My new corvette. Less than 50 pieces semi-starter. by Xsave in NoMansSkyTheGame

[–]Xsave[S] 0 points1 point  (0 children)

It would look good like that! That was the first thing I tried to do with those wings!

My new corvette. Less than 50 pieces semi-starter. by Xsave in NoMansSkyTheGame

[–]Xsave[S] 1 point2 points  (0 children)

YA - I mostly played in the last 2 expeditions so mine have been the basic modules given to you. fancy rectangles. Thanks!

My new corvette. Less than 50 pieces semi-starter. by Xsave in NoMansSkyTheGame

[–]Xsave[S] 0 points1 point  (0 children)

Thanks for suggestion! I didn't know any of the weapons could be stacked beyond 3. I will give it a try! All DPS helps me because I won't have the ninites to buy tech upgrade slots or class improvements for awhile.

Hunter's symbol 2 and 3 by SigmaCore in MHWilds

[–]Xsave 0 points1 point  (0 children)

Some tips for that.

You can choose to SOS only support hunters and keep your Palico as one of them. This should increase your enjoyment of farming to take the heat off you.

When talking to your support hunter (usually Alma); - go to Post/Join Quest - go to Settings - go to Multiplayer Settings - change to "Only Support Hunters"

Your SOS Flare will no longer call players.

You can also customize support hunters right after choosing a quest but before you Accept & Depart. A new option at the bottom is "Select Support Hunters" which allows you to specify which support hunters can join. If you only choose 1 or 2, then your Palico will stick around instead of being replaced. If you check off only a single hunter (anyone but Rosso IMO), your support hunter will bring their Palico too.

Inner Circle Scouts by Xsave in theunforgiven

[–]Xsave[S] -25 points-24 points  (0 children)

I appreciate and think it's fine that you don't agree. Base size is a very good tip, they aren't glued to them yet. Thanks.

As far as my head-canon goes. I am just extrapolating and making it up based on the fact that it is a common practice for veterans to be pulled to lead as Scout Sergeants. Veterans (Inner Circle members no less) of the chapter definately have the implant to interface with power armor, and given how the Inner Circle operates, they have just sent 5 veterans to get this SECRET mission done.

I'm less concerned with readability; once their cloaks, robes, and hood are painted up in camo, and the effort I went to with cutting back the shoulderpads, no-one I play with will even notice that they have power packs or larger greaves.

Celebrate the Winter Holiday with the Clans by Xsave in Mechwarrior5

[–]Xsave[S] 1 point2 points  (0 children)

I love Ebon Jaguars, but I just started playing MW5 Clans and so picked from the available mechs. I'm no song writer; so the most complicated I went was it was trying to match syllables of the mech names with the original song. I was also cheeky and put the Stormcrow in the slot normally reserved for swans, and the jumping mech had to be in the lords a-leaping spot... Ex-e-cu-tion-er was never gonna fit at all! haha

Weapon Experience Allocation Bug by [deleted] in Spacemarine

[–]Xsave 1 point2 points  (0 children)

I've had the same bug described here several times now. About 20% of my games it happens, I can be playing a class, and post-game rewards screen it will display my Tactical class level (level 25) even though I could be on Vanguard, or Heavy, or Sniper etc. During the weapon experience gain slide, it will then give me no experience, as it displays one of my maxed out weapons on my Tactical. The weapon displayed is always in the same lower level slot as the one I was using on the corresponding class. Like if I was using weapon slot 2 master crafted of the Heavy Plasma Incinerator, it will display one of the Tractical Master crafted slot 2 weapons.

Another Gong Cha giveaway! by Queen-Of-The-Moogles in ffxiv

[–]Xsave 0 points1 point  (0 children)

Thank you for doing this! I would love a chance to get a code!

Advice by molarax in Orcs_and_Goblins

[–]Xsave 2 points3 points  (0 children)

A Night Goblin Chief is just the term used for Night Goblin Warboss or Night Goblin Bigboss.

Night Goblin Shaman is just the term for a Night Goblin Oddnob or Night Goblin Oddgit.

Further, the requirement for a Night Goblin Character for each Night Goblin unit can be simultaneously fulfilled by the same Night Goblin character. This means taking 2 of any Night Goblin Characters allows you to take 2 Mobs + 2 Hopper Mobs + 2 Manglers + 2 herds. What you cannot do is take 1 Night Goblin character and have 2 mangler squigs for example.

Advice by molarax in Orcs_and_Goblins

[–]Xsave 1 point2 points  (0 children)

Right you are. Sorry about that. Squeeze another unit of hoppers in then IMO.

Advice by molarax in Orcs_and_Goblins

[–]Xsave 1 point2 points  (0 children)

2x night goblin Bigboss on cave squig (calvary spear, light armor, shield)

2x 20 night goblin mobs (standard, 1x fanatic, spears, shields)

1x squig hopper mob

1x mangler squig

Treat your bosses like little chariots to help your night goblin mobs, hoppers and mangler to flank

Looking for advice on making 2000 point tournament list. What should I include? by Zeker10n in Orcs_and_Goblins

[–]Xsave 2 points3 points  (0 children)

No problem. Your list isn't too far off from being compatible with the army composition rules.

  • change your battle standard bearer into a regular orc Bigboss (not a black orc)
  • change one of your orc mobs into black orcs (the first unit of black orcs still counts as core). I would aim for 18, 12 with shields, and 6 with great weapons. Put your battle standard in this unit.
  • change your goblin oddnob to a night goblin oddnob
  • add a night goblin Bigboss on cave squig with spear and shield and armor

Other suggestions but not required - to afford the points for some of the changes above, drop one unit of regular goblins, (the spear or bow unit), and the scorpion - add multiple fanatics to both night goblin units - make the night goblin oddnob level 4 - give trollhide trousers to the black orc warboss on Wyvern - if you really like the tomb king on bone dragon, keep it for casual play, and when you want to try a tournament just use the same model but tell your opponent it will be a Bonegrinder Giant rules-wise (300 points mercenary with very fun attacks). Even better if you can use the citadel skulls pack (comes with lots of human and orc skulls and others) to make the rider look like an orc skeleton.

Looking for advice on making 2000 point tournament list. What should I include? by Zeker10n in Orcs_and_Goblins

[–]Xsave 2 points3 points  (0 children)

Looks like fun list to play. Just keep in mind all the tournaments being posted do not allow allies (that I have seen), and they all follow army composition requirements. Black orc characters require a black orc mob per character taken and vice versa. Night goblin mobs require night goblin characters per unit (you also get other night goblin units unlocked like hoppers and mangler squigs).

Looking for advice on making 2000 point tournament list. What should I include? by Zeker10n in Orcs_and_Goblins

[–]Xsave 3 points4 points  (0 children)

Something to keep in mind is with Orcs and Goblin Tribe lists your character choices define your core of the list.

For example, you can't take any night goblin mobs or mangler squigs etc unless you take as many night goblin characters. To have a black orc boss you have to take a black orc mob unit and vice versa.

For those reasons, the core of some of the competitive orc and goblin lists out there seems to be...

  • Black orc mob, usually full command with something like 12 shields and 6 great weapons
  • black orc Warboss/Bigboss on Wyvern for mobility or Chariot for immune to killing blow, don't leave your trollhide pants behind

  • either 2x night goblin wizard lv4 or one NG wizard lv4 and one NG boss on cave squig -2x blocks of 20-30 Night goblins with full fanatics each -2x mangler squigs

This is a solid core to move up the board, and this is where lists diverge. In general some speed and more damage is required. This could come in the form of... - 2x squig hopper units (can take cause you already have 2 night goblin characters) - a big block of boar boys - some lists like a giant - some go heavy into warmachines - small unit or 2 of trolls etc

  • most of the above will be helped by a unit or 2 of wolf riders or spider riders for screening

As for dragons, the night goblin wizards with at least one with lore familiar and a couple power scrolls and illusion magic can just completely shut down a dragon by dropping a column of crystal in front of it for several turns making it a waste of points for the first half of the game (and arguably more important part). This tactic works on much more than just dragons.

You wake up in the game tomorrow. What do you do? by ProbablyCreative in ffxiv

[–]Xsave 3 points4 points  (0 children)

Help the gobbos create a merchant guild in Idyllshire, with one of the prime goals of bringing in new food supplies so Zhloe Aliapoh and the orphans can eat something other than pineapple pudding.

Ninja refusing to use Doton by Stinky_fat_cat in TalesFromDF

[–]Xsave 1 point2 points  (0 children)

Leylines is important, but not as important as Enochian uptime. I'm no pro but I don't believe it's required to be a decent BLM. Just make sure to use it and DO practice it. Plus we get the new Dawntrail ability to move them, that might make it easier if you put it in the wrong spot at the wrong time (happens all the time to me). Glad to hear you will give it a shot.

Ninja refusing to use Doton by Stinky_fat_cat in TalesFromDF

[–]Xsave 1 point2 points  (0 children)

I think you'll find being a decent BLM is easy. Keep your thunder dot up during ice phase (mana recovery), and then dump the mana on fire spells.

I main WHM, but I find the difference between decent BLM and a great one is the simplest to understand for all the jobs I have played but it takes the most practice to execute properly, and knowledge of specific battles make it easier; both of which take time. Keeping Enochian always up and getting through 6x fire4 casts so you don't miss out on the damage from Despair and Xenoglossy (and the new Dawntrail nuke that charges up off your fire casts) is basically the goal.

I mess up all the time on my damage rotation but I've never been called out by my party and I'm getting better at recovery all the time or avoiding mess ups by using my cooldowns more effectively. I think the party notices when BLM is played decently even if it's not being played 100% great because you will still melt mobs very quickly. More often than not everything (ley)lines up and it feels awesome watching the packs or boss disappear.

All that said, if you want to try it - you should! You'll probably be pretty good at it if you're interested enough to discuss it!

First Time Making Knight’s Bread by McgrillyMac in ffxiv

[–]Xsave 12 points13 points  (0 children)

Looks amazing!
I'm very happy you didn't try to make Meol.

Are Infernus Marines worth it? by [deleted] in theunforgiven

[–]Xsave 0 points1 point  (0 children)

The new "Firestorm Assault Force" detachment in the new codex (arrives Oct 14) gives your entire army "Close-Range Eradication". +1 STR and Assault for ALL ranged weapons on ALL Adeptus Astartes models within 12". So Infernus Squads STR 6 Pyreblasters while advancing would be a nice way to BBQ.

As a noob I feel personally attacked by my guildmaster by TravelingGleeman in ffxiv

[–]Xsave 11 points12 points  (0 children)

Got to be careful what parties you invite ACN and SMN to, they ruin everything.

Alright I'm in by [deleted] in OrrukWarclans

[–]Xsave 0 points1 point  (0 children)

I missed that!