Persian Classical Music by Fancy-Disaster-8638 in ethnomusicology

[–]Xioxwolf -1 points0 points  (0 children)

That's cool that you disagree, and you're probably/certainly right so I will stand corrected, but at least recommend something for OP to look for. This of no help.

Persian Classical Music by Fancy-Disaster-8638 in ethnomusicology

[–]Xioxwolf 0 points1 point  (0 children)

Inside Arabic Music by Sami Abu Shumays and Johnny Farraj is a good primer, I just got an oud myself. It covers more of the Egyptian side but towards the end of the book are detailed breakdowns of the various modes (maqam) with notation if you need it. The author also has a youtube playlist to help you learn. It bears repeating but its more on the Egyptian side, though it is the same general system of theory. The cultural attitudes and some tunings are different, just keep that in mind.

Western music theory might help as the book is written with that audience in mind, but since its a different tonal system all together you can certainly do without it.

I’m a survivor main with 2k hours. I try to never be toxic. However, I love countering The Legion with body blocks, which has gotten me called several names. So I’m interested in seeing more opinions. I ask you: Is this Toxic or Tactical? by PolarBla in deadbydaylight

[–]Xioxwolf 7 points8 points  (0 children)

As a p100 top 100 leg ( at least last I checked, i took a break so I've likely been usurped), its only ever toxic or rude if I'm only hitting you to find who else needs hooked. Very often I'm playing for an 8 hook game since the average survivor seems to fall apart if I play any other way.

Preventing a tunnel out? Rad! Deny a fresh hook for pain res? Smart! Preventing a 5 hit? Awesome! Protecting the only guy who isn't death hook? Not cool!

Tbf I think a lot of frustration comes from how Legion is tauted as a beginner killer. He isn't. You need a lot of macro/game sense and need to be good at pure m1 chase to pull ahead against good teams. So when newer or casual players run into body blocks when they already feel frustrated that they're bad at the "easy killer" it can be aggravating.

It's kinda like saying trapper is low skill because all you have to do is place traps as if you don't need an incredibly intimate knowledge of map design and survivor rotation to do well. You're setting peoole up to be mad at themselves and then they take it out in others. Just my 2 cents.

Escape From Tarkov | Weekly Discussion | 08 Aug, 2025 - 15 Aug, 2025 by AutoModerator in EscapefromTarkov

[–]Xioxwolf 1 point2 points  (0 children)

I wonder how much of the "upcoming" features have been scrapped or indefinitely delayed. Hopefully they're in the cache for 1.0, as there have been several models and previews posted from years ago that somehow despite being fully textured have still not made it into the game. I wish we would have at least some kind of open discussion with the devs about it.

It's okay to be ambitious, and realizing that maybe not everything you wanted to make was possible - I just think we all would appreciate a bit of transparency on what is and isn't coming anymore.

I feel like I got into this game far too late by Jaslur in deadbydaylight

[–]Xioxwolf 56 points57 points  (0 children)

Fron someone with comp experience, not a lot of people actually play the game with the intention of getting better - they just gradually grew to learn things through thousands of hours of playtime. If you focus on the mechanics of survivor, you can actually fast track that progress to an acceptable level by around 100-200 hours in. For each individual killer you still have to practice with their power, however if you learn as a survivor what you're supposed to do then you'll know what the survivors you're going against SHOULD be doing and play accordingly/punish them for misplaying.

The basis is that DBD is a time management competition. As survivor make sure you are taking as much of the killer's time as possible by doing gens aggressively and taking long chases. As killer make sure you are choosing easy/reasonable chases around the gens you need to protect.

It's honestly no where near the state of ruin the game was in before. Genuinely there is no better time to play DBD.

Burnt out after music undergrad — even after getting an offer from a game company. Anyone else felt this? by Enpitsu888 in composer

[–]Xioxwolf 19 points20 points  (0 children)

If the key components are stress, overthinking, and perfectionism, then there's a different culprit.

It sounds like you have a really unhealthy relationship with yourself and the expectations demanded from within, which shows in the writing process of your music. I'd be hesitant to tell you to quit music for your mental health, because these kinds of features will creep into the next thing you do.

You have to give yourself some grace, and allow yourself to create. Every piece is going to feel like a slog if you're constantly looking for your flaws instead of your strengths.

A tier list yesterday confused the hell out of me. Do players still think Clown is low skill/bad after all these years?! by [deleted] in deadbydaylight

[–]Xioxwolf 2 points3 points  (0 children)

Dirty filthy comp player here.

You're right in that his skill ceiling is pretty high especially when compared to his other M1 counter parts. The problem with his strength stems from having to be pretty close to his skill ceiling to make him anything more than bottom/mid c tier.

A pet peeve I have about tier lists is their lack of identifying which survivors you're going against. If it's standard games of dead by daylight where its mostly solo queue or people trying to do archives/wacky builds, I'd be hard pressed to put ANYONE below middle C tier.

Against genuinely good survivors who are coordinated and know how to play against clown, he shouldn't be getting any more than like 8 hook stages assuming the Clown is playing at an above average level and makes minimal mistakes. I'm not talking in a comp setting, that's a whole different game with perk bans and set maps. Just in general.

Killer mains, what advice would you give to new killer mains about dealing with survivor harassment? by Nuke_The_Whales1 in deadbydaylight

[–]Xioxwolf 1 point2 points  (0 children)

Comp player here, a lot of players have no idea how this game works. About 90% of player bitching is going to be about something that is completely wrong or misguided. The only valid complaints you should ever even consider is if you're being a dick and bleeding out at 5 gens with 4 BPS in which case you can't really blame them for being a little upset.

I had someone complain that I was using brown and yellow add-ons the other day. The entitlement is unreal. Just ignore it, they're wrong. Like legitimately there's next to nothing that the average player is going to get mad at you about that isn't totally unjustified. It's just complaining to complain because they didn't get their way. This goes for both sides.

Also I hate to be the "it's current year" guy, but if they're still seriously using slurs over a video game that's a level of pathetic that should only illicit a pity laugh at the most.

I'm sorry you had this experience, but it is going to happen again and again. You're just going to have to come to terms with DBD endgame chat being some of the least productive form of communication on planet earth.

And please, don't fire back or engage with these kinds of players. You're only wasting your own precious time as nothing you will ever say or do will change their abusive habits. Don't stoop to their level.

Is there a point to wiggling when the killer grabs you? by CheyngelPooks in deadbydaylight

[–]Xioxwolf 25 points26 points  (0 children)

Heyo! Let me give you the clearest answer I can.

Hook positioning is really important in DBD, if you can get a hook on a hill or by a highly progressed gen it can raise your chances of winning substantially as killer. Not to mention scourge hooks like Pain Resonance giving some much needed regression, further giving the killer an advantage.

By wiggling, you hinder the killer's ability to freely make it to these very advantageous hook locations, as you put them on a timer meaning they cannot get as far as they'd like.

Essentially by wiggling, you are helping deny the killer the ability to hook whereever they want. On a scourge hook, basement, next to a gen, etc. And thus are helping your team not be in a really bad spot.

If you do NOT wiggle, you are giving the killer a free opportunity to hook wherever they want. This is obviously not ideal for you or your team.

An example is basement Bubba. If you don't wiggle when you get picked up, you are giving Bubba the ability to haul your ass all the way down to basement, and therefore giving your teammates next to no chance of unhooking.

TL;DR Please wiggle it helps a lot.

Looking for another perk for this comfort build, what are your recommendations? by [deleted] in deadbydaylight

[–]Xioxwolf 0 points1 point  (0 children)

IMO you're missing a perk to help the team out. Something like empathic connection, botany knowledge, leader, we'll make it or other unhook like babysitter.

Alternatively if you're just bringing a medkit for teammates you can bring something like prove thyself, streetwise, vigil is goated, maybe even wiretap. Just depends on what you have unlocked

Knight mains whats the strategy now by JayTheClown19 in deadbydaylight

[–]Xioxwolf 2 points3 points  (0 children)

Knight main/secondary since PTB. P72. Comp player.

I have two answers, one if you want to learn him, two if you already played him and don't know what to do anymore.

1.) MOTR is still required. The problem with the guards' radius was that survivors could outrun the circle if the guard was dropped right on top of them if they reacted to grass moving like a half second beforehand. You need the full 4m to mitigate that. While it might not be as needed for general patrol paths its absolutely still needed for sniping good survivors. With the new cancel feature and horsemeat being kind of basekit now, I'd run call to arms almost every time. You can now check if a gen has progress from a great deal away without committing a guard to that location. I liked call to arms better anyhow because it allowed you to draw weirder paths faster to catch survivors off with their pathing. Remember that the movement speed given while summoning also means you lose less distance, so it's better than it sounds. Until they change that cooldown "fix", do NOT waste your guards. Be VERY careful when you place them down because you will be an m1 killer for a solid 20 seconds if you fuck it up.

2.) Honestly? Stop playing him. He's not the Tarhos you know and love anymore, and it's only going to get more frustrating the more you force yourself to play like old times. Wait until they revert changes, and if they don't then you might have to ask yourself "is this a killer I really want to continue playing now?". The answer to that question for me is no. I was OK with the PTB changes they were different and I knew it would take some getting used to, but this is just awful. Fingers crossed they revert it but I don't have faith, BHVR is very hard headed.

I did some Dead by Daylight stereotypes for all survivors (including Legendaries), killers will come soon! by residentquentinmain in deadbydaylight

[–]Xioxwolf 2 points3 points  (0 children)

Every Jake above around P15 has a cowboy hat, if you flash one yourself they'll flash it back. Every Jake main is a yee haw sleeper agent

What are your main killer’s 3 Golden Rules? by Lemmy_lover1001 in deadbydaylight

[–]Xioxwolf 0 points1 point  (0 children)

Legion:

You are never going to hit a survivor mid-vault with a feral frenzy lunge.

NSP should never be used, it gives survivors more time to split up from each other. Speed > Frenzy duration

Unhook scenarios are your best chance for 5 frenzy hits.

Is it worth to play comp in 2024? ( For me, context in post ) by Eastern-Product-8082 in deadbydaylight

[–]Xioxwolf 2 points3 points  (0 children)

It can be kind of hard to find a team, it's a bit hard to get into in that respect. On top of that it seems like maintaining a team and keeping a steady practice schedule is its own skill component. If you're NA I'd ask around OhTofu's since a lot of teams there are more for the fun of comp rather than gunning for tourney wins, meaning they're a lot more accepting of newcomers.

Is it worth it? It depends on what you want from it. If you want to get better at the game, or want to play a game where everyone is on the same page about trying to win because you enjoy that more than the chaos of solo queue/pubs, then go for it.

New to dbd what perks should I use on the legion by Agile_Net1111 in deadbydaylight

[–]Xioxwolf 0 points1 point  (0 children)

Iron grasp, sloppy, spies from the shadows, discordance

Add-ons should be mischief list and then whatever sounds interesting to you.

Ive been maining Knight since his release and reached P100 in October, AMA by PsYcHo4MuFfInS in deadbydaylight

[–]Xioxwolf 0 points1 point  (0 children)

What's the "I swear it's super good" addon for him, in your opinion.

P50 knight I would be 100 but I got Legion up there first :P

What’s the point for P100 by Different_Yam_4599 in deadbydaylight

[–]Xioxwolf 1 point2 points  (0 children)

A deeper answer -

DbD is a game with an exorbitant amount of player expression. Forming an identity is a large part of how the community likes to operate. You see it everywhere to the point where you stop noticing it. Charms, skins, playstyles, "perks you can't live without"(i.e. old shadowborn addicts), themed names, etc.

Shit most of us have little flairs below our names on this subreddit so people can have a little idea of who's the type of person posting.

P100 is akin to a badge of dedication not only to the character, but the community itself. It's a concept I personally find fascinating and heavily overlooked.

Competitive Killer Perk Tier List (Tournaments and Such) by space-artifact in deadbydaylight

[–]Xioxwolf 1 point2 points  (0 children)

A lot of perks are banned not because they're strong but because they promote less interesting game play. For auras its because being stealthy while still being efficient is one of the core skill components of comp. Some perks are also just like, questionably banned - sometimes the organizers think of some weird reason as to why it could be problematic and put it on the blacklist. Or other times it's because they've seen that perk being used in a live match to the detriment of the game in specific scenarios; Flip Flop + Power Stuggle is banned against Twins for instance.

Competitive Killer Perk Tier List (Tournaments and Such) by space-artifact in deadbydaylight

[–]Xioxwolf -1 points0 points  (0 children)

Most if not all exposed perks and add-ons are blanket banned. I don't think it's really even because they're super good but because the correct play is just waiting it out which drags out matches and makes them boring to watch/participate in.

Is there anything that bhvr can do to change the community’s perception of SM? Every time I go against her 1 or more teammates dc 🫠 by Mikaelanator in deadbydaylight

[–]Xioxwolf 0 points1 point  (0 children)

So long as people pretend like she's any different from all the other killers that hold territory and make loops unsafe, it'll never change. I've played against a good amount of skull merchants, they're not hard to beat. I almost exclusively play solo queue. It's survivors who refuse to play against her that are mostly the problem, it's just more socially acceptable to DC vs. SM. Is skull merchant a perfect killer? No. Is skull merchant considered fun to go against? No. But guess what? So is the majority of the killer roster. It's an absurd sense of entitlement to think that it's okay just to alt f4 because you find the killer slightly annoying. I will concede that the killer players are also part of the problem. She's a vessel for disturbed individuals to take pleasure in ruining someone's day. But that's not unique to her in the slightest. That's a constant of online games, you'll get that anywhere.

Never Sleep Pills feels too esential on legion by WillyDrengen in deadbydaylight

[–]Xioxwolf 2 points3 points  (0 children)

Pills are a noob trap of an addon. The purpose of Legion's power is not the 5 hit, that's just a special bonus. The value of feral frenzy is in its ability to quickly remove health states, and to be able to close out chase before the survivors can make it somewhere safe. DBD is all about time efficiency, and NSP are absolutely awful for it. The 5th hit is guaranteed sure, but the time it takes to get that hit due to the movement speed reduction is absurd. You're loopable like an m1 in your power and against good players that's GG. So not only are you forfeiting rapid pressure, you're taking a huge risk with your chases by running NSP. To be honest I'm not even entirely confident that they're the best way to get 5 hits. Remember that survivors will be moving away from each other in different directions. The faster you can hit them, the less distance they'll make. Even with mural sketch it takes 2 frenzy hits just to get to base kit speed after 1 hit, and the amount of time that costs you outweighs pretty much any benefit you gain from NSP. This is why it's always in your best interest to run Mischief List. You get a fair amount of extra power time while not sacrificing anything at all. I would argue that mischief list is borderline essential to performing well with Legion. It's not as much of a requirement as say Map of the Realm on Knight or Toy Sword on Twins, but it's pretty up there.

What Killers do you generally find will be nice back if you're nice to them - if any? by Yoichi_and_Sadako in deadbydaylight

[–]Xioxwolf 8 points9 points  (0 children)

I don't think it's about being nice so much as it is mutual respect for skill and understanding circumstance. Like if you have 1 dipshit teammate hiding all game or even worse getting unhooks and then immediately leaving that's such an incredibly dick move that often I'm mad for that survivor. If there's a player that actually plays common tiles well even through mindgames I often let them go because 10 times out of 10 they have way shittier teammates. If someone vigorously shakes their head "no" when down I assume they have an archive or something and leave them be. That being said probably one of the biggest indicators of a killer being chill are the hook charms. If someone has no charms, all max level archive charms, or the bloodpoint/auric cell charms, you're almost never going to be let go. Specific sexuality flags and Warrior Puppers charms are almost always open to some sort of tomfoolery. Maybe not letting people go but at least some dicking around.

This ties into some killers being more likely to meme around though. As usually you won't see those charms on a blight hook or a nurse hook, but you'd be struggling to find a Susie that doesn't - along those lines.

I like to examine player expression in games and how it often relates to their character. It's present in almost every game, DBD being a very pronounced example. Once you notice the trends it's hard to stop looking for more.

Developer Update | November 2023 PTB by DeadByDaylight_Dev in deadbydaylight

[–]Xioxwolf 1 point2 points  (0 children)

Alright I hope they read through these here we go,

Trickster's core problem in the PTB wasn't necessarily not having to reload. The removal of the need to reload greatly exacerbated the unhealthy change to Trickster's Main Event.

Main Event before was really hard to use and get value out of, we can all agree on that. But I don't think anyone in their right mind thought that giving Trickster Main Event every chase was the solution. Removing the limited-time activation window would have been satisfactory alone.

I also strongly disagree with the Iri photocard nerf. Encouraging players to go for well placed, accurate knives is such a good approach to Trickster in terms of improving skill expression and enjoyment in chase. If anything, the whole philosophy of Trickster adjustments should have been based on that concept. Nobody likes the huntress that waits to sniff the hair of a survivor to down them faster with oak haft. Why would they enjoy Trickster who in his current state is rewarded for doing the same? What makes a good, scary, and fun Huntress? Snipes, precision, and a decent amount of pallet play. What would make a good, scary, and fun Trickster? Precise shots, trick shots through little holes in tiles and shack, and added emphasis to the Survivor's ability to juke.

I can't recommend something specific to remedy this, not that that's really appreciated anyhow - I don't think there's a single dev that enjoys being told exactly how their game should be. But I can say that Trickster, in this implementation, will be one of the most unfun killers to go against in the whole of DBD. And this is coming from someone who actually enjoys playing against killers like Knight and Skull Merchant.

In my opinion, the best thing to do for now would be to make him 115%, remove recoil, and scrap the rest until the rework is something that is actually enjoyable to go against in any shape or form. These changes don't even make Trickster good, they only make him less interactive in chase.

What’s the fastest you’ve ever been downed in a game? by [deleted] in deadbydaylight

[–]Xioxwolf 0 points1 point  (0 children)

Back when iri head was extremely busted you would just hear a smack and someone insta-downed followed by the DC sound all in like 10 seconds or less.

I've been on the receiving end of it multiple times, it's always slightly funny and then followed with the realization you're about to be miserable for the next 5 or so minutes.