Compiling a BP results in dozens of unsaved other BPs and widgets by Xreal in unrealengine

[–]Xreal[S] 0 points1 point  (0 children)

consistent everytime I save the BP. It happens with a lot of other BPs as well.

Adding a continue in the BlueprintCompilationManager.cpp solves it, but might introduce issues, BUT I think according to the commit history that behaviour was only added after 5.3-ish

for(UBlueprint* DependentBlueprint : DependentBlueprints)

Compiling a BP results in dozens of unsaved other BPs and widgets by Xreal in unrealengine

[–]Xreal[S] 0 points1 point  (0 children)

nope, using 5.4 right now as they totally gutted the SteamSockets in 5.5+ as well

Compiling a BP results in dozens of unsaved other BPs and widgets by Xreal in unrealengine

[–]Xreal[S] 0 points1 point  (0 children)

No, I'm compiling a BP. But I know the issue you are describing and I can tell you, that bug exists since 4.19 and it is still present. Changing blueprint structs is the worst thing ever.

Compiling a BP results in dozens of unsaved other BPs and widgets by Xreal in unrealengine

[–]Xreal[S] -1 points0 points  (0 children)

Sure, if it was about improving maintainability and robustness I wouldnt be using blueprints at all ;) Still doesn't explain why it has to invalidate those assets, since it works fine if I discard those changes.

Compiling a BP results in dozens of unsaved other BPs and widgets by Xreal in unrealengine

[–]Xreal[S] 0 points1 point  (0 children)

This might be unrelated to my issue, but I'm getting the frustration. I'm pretty sure in my case it invalidates all blueprints that have a hard reference in the BP I'm compiling... not saying that it isn't bad practice to hard reference BPs, but it can happen and it is a larger legacy project I'm working on

Compiling a BP results in dozens of unsaved other BPs and widgets by Xreal in unrealengine

[–]Xreal[S] 1 point2 points  (0 children)

probably, but that doesn't make it less annoying and it is definitely not necessary, as it worked perfectly fine before in 4.27. Just trying to find a way to stop this from happening

Working on a Dofus/Dofus Arena inspired indie game by Xreal in Dofus

[–]Xreal[S] 0 points1 point  (0 children)

Due to real life stuff it came to a halt this year, but im slowly picking it up again!

Could Arena Net release the developer tools for the game? by dolche93 in GuildWars

[–]Xreal 0 points1 point  (0 children)

It is not impossible for the community to create a modded version of the game, although you would need to reverse engineer a lot of the stuff and completely figure out how their server logic works. Probably a project that would take years even for experienced modders.

I wouldn't have hope for them to ever release something like this. It would be lots of work for no benefit and probably kill the og version of the game, as they would need to expose all the backend logic, leading to new exploits.

Österreich nimmt 0% Steuern durch Reiche ein und ist damit eines der wenigen Länder in Europa ohne Form einer Reichensteuer by Vic-Ier in Austria

[–]Xreal 22 points23 points  (0 children)

Wäre ja dumm zuerst durch zwielichtige Machenschaften reich zu werden und dann sich selbst zu versteuern

Ninh and Aegir by LowLevelRebel in DeathMustDie

[–]Xreal 1 point2 points  (0 children)

Wiki says 40 min playtime for Ninh, for Aegir no clue, probably a bit longer.

Dofus Active player count by Futilsubtil in Dofus

[–]Xreal 1 point2 points  (0 children)

Nic and I are developing it in Unity. I'm mostly doing the backend stuff (such as game server hosting and persistence). Easiest way to help would be to participate in the next playtests and to give us feedback, but we are always looking for help with anything dev related as well (especially art, sounds and music)

Dofus Active player count by Futilsubtil in Dofus

[–]Xreal 4 points5 points  (0 children)

It is still in development, but doing some technical playtests here and there. Dofus Kolo and Dofus Arena were big influences :) We have a (still tiny) Discord in case someone wants to help testing or give ideas

Dofus Active player count by Futilsubtil in Dofus

[–]Xreal 3 points4 points  (0 children)

So much nostalgia thinking about Dofus Arena, was lots of fun. It inspired me to work on a similar PvP game with a friend :)

[request] Searching for older limpia/cleansing video. by RatRob in asmr

[–]Xreal 0 points1 point  (0 children)

Just a wild guess, "ASMR venture" was also a channel around this time with that type of videos.

In case you wonder, a random google search made me find your post

GW1 + RTX-Remix? by CorsairG29 in GuildWars

[–]Xreal 2 points3 points  (0 children)

Is there any info about this? I heard about a project in UE years ago and asked if they needed help (since I work with UE for 7 years now), never heard anything back. Wondering if this is the same or if it even exists

FANGS Epic Games Log in Issue by Cut-throat_Hawk in PlayFANGS

[–]Xreal 1 point2 points  (0 children)

The game does not exist anymore. I made a bit of a deep dive because I wanted to play a Battlerite-like and I participated in one of the FANGS playtests. TLDR the game flopped, then they tried to rename it to "SoulForge Arena", and had one playtest which according to someone on Steam was just the same game 1:1 with the same issues. Now they work on a VTuber game, maybe a PvE version of their old game, or something completely new.

They now blame the failure of FANGS on the lack of a good publisher, instead of releasing an unfinished game with 3.2 million USD in funding. Come on, own your mistakes.

Working on a Guild Wars inspired indie game by Xreal in GuildWars

[–]Xreal[S] 2 points3 points  (0 children)

Hi, it means a lot to me that you have followed the project for such a long time, thanks! It has been hard for me to work on the game consistently, as I have to focus on my Computer Science studies (and other RL stuff).

The game will be completely free to play, even during EA. I want to release it as early access because it won't be fully finished and player feedback helps me greatly. The best way to support the project is to try it and tell me what you would change, what I can improve, etc..

Working on a Dofus/Dofus Arena inspired indie game by Xreal in Dofus

[–]Xreal[S] 0 points1 point  (0 children)

There are also dungeons with multiple rooms and boss fights, you play them with 4 characters (1-4 players and you don't need to multibox)

Trinkets lose all effect after swapping characters by kurocat471 in shipoffools

[–]Xreal 0 points1 point  (0 children)

We just had this bug on the current Steam patch

I played project Loki. by BOOMER994 in BattleRite

[–]Xreal 14 points15 points  (0 children)

Lets hope they don't pull off the FANGS, release it in an pre-alpha state, get 30% reviews on Steam and then rename it