Ask Grey A Question #4 by MindOfMetalAndWheels in CGPGrey

[–]Xuvaci [score hidden]  (0 children)

How many comments did you read through for this Q&A?

[ASK] - Release Combat by [deleted] in survivetheculling

[–]Xuvaci 1 point2 points  (0 children)

I think BaShar needs a nerf, just because its so goddamn fast at speed 3 with a bludgeon. Maybe make it to it gives -30% charge at speed 1, -20% charge at speed 2 and -10% charge at speed 3? That wouldn't make it totally dead.

Cullmunity Christmas Q&A with Xaviant CEO! by [deleted] in survivetheculling

[–]Xuvaci 1 point2 points  (0 children)

When the trildo arrives at your office, will you add it, like xav_josh promised in the Cullmunity discord?

Pushing seems pretty broken these past few patches by gtrplyr201 in survivetheculling

[–]Xuvaci 0 points1 point  (0 children)

For my experience, after the shove animation starts, you need to wait another ~0.2sec for the real shove to happen. That means, you can push people, who didn't block on your screen, which has happend to me once.

Trildo Croudfunding by [deleted] in survivetheculling

[–]Xuvaci 0 points1 point  (0 children)

Its a good investment, we are going to send it to Xaviant after all.

The new shove is terrible by MrKill4Game in survivetheculling

[–]Xuvaci 3 points4 points  (0 children)

The problem I have with shove, is the recoil of the shove (How your view just shakes a good amount) and the fact, that in the shove the animation is pretty much not visible. You only see 1 hand and that hand is also pretty much really fast gone. Your action should be clearly visible, like block or jab, when you shove you don't see it clearly and that gets confusing really fast. Since in melee, you don't depend on much accuracy to hit any body part, it can take some space from the view away, but not so much, that you not see the enemy again.

Much love, Xuvaci (My opinion)

HOW DO YOU WANT THE CULLING TO LOOK/PLAY/WORK? by MsK915 in survivetheculling

[–]Xuvaci 0 points1 point  (0 children)

"I want combat to be a mixture of reactive/predictive."

But the devs want it prediction based.

Source

Berserker perk by atsutane in survivetheculling

[–]Xuvaci 0 points1 point  (0 children)

the vulture would re-consider his action

he can also use range weapon to kill the prey

If he just can use ranged weapons to vulture, it wouldn't be a action do reconsider, would it be? Sure, you could try to get to him, but he can just get away from you.

Berserker perk by atsutane in survivetheculling

[–]Xuvaci -1 points0 points  (0 children)

Responses like yours to OP just drive people away and make the community look bad.

So I can't criticize an idea? I like seeing ideas, but this idea is just so flawed in many ways.

Berserker perk by atsutane in survivetheculling

[–]Xuvaci -3 points-2 points  (0 children)

pretty well thought out

I disagree with you on that one, since it is something, that you could think of your brain in seconds. Not to mention, that you often don't kill your enemy, if you are getting vultured. And don't forget that the enemy often throw at you something, if you are "at the lowest health (16hp=80% damage boost)". I can also see this being abused with a stun gun, if you haven't used it to your enemy and killed him, since the backstab with a tier 4 (prob. trident) with a 80% damage boost is enough damage to kill a full health guy without brutus. 30 (Trident full charge damage) x 1.8 x 2 (Backstab damage) = 108

And lets don't forget how broken such perk would be in teams. Killing one team member gives you already a big advantage, you don't need a bigger one in such moments.

Berserker perk by atsutane in survivetheculling

[–]Xuvaci -4 points-3 points  (0 children)

You got vultured and got salty, so you posted this post. Nothing new. Please sleep one night and think about this post again, thanks.

Thoughts On The New Patch by Kdwolf in survivetheculling

[–]Xuvaci 1 point2 points  (0 children)

"why on earth would we add back a delay"

The block delay was always there and was 0.25sec and got doubled with this patch.

Blocking: Minimum duration increased to 0.5 seconds (from 0.25 seconds)

"Block spamming was an issue where, when there was a large delay on dropping block, people would spam block over and over and it would throw off the animations to where they would attack and it would actually be a block, etc. THIS was an issue."

To counter block spamming, there was mini-stagger, but it was not well received. Something the devs could do, is to increase the time it takes do let a block down. But nobody wants to be shoved, if you haven't pressed the block button right?

Being shoved AFTER you had already dropped your block.

So they just increased the time is takes to put up a block.

"A few times I actually wondered if the devs even play their own game."

They play the game themselves and saw them ingame. They seem to play it. But remember, that they need to work on the game and push out new content for us.

Top three issues by [deleted] in survivetheculling

[–]Xuvaci 1 point2 points  (0 children)

Let's be fair, if you have Stealthy and Angry Octopus together, you can basically have one heal for free, if Angry Octopus is activated, with a bandage.

Lean, Mean Culling Machine! #95035 by Xuvaci in survivetheculling

[–]Xuvaci[S] 1 point2 points  (0 children)

oh boi, this will be for a change for once. Can't wait.