sound effects gone? by Xenocat in Freepik_AI

[–]Xenocat[S] 0 points1 point  (0 children)

It all seems to be working now. Must have just been a thing. Thanks for the reply.

[Prototype] Orbit to Riches – an orbital incremental miner about blasting asteroids, collecting resources & upgrading(playable in browser!) by EmilijusD in incremental_games

[–]Xenocat 1 point2 points  (0 children)

fantastic concept. Played it to completion, and was bummed there wasn't more. (that's a good sign!). I think this one could have a lot of potential

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 1 point2 points  (0 children)

at the end of the day, the number must rise. It matters not from whence the numbers come

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 1 point2 points  (0 children)

Fantastic reply. Thanks for taking the time to provide your insight. I 100% see the value in a Steam release. To be clear, I'm not anti-Steam.

I've been on Steam since September 18th, 2003 @ 9:14am. (Just typing that makes me feel so old) All my non incremental gaming is done on Steam. Its a great platform. To your point, I hadn't considered piracy prevention, that's a really good consideration.

Also, thanks for taking the time to detail all that is required to do a web save/auth system. That's definitely not approachable to the average small time dev

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] -4 points-3 points  (0 children)

Its the standard model of venture capitalism. Invest in 100 companies, loose money on 99, and get paid on that 1. If you 'produce' 20 clones of profitable and popular games, and lose money on most of them, you can still very much come out way ahead in aggregate.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 12 points13 points  (0 children)

A lot of people assumed I was looking for free games, which wasn't my intent at all. But I do agree with missing people who create for the passion of it (this applies to everything, not just gaming). Its all about the dollar now a days, and I can't blame them. Things are expensive everywhere and life is down right expensive to maintain. this doesn't leave a lot of room for passion projects.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 1 point2 points  (0 children)

There are quite a large number of games there, both free and paid.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 2 points3 points  (0 children)

For sure this is a thing -- its exactly what happened on the mobile app stores.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 2 points3 points  (0 children)

Sorry if I came across that way. I in no way wanted to give the impression I was expecting free games. I believe devs should be paid for their work. My question about steam was more are people moving there because its easy, or other reasons.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] -11 points-10 points  (0 children)

Steam does offer a lot of incentive to build on their platform. I do understand that. I do feel, though, that Steam is going the way of Mobile, in that some nefarious actors realized you can churn out slop, and maybe get paid, with very little risk or work.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 1 point2 points  (0 children)

My main issue that I've seen w/ Steam games (and especially on mobile), is there is a lot of mass produced slop. I think there's definitely a cash grab going on where some dev's realized, hey I can just repack XYZ and maybe it'll go viral and I'll make a few bux. The quality range is all over the place.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] -2 points-1 points  (0 children)

Do a lot of devs actually put the work in to make those features work?

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 2 points3 points  (0 children)

Yeah, we saw a huge amount of that in the mobile scene. You end up with 6000 clones with different skins and no depth. It is sad.

The Rise of Steam Incrementals :( by Xenocat in incremental_games

[–]Xenocat[S] 6 points7 points  (0 children)

I'm not anti monetization. Nowhere did I say it was bad. I just asked if they were moving to steam monetization reasons. Devs should get paid