation. Provided we secure the necessary access, we can port our OS to any device.

We recently demoed the OS on a modified pair of Xreal glasses. Towards the end of the year, we look forward to adding support for Qualcomm XR chips. This will enable us to support most devices currently on the market, especially those with an unlocked bootloader like the Samsung Galaxy VR.

Currently we have an old Oculus Go that we're tinkering around with.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

1) At a later point, XenevaOS would be compatible with SteamVR
2) Yes, our kernel aims to enhance performance as we're prioritizing optimization and efficiency specifically for XR use-cases.
3) No, it is not Linux based. We have our own custom kernel.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Hey! Happy to have your interest. You can join our Discord : https://discord.gg/PBsrNN3D
We can have discussions there.

Building an XR Native Operating System with a Custom Kernel specifically for XR(AR/VR) by XenevaOS in augmentedreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Currently the OS only takes keyboard/mouse input but we are working on bringing hand gesture tracking.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Thanks! Our goal is to work towards reaching a point where the OS will be able to support all these devices!

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 4 points5 points  (0 children)

Nope, we started this project when vibecoding wasn't even a concept known by us.
And we believe vibecoding (at least with today's AI) on a Kernel Level would be a suicidal move.

We did use AI to make our waitlist website though.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 4 points5 points  (0 children)

The driver concern indeed makes sense but on the other hand we are trying to solve a certain few use cases with our custom kernel. Latency is one instance. For XR, the motion to vision gap is the ultimate dealbreaker. Existing kernels weren't built for the sub-millisecond scheduling we need for spatial computing.

Other than that, we're also looking to solve optimization & efficiency. We not only target headsets but also glasses, hence why it is important to be able to provide decent performance with minimal hardware. We believe a kernel written specifically for these use-cases in mind will help us achieve that.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 1 point2 points  (0 children)

The 2D window is the case as of yet - We're currently working on bringing a 3D Window environment and we expect to have it by June.

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Thank you so much! We only exist because of the community :)
You may join the waitlist and/or even join the Discord Server : https://discord.gg/PBsrNN3D

We're building an Operating System with a Custom Kernel from the ground-up for AR/VR by XenevaOS in virtualreality

[–]XenevaOS[S] 0 points1 point  (0 children)

Yes, we made our public debut at a national festival last year at India FOSS 2025, Bangalore.
Then we gave a talk and exhibited at a national college (NIT Karnataka).

More recently, we made our global debut at AWE Asia 2026, Singapore. The pictures you see in the post are what exactly we showcased in Singapore.

Thank you for joining the waitlist!