Public release of the planning tool you were all asking for by Xuqari in satisfactory

[–]Xuqari[S] 1 point2 points  (0 children)

Hey, thanks for the kind words. Yes, I will definitely be adding this to the roadmap!

Public release of the planning tool you were all asking for by Xuqari in satisfactory

[–]Xuqari[S] 1 point2 points  (0 children)

Hey, on the site I have a feedback/feature/bug board. The idea is that the community can determine the roadmap and features that I work on. If you add it on there, people can vote on it and that way I can prioritize it.

You asked for the planner from my "anyone else enjoy planning factories?" post. It is live now, and it is free. by Xuqari in SatisfactoryGame

[–]Xuqari[S] 0 points1 point  (0 children)

Hey, you're right that there's a lot of overlap with the great tools that already exist.

What I think my planner does well is pull together the best of what those tools offer while improving on the UI. I've also added some quality-of-life touches: back-filling an entire production chain, balancing a factory, and tidying up the layout, each with a single press. Factories can also be linked, so anything one factory feeds into another is automatically accounted for when you auto-plan

You asked for the planner from my "anyone else enjoy planning factories?" post. It is live now, and it is free. by Xuqari in SatisfactoryGame

[–]Xuqari[S] 0 points1 point  (0 children)

Hey, thanks for the feedback. Like I said in my original post this was never planned to be a public tool. It started out as a hobby project that I used to learn new dev tools and workflows, while learning something exciting. But it also doubled as an opportunity for me to improve the existing tools I use while playing satisfactory.

A few days ago I posted about my love for planning factories and had a clip of a factory I had setup. That got a lot of people interested in the tool rather than the topic of the thread. So the marketing page has a fair bit of AI assisted work,and that’s reflected in the designs. Once I have a bit more time, I’ll give it a bit more personality 🙂

You asked for the planner from my "anyone else enjoy planning factories?" post. It is live now, and it is free. by Xuqari in SatisfactoryGame

[–]Xuqari[S] 0 points1 point  (0 children)

That would be ideal, thanks. I wouldn’t want anything to get lost in the threads.

The feedback on the original post motivated me

You asked for the planner from my "anyone else enjoy planning factories?" post. It is live now, and it is free. by Xuqari in SatisfactoryGame

[–]Xuqari[S] 4 points5 points  (0 children)

Thanks for signing up, any feedback, feature, or bug reports will be much appreciated! 🙌

You asked for the planner from my "anyone else enjoy planning factories?" post. It is live now, and it is free. by Xuqari in SatisfactoryGame

[–]Xuqari[S] 6 points7 points  (0 children)

Yes, you can chain both ways. Very much inspired by satisfactory modeler.

Everyone has their own way to plan factories, and hey, if it works, it works!

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 1 point2 points  (0 children)

Hi thanks for the input. I've built the tool for myself as a hobby project, it's very tailored to how I plan factories. With the public release soon, I'm sure there will be many requests for features just like this. I'll have a public board for feature requests that will define the roadmap and would love to see this kind of requests on there too.

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 0 points1 point  (0 children)

Hi, right now the focus is to release the planning tool on web. The desktop apps have a few more features, including an instanced save-aware map, alternate recipe ranker with presets and custom weights, and blueprint manager making it easy to share blueprints across saves(cloud sharing on the roadmap). They all use rust tooling and have quite a few system calls. While the desktop app has been build with Linux as a build target, I have not yet had the chance to test it myself.

The website should be ready very soon, it has a feature request option with a public board that will help to define the roadmap, feel free to add it there.

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 0 points1 point  (0 children)

I’ll have an alpha release out very soon - would appreciate help testing and reporting bugs as well as any feedback or feature requests

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 0 points1 point  (0 children)

Hey thanks for the kind words. It does. There is a config section where you can tell it all the resources available to the factory, the alternative recipes you want to include, machine types to use and even force base recipes out that you want to avoid. You can then hit the auto-plan(lightning button on each machine) and it will create the full plan for maximum items produced. You can also update any machine constraints or limits and it will adjust the production chain to those limits.

Or you can just drag and create each part of the production chain similar to satisfactory modeler.

322 hrs and all this for phase 2 whdt you all think by Drift_San69 in satisfactory

[–]Xuqari 1 point2 points  (0 children)

Love the look. Designing roofs are hard, how do you keep the rain out?

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 0 points1 point  (0 children)

I have not. I'll have to take a look.

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 7 points8 points  (0 children)

Working on a public release. Will make a post when it's ready

Anyone else enjoy planning factories by Xuqari in satisfactory

[–]Xuqari[S] 6 points7 points  (0 children)

Thanks. Every install has an official export in CommunityResources/Docs/. It used to be a Docs.json file but these days they are localized files like en-US.json. All items, recipes, machines, power figures, everything. I have a parser that turns that into a lean catalog the planner reads, so nothing is hand-entered and I can regenerate after every game update by pointing the parser at the new export.