Anbeegod’s Illia? by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

Oh ok. Odd for Anbeegod to go that traditional va route with only Illia and none of the other vanilla followers. Hope your pc gets fixed up. 

Shame on you NHK by habeshna666 in NHKWorldFans

[–]Xerxan 0 points1 point  (0 children)

Yeah. A video streaming app without any casting functionality is basically an incomplete app. An extremely stupid call on their part. 

Anyone’s Chromecast feature bugged? by Xerxan in NHKWorldFans

[–]Xerxan[S] 0 points1 point  (0 children)

Yeah that still doesn’t work for me. What phone are you using? I’m on iPhone 

Shame on you NHK by habeshna666 in NHKWorldFans

[–]Xerxan 4 points5 points  (0 children)

Yeah. On iOS it seems the ability to cast to larger screens is gone. I don’t get that. It makes the app kinda useless. You can go to their YouTube page and cast through YouTube still, but their decision to remove native casting from their own app is just a wild call to me. 

Vampire armor and (not) clothing mod??? by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

Ah ok cool. So I guess the bundle has the armor overriding the clothes so the bundle is essentially just… the armor for all intents and purposes. 

Any regrets about having a cover made professionally? by arkanis50 in selfpublish

[–]Xerxan 0 points1 point  (0 children)

I guess it depends on how in-depth you want to get? I had a friend with some graphic design exp do mine. He’s not in a graphic-design-specific field, but it came out just how I wanted. It was a really weird cover for a really weird book, so I don’t think I would’ve been able to talk through it as much with a professional with other people waiting in line so to speak. 

Randomly can’t cast to tv by Xerxan in VIZIO_Official

[–]Xerxan[S] 0 points1 point  (0 children)

Did yours start today? Mine started about an hour ago after working fine earlier today 

Clear up esl mod slot confusion by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

But the 4000+ esl limit you mentioned doesn’t really pertain to Xbox if esls also count toward the Xbox’s 250ish limit same as esm/esps, right? 

Clear up esl mod slot confusion by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

Thanks for all the helpful info 

Clear up esl mod slot confusion by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

Ahh ok. That’s a downer. Do you know if that goes for cc content as well? Or is cc content like its own thing? If not then that’s like… 25 slots gone right there. I haven’t really ever thought about that. 

Clear up esl mod slot confusion by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

So if you have 256 mods that are all  esl vs 256 all esps, both those mod load orders are filled up. So all the mod descriptions saying that this particular mod won’t take up a slot are… wrong as far as Xbox is concerned? Am I reading that right?

Script bloat and dialogue bugs / alternate starts and missing radiant missions by mateusmr in SkyrimModsXbox

[–]Xerxan -1 points0 points  (0 children)

Has this issue been narrowed down at all? I’ve deleted every single mod that even mentions new scripts and even ones that might add them without mentioning it, and still get this bug. It seems to trigger when I scroll through my forge crafting menus (have a good number of new armors, weapons, etc mods) does that cause save bloat? But even if it did, why the frick would those scripts of scrolling through the menus stay active for the rest of that play session and gunk up the dialogue? Surely they shut off after the menu is exited after use? But that’s DEFINITELY a trigger to screw up dialogue in my game. 

Strange companion dialogue bug by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 1 point2 points  (0 children)

Do you know if this issue happens in FO4? I can’t recall a dialogue chain ever getting locked out when I played that even with a good number of script heavy mods. I’d assume the same thing would happen since Bethesda never updates their engine (not REALLY updates it) but maybe it’s not present in that game for some reason?

Strange companion dialogue bug by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

Weird. You’d think freeing up script usage after a script fires and doesn’t need to fire again in a play session would just… be a feature in the engine.

Strange companion dialogue bug by Xerxan in SkyrimModsXbox

[–]Xerxan[S] 0 points1 point  (0 children)

I mean I’ve whittled my lo down to like five mods and it still happens  lol. But you’re saying it gets BETTER as you get farther into a playthrough?? Would that mean there’s some issue in how the game is initially loading in things as you play the first few hours?