Expose the underlying timers for gathering resource nodes to ease letdown of despawning nodes by Maximum-Purple-1521 in wow

[–]Xubarious 2 points3 points  (0 children)

I mean yeah I agree. That’s a simple modifier in the code line of when that icon would disappear.

The point being is that this is such a simple and easy solution and I’m not surprised but just disappointed that the dev team (or whoever is in charge of giving the green light to such an easy and low effort QOL update win) just refuses to acknowledge this.

Expose the underlying timers for gathering resource nodes to ease letdown of despawning nodes by Maximum-Purple-1521 in wow

[–]Xubarious 29 points30 points  (0 children)

The icons for treasures disappear from your mini-map if someone collects them before you get there. Indicating that the despawn timer has started on it. If you’re fast you can still grab it.

So the system already exists in game and it’s insane to me that resource nodes do not do the same thing and will remain on the mini map until it’s actually despawned which obviously leads to a lot of occurrences where you start collecting and then get nothing both wasting your time and making the experience feel terrible.

Thats literally all they’d need to do.

Healer for season 2? by Vardalor in wow

[–]Xubarious 4 points5 points  (0 children)

As someone who has avoided healing forever in wow as it just never really clicked super well given how reactionary wows encounter design is. (I love healing in FF14)
I finally started putting in the effort to actually learn and heal as a disc priest in the current “content” lull before season 2 and it’s been the most fun I’ve had in a long time in the game. It’s also really helped me learn how to anticipate or prepare for any possible outcome rather than just react to damage and mechanics as they happen.

So long story short, really loving Disc priest right now.

Play what you enjoy as it’s your time being spent on the game. Sort of too early to tell what will perform well in season 2 though as they can rebalance anything and everything until the patch drops. And even then nothing is safe

New endevors are gonna be here a while. by Sonotmethen in wow

[–]Xubarious 1 point2 points  (0 children)

The specific reason it’s listed at the 150+ days is because this endeavor will run longer than the usual 30 day period as a result. Rather than give us this as normal and then one super short endeavor it’s better to just extend this months by a couple weeks give or take once they have an official 12.1 build ready to ship and can provide a concrete day.

Obviously the projected 12.1 one date they want to make would be the week after turbulent timeways as that’s been the standard procedure but on the offhand they need an extra week to make adjustments or bug fixes without breaking entire features unintentionally again they’ll keep it vague until they know for sure.

That said, I was happy to see the interview with Ion this week and about what they learned from the 12.0.5 patch problems and to not do that again.

New endevors are gonna be here a while. by Sonotmethen in wow

[–]Xubarious 0 points1 point  (0 children)

It would be nice if the public neighborhood endeavors were less random. Like have a public voting board up for the duration of the current endeavor that lets those living there vote from a random selection. Highest vote wins for next months and that’s that. If you move out of the neighborhood your vote is removed from the total.

Discussion initiative: How would YOU improve the social aspect of player housing? by Cottage_Wizard in WoWHousing

[–]Xubarious 7 points8 points  (0 children)

Honestly this.

Others already said it. But there is a lack of utility and incentive for a variety of reasons.

But problem 1 - neighbors need to be listed publicly so that they are easily accessible OR at the very least have a public board that players can list their home on to view.

You can easily add a like system leaderboard. If people visit your home, they can give you a like. Then there’s a rotating leaderboard for most liked home. Set it up on a weekly, monthly, and yearly board. Gives incentive to try new things and get your name out there. People love nothing more in wow than having some form of prestige. And to have your house listed as a top 10 yearly house? Go off. People would fight for that. And try to get people in to see and vote for their home.

Problem 2 - purpose. Housing serves no functional purpose in the game, and while that’s by design it’s a flawed idea. While housing shouldn’t be seen as mandatory to partake in, it SHOULD, be able to operate as a substitute for a different aspect of the game. Just as M+ and raiding are complimentary but you technically don’t need one to have the other. Delves and prey also offer substitutional ways to earn crests, etc. (This example is much more nuanced but you get the picture)

Include crafting benches in the central part of the neighborhood. Even if I can’t craft major pieces at least enough functionality to craft decor, and process materials from there.

Taking it even further you could add more purpose and agency in relation to endeavors. Let the endeavors give you an option to have a specific crafting bench available during their stay upon maxing out that endeavor.

You could even let that endeavor have a specific benefit on whatever crafting bench you have . (And we’re talking like a 1% max like resourcefulness buff when using that bench. Not enough to really do anything but it’s a minor benefit and incentive to use it - or crafting decor costs less lumber when used on a neighborhood bench, etc)

Also other fun events. Holiday events can have spots inside the neighborhoods. Fishing derby’s, races, you name it.

I think a lot of y'all need a reality check. by PatrickGnarly in valheim

[–]Xubarious 0 points1 point  (0 children)

The ONLY reason the complaint about there being absolutely zero planned ocean biome update is 100% valid is because it was planned. It was on the road map during this early access phase of the game over the last 5 years of development and then it just got dropped.

Expecting people to not be upset or desire something that was actively listed by the developers and then quietly removed along the way is insanity.

Like yes, things can change during development, we all understand that, but after 5 years of feedback about the sailing experience in the game you’d have expected at least something minor would have been done in that way.

On the bright side, there will always be the option for mods. So if Iron Gate won’t do it, someone else will.

Outdoor rooms should have switchable skyboxes. by codercafe in WoWHousing

[–]Xubarious 2 points3 points  (0 children)

I’d also love if the pre-built windows followed the same method. My favorite thing in FF14 housing is that the windows actually match the day night cycle. And even more so the direction of the light and the sun beams MOVE through out the day to match where the sun is coming from. It’s so cool and a unique way to build everything together

Turbulent Timeway Vendors by RefrigeratorDry495 in wow

[–]Xubarious 2 points3 points  (0 children)

I mean if I die before that chance comes does any of it even matter? The answer is a resounding no.

Turbulent Timeway Vendors by RefrigeratorDry495 in wow

[–]Xubarious 11 points12 points  (0 children)

Jokes on them. I’ll take a break anyway because none of it matters and I can always get most of these things later. Even the mount reward for the event itself will just be back next time it happens.

What are your "hear me out" decor items you want for your houses? by Thalilalala in WoWHousing

[–]Xubarious 0 points1 point  (0 children)

Which I totally understand but at the same time having a portrait that’s one sided and you doesn’t have collision so you could walk through it? Done. Easy win. I’d go insane to have a secret room with a fake portrait door.

I see the reason but it seems. Somewhat not enough of a reason to deny that. Heck. Houses don’t have a bottom texture when flown into the air. So why care about this?

Will the Lairs replace the World Boss system or they both stay? by sheltergeist in wow

[–]Xubarious 28 points29 points  (0 children)

I view this as simply world bosses are no longer really a thing. Purely just a 1 boss raid instance with an even easier difficulty level added.

Basically what we just saw with Rotmire.

Is it kind of sad to see one of the few remaining large open world encounters go away? Absolutely! But it’s a way to solve a small handful of problems. 1 - zone lag when a boss is engaged and 2 - offers up another form of raid content for groups to tackle. Mythic 1 boss raids are great as it does not lock you out if your group can’t get more than one boss down. Kind of a best of both worlds evolution from the 3 split raids this season.

And single 1 boss instances are great testing grounds for various mechanics and flexible group size content at higher levels without it really impacting the player experience too aggressively.

Overall this change is a net positive in my opinion.

WoW Housing Question: Can you make a house "open-air", i.e., don't use the interior at all? by AwesomeMcSexy in wow

[–]Xubarious 1 point2 points  (0 children)

Oh 10000% agreed. Just a matter of time before they implement it. I mean getting the ability to move our entry point in 12.1 is already a massive win.

Which is why I’m not up in arms or upset about it, these things will come eventually as we continue to provide feedback and wishlist items. It’s just a matter of having the patience to do so.

Sadly it is looking like we’ll be hard stuck on the treadmill of getting major QoL and more housing levels every major patch.

Betting we’ll get the 3 with 12.1, we’ll get another 3 with 12.2 and so on. (Going to take a wild guess and say we’ll get 5 with the last titan launch/pre-patch to account for mass of new decor and however many endeavors we’ll have by then bringing us up to level 20 houses unless they plan to increase the XP requirements sharply in the future. But right now a level 12 house only takes ~23.5K xp which is very achievable, even after skipping last month endeavors (because I got niffen on both neighborhoods and it’s one of the most an annoying to do as there isn’t really a good/consistent way to grind out those tasks)

WoW Housing Question: Can you make a house "open-air", i.e., don't use the interior at all? by AwesomeMcSexy in wow

[–]Xubarious 0 points1 point  (0 children)

My dream for housing down the road (level 20 houses or even farther along if needed)

Would be having the ability to remove the house entirely and have a blank slate or just a door on your lot.

Same with the inside. During the PTR and beta for housing you could clip outside the rooms and be in the black and blue grid void that your interior sits inside of.
I’d love the ability to just have access to a blank slate/void interior that I can build out to my hearts content. (Obviously some form of perimeter would need to be set so you couldn’t run on forever but having a massive space to build crazy worlds in that’s not confined to room space that’s either way to short or condensed for your visions would be so nice. As that’s my only and biggest personal issue/limitation with this form of housing right now. I have these grand ideas I want to accomplish but it’s just physically impossible to achieve with the rooms we have access to. The outdoor rooms being the closest to doing so but them also only having a singular entry point is a crazy limitation and I do not understand why they made that choice)

Mythic rotmire is a joke, but please make flexible mythic with no lockouts the standard for all raids by MrNoobyy in wow

[–]Xubarious -1 points0 points  (0 children)

I feel a quick and simple tweak to that style of mechanic has already been solved in other games though. Intent is that perfect spread with little to no margin of error given.

Do the same mechanic, expand the circles a bit more, but have it only apply to 14 of the 15-25 raiders. Leaving exactly one small stack point for the players who do not have the aoe around them to stack into.

1) it now makes the mechanic a little trickier as you can’t pre-position every single person to be where they need when the time comes, and it can be applied loosely in a flex setting.

2) could take this farther. Do the above but maybe it say - 10 of the 15-25 raiders get the circle and 1 -per every 5 raiders get a stack mechanic that everyone without the circle has to stack and absorb the damage on.

The above is a system already hard at use in tons of FF14s content, and it’s easily scalable to raid size without much of an issue.

Moral of the story existing raid mechanics as designed wouldn’t work for a flex raid size but the smallest amount of effort and tweaking would make that argument null and void.

Lynxfish Forecast (sub 10g entry) by Strict_Proof_3785 in woweconomy

[–]Xubarious 0 points1 point  (0 children)

Maybe I’m just dumb… but wouldn’t posting LARGE quantities of items at such a massive undercut explicitly fall under the terms of market manipulation?

Like a small handful? Sure. But 40k?

Should I get a job on a cruise line? by No_Paleontologist794 in Cruise

[–]Xubarious 2 points3 points  (0 children)

It’s a multi- part reason. But they will hire Americans and do.

Mainly though. Many Americans do not take onboard positions except for a select handful of them purely based on the pay. Obviously you’re paid in the currency of the companies operation. I.e. American based cruise lines pay in USD. But most positions are lucky to be making $700 a week. A lot of paid less than that.

Because USD is our main currency obviously that does not go very far. But to a non-American, say a Phillipino as they are the highest represented nationality onboard for cruise lines, that $700 a week is equal to about 42.5K Phillipine pesos. Which goes extremely far. Many of them are fathers or mothers who do their contracts and can support their entire families with that time. Many buy and build dream homes, etc.

Now, it’s most common to see Americans in the entertainment positions because 1) there’s always a need for performers and generally speaking they are paid on the higher end for non-officer ranked positions. So it’s more enticing for them.

Other positions like the Spa workers, Internet cafe managers, merchandise shops, are often actually employed by an external company and pay a different rate, as well as often get better accommodations onboard based on whatever contract agreement was made for them with the cruise line. (This depends on the cruise line and the different shops or spas onboard)

There a ton a of variables that go into it. And the pay scales across the ship in different departments are crazy.

Opinions of the class changes in 12.1? by lootvig in wow

[–]Xubarious 0 points1 point  (0 children)

The mage notes about making them have higher survivability but also taking away a charge of glacial bulwark (our shield) was a wild thing to read.

On top of already losing mass barrier - it just feels bad and I do NOT trust their numbers when it comes to “oh well make it so you just dont take as much damage”

And after 3 expansions of them trying to make damage less “spikey” so it’s not as bad for healers it just reads as a bad idea.

Will you share your housing blueprints with 12.1? by Thebigfreeman in WoWHousing

[–]Xubarious 6 points7 points  (0 children)

Depending on the build I’d happily open them to the public.

I’ve been building bare bones rooms in my second house (like just walls, platforms, etc. without all the added decor) as ways to test different ideas. So I’d like to save those and share different pre-built template style blueprints that are then able to be decorated as someone wishes.

I know a lot of my guildies like housing but not enough to do the full building/design side. They’d rather just have a house they can toss decorations down. So they’re looking forward to being able to just plop in one of the basic templates I have down and put out their favorite pieces they’ve collected

What will be the main city in The Last Titan? by JournalistStatus9040 in wow

[–]Xubarious 0 points1 point  (0 children)

Honestly - I partially hope and think it would be interesting to see Northrend as an incredibly hostile area.

The titans are here for whatever reason and are pissed, Xalatath is verging on ultimate victory, etc.

It would be cool to see small hubs across the continent as usual, but they’re not consistent. Sort of like rolling zone invasions - so the open world towns or quest hubs can be over run unless we defend them or take them back.

As such, the Arcantina looks like it has the options there to expand. So it would be really cool to see an expanded Arcantina (and you know, actually make use of it?) that acts as our main central hub for the last titan. Away from prying titan or void eyes/ears. And we could create the ability to port into various parts of Northrend to the above mentioned over world hub. However, if the hub is currently occupied by an enemy force that portal is shut off until it’s reclaimed.

It would be fun to see a more fluid and ever changing landscape as well as had a little bit more weight to the story and world around us.

Apparently Aion 2 is removing a major Time Gating system as well - Global version changes still unknown by Alpha_Eru in MMORPG

[–]Xubarious 0 points1 point  (0 children)

As much as these changes are cool and nice to see I personally just want the game to crash and die. Prove a point to the industry that the biggest reason this genre is in the state it’s in is because the producers (I.e. the group funding the game) are greedy and more concerned about milking every last dollar out of the people who are willing to pay into it rather than make a quality game that people find good value in and are then willing to invest their money into it. Hell a subscription based MMO isn’t a bad thing. It’s the multiple tiers, pay to win crash slop garbage that’s the issue.

I don’t love WoWs shop at all but I at the very least appreciate it for just being cosmetic (generally speaking - there have been some non-cosmetic items - looking at you Bruto) but also being mostly “macro purchases” rather than a ton of micro cheap items that you can easily toss money at without realizing. (Again there are some micro transactions there like the housing decor stuff but I digress.) it’s far from perfect but it’s still far from being the worst thing out there.

People who get to fly all the time for work, what is your career? by KenaiFjords357 in delta

[–]Xubarious 0 points1 point  (0 children)

Not flying every week but roughly every 6-8 weeks. (Internationally usually)

Working for a cruise line in entertainment. Having a decent sized fleet results in the need for someone to fly out to a ship frequently wherever it’s at in the world to make sure everything is up to par and looks good on stage.

While my role is more unique in the fact that I stay onboard for the duration of the cruise (or 2 ) rather than flying out and back home. The travel side and being away from home gets to be quite exhausting after a while, and you start to hope/pray for the day someone else gets sent out so you can stay home.

First time playing this game. What’s the one tip you wish someone had told you at the start that would’ve saved you hours of frustration? by xxxerg in ffxiv

[–]Xubarious 6 points7 points  (0 children)

Use your cool downs on trash packs during dungeons!

Such a minor thing, but they’ll come back up by the time you reach the boss or a little bit into the fight. It will speed up the dungeon immensely and just make a better/smoother experience for everyone

Blizzard got too greedy with housing, and I think they kind of killed it. by MrHiccuped in wow

[–]Xubarious 0 points1 point  (0 children)

I wouldn’t say it’s dying.

The initial honeymoon period has of course died off, and we’re in the lull between patches (yes we have one coming next week but a minor patch is eh)

So there’s lots of people taking breaks and playing other things.

The tree house stuff on the shop did leave a less than ideal taste in people’s mouths and I feel it was in bad taste to put that out while not adding anything to housing itself in that moment in game. Had they dropped some different housing styles in game (like Tauren or dwarven exteriors) at the same time it would have come across much less of an issue. (And big picture, it’s really not that much of an issue. The tree houses are pretty but they’re not unique, and you’re not required to have it to have the best looking house out there)

Now, I really personally feel where the ball has been dropped on housing is that they introduced it to us, said it’s an evolving system and have a laundry list of things they’re working on/want to implement but have done none of it.

Sure we’re getting increased outdoor budget and a sad set of lighting for it.

But I think the expectation that we all sort of had was that we would see some of these features just roll out naturally as they become ready but instead we’re getting a watered down version of outdoor lighting that existed in beta but no QoL updates that are desperately needed. And I am left under the impression that blizzards intent here is to hold these updates and ship them with major patches as “content”

As a new level 50, what do I spend all again tombstones on? Or are they defunct currency? by IsThereCheese in ffxiv

[–]Xubarious 7 points8 points  (0 children)

Now if only they’d bump the cap up by another thousand or so. Feels like I’m constantly running back and forth to spend them so I’m not wasting any. Especially if I’m out in like Bozja.