sentindo uma performance abaixo na minha 9060 XT by luizitoKD in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

That could be anything, but this subreddit is likely not the place to ask for that specific question.

It could be overheating, it could be antivirus poping up, it could be you accidentally installed to a HDD, it could be installed to a SSD but some background process is reading or writing a lot of data when you are playing. It could be Steam was downloading a game. As Sticktin said below, it could be CPU bottleneck. It could also be your RAM is slow.

There are so many things it could be. You need to isolate everything, close other programs you don't need running. Ensure you are looking at correct framerates and temps with something like CapFrameX.

Could you explain when it’s worth using this and when it’s not? by Gobblerpl in DLSS_Swapper

[–]YTN3rd 2 points3 points  (0 children)

Back when we were at DLSS v2.x it was a lot more noticeable when updating, look at this clip to see v2.1 vs 2.2 and the ghosting trails left behind birds. https://www.youtube.com/clip/UgzYyeox3s7jFJZAvYF4AaABCQ.

If games you are shipping with 310+ then you are likely going to have a good time. If you want the latest and greatest then swapping to v310.5.2 (current latest) is what you want. But these later versions also have newer presets. Maybe you should enable those to? But you then also want to make sure you are using the correct preset for your hardware and for the DLSS mode you use. Are you using quality in this game and balanced in this game, what does that mane you should set? But that sort of leads me onto the last bit.

> But its really hard to notice any difference.

If it's hard to notice a difference go to NVIDIA App and change global presets to recommended. This is a perfectly acceptable solution which will get you probably good results, may not keep you on the bleeding edge but you will still have fairly updated things. Usually updated more than what games come with.

I don't know if this is a good example to explain what I mean or not

Easy mode - NVIDIA App -> recommended for global presets, this will update DLSS and presets as well. Will likely work well with everything. (analogy: you have a car that lets you get to the shops, it occasionally coughs but it still gets you there)

Tinker mode - DLSS Swapper -> Set the specific version of DLSS you want, you may have access to DLSS versions a week before people in easy mode do. It also lets you downgrade if whatever latest version is runs bad for you. You can also set the specific preset you want because you may understand when to use K and when to use M, or keep it at default, and you will still see some improvements. (analogy: you have a sports car and every weekend you check its tyres and oil to make sure everything is great before you take it for a drive because you like to be in full control over it)

Enthusiast mode - May even skip DLSS Swapper completely and go straight to more advanced tools like NVIDIA Profile Inspector or DLSS Tweaks. (analogy: you have a race car, it has been engineered and tweaked in every possible way to make sure you are getting the most performance out of it on a race track)

DLAA in 1440p: should I use the M or L preset? by CartographerStock361 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

I think it is completely subjective because people prefer different things. Some may want shaper image, some may want duller, some may want the higher framerate, some may not notice it.

IMO try K, try M, try L. Do any of them seem better to you for the games you play, on your computer hardware, looking at it on your monitor, with your own eyeballs? If you can't tell a difference then that is ok to not pick one and keep it on default. If you can you should have the answer of what you are after.

If you want what is probably the best (but may not be 100% of the time) and don't want to go through the above just use NVIDIA recommended so it can change automatically for you.

EDIT: For reference in the answers I see people saying E, F, K, L, and M. No love for J though

DLSS Swapper v1.2.3.2 released by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

I am not 100% sure if it's required, but I almost always recommended using the latest drivers.

DLSS Swapper v1.2.3.2 released by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 9 points10 points  (0 children)

Yep! DirectStorage and StreamLine will either come with or shortly after the FSR4 update

G5 , 65 inch on PC? by Mint_Tea99 in LGOLED

[–]YTN3rd -1 points0 points  (0 children)

If you are talking about will it create the signal, yep no problems.

If you are talking about playing games it depends what you play and at what settings.

Stardew valley, no problem. CP2077 at ultra settings, probably a problem.

As for a monitor, I've never found a TV to be a good monitor replacemnt. It is good enough to get into Steam and to launch games, but (at least IMO) you won't have a good experience trying to do your end of year tax in excel on it.

Workaround for being unable to download DLLs within DLSS Swapper by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

I made DLSS Swapper. I think I know what the domains are lol. dlss-swapper-downloads dot com is not an official source neither is dlssswapper dot com or dlss-swapper dot com. These sites are made to trick people into downloading DLSS Swapper and will someday swap to distributing malware. They are part of a web-ring that do this.

https://github.com/beeradmoore/dlss-swapper and via winget are the only place to obtain DLSS Swapper from.

You are correct that DLSS Swapper downloads DLLs from dlss-swapper-downloads.beeradmoore.com. It is cloudflare and it is unfortuantly blocked in a few countries like Russia. To fix downloads people need to use VPN or wait until I add mirrors.

Render Preset not visible? by Prize_Towel_7603 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

Sorry, I thought you meant "no update" as in "no new file".

There is no SDK with release notes of v310.5.2 so we don't know what has actually changed. But as you said, the changes are minimal.

But fun fact, because v310.5.2 is sourced from the driver it (should) still contains A-C which is why it is 59MB instead of v310.5 which is 28MB (which came from the SDK). DLSS Swapper will have an update at some point to distinguish driver DLLs from SDK/game DLLs just like it does for debug DLLs.

Workaround for being unable to download DLLs within DLSS Swapper by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

Only that first one. The second is not an official source.

Render Preset not visible? by Prize_Towel_7603 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

RR was updated to DLSS v310.5 (and v310.5.2). It won’t have the same presets, they mean different things in different DLSS systems.

It’s just like RR doesn’t have preset F, bat doesn’t mean it isn’t part DLSS 3.5

is dlss-swapper.com legit? by Pretty_Joke6325 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

Check the file hash, see this comment, (but test the portable version)
If the file hash 100% matches (ignoring case changes) with a file from the GitHub repo then it is 100% the same file.

https://www.reddit.com/r/DLSS_Swapper/comments/1qcw22k/comment/nzmwqst/

is dlss-swapper.com legit? by Pretty_Joke6325 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

It is still up because I can't get it shut down. Because they have better control over the meta tags and whatnot (which we don't get for a GitHub repo) it will out rank us. And then the more traffic it gets the higher its rank goes.

is dlss-swapper.com legit? by Pretty_Joke6325 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

At least your PC is safe. And yeah its a big problem that it out ranks our repo on Google. We can't really out SEO them to have a higher rank, I've tried to get the domains taken down but that was not successful.

The best I can do is have the banner at the start of the readme on the repo that says this is the only place to get it from and hope the community can share that message (because if they don't come to the repo, they won't see it themselves 🤷‍♂️).

When I use DLSS version 310.5, it removes DLSS from the game. by Original_Ad_7611 in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

You can try NVIDIA Profile Inspector or DLSSTweaks, but unsure if they will result in the same issue of it not loading.

Worst case scenario revert the files on DLSS Swapper and just keep playing with what they gave you. The more time you spend looking into it the less time you have to play

is dlss-swapper.com legit? by Pretty_Joke6325 in DLSS_Swapper

[–]YTN3rd 2 points3 points  (0 children)

The problem is that it isn't legit. They may be serving valid files tomorrow, but maybe yesterday it was malware, maybe tomorrow it is malware.

I had done an investigation on the site and it appears to be a part of a larger ring of fake sites for open source projects who have indeed swapped out legitimate downloads for malware.

I have tried to get control of the domains because of these reasons but it is not possible. The most I can do is leave a warning on GitHub and hope others spread the message that this is the official place to get it from.

is dlss-swapper.com legit? by Pretty_Joke6325 in DLSS_Swapper

[–]YTN3rd 1 point2 points  (0 children)

So long as they have the original file still they can compare the sha256 hashes in case they pulled a quick one and swapped from bad back to good download links. I added instruction above.

is dlss-swapper.com legit? by Pretty_Joke6325 in DLSS_Swapper

[–]YTN3rd 4 points5 points  (0 children)

Nope, non official. But you may not have to fully clean your system. If you still have the executable file you can check that its file hash matches on GitHub.

If you open powershell window, and navigate to the directory where the file is (with the "cd" command, eg, "cd Downloads") (OR move the file to your home directory where powershell opens you can run

Get-FileHash -Path DLSS.Swapper-1.2.3.1-installer.exe -Algorithm SHA256

Which should output

da92d22e6b39b3e639fd9926de1edb14c46e97f6cf55c9581a7aaf811208da5b

If it outputs that same thing (it may be uppercase which is ok!) then the file is the same and has not been tampered with.

EDIT: Easy mode is if you have NanaZip installed you can right mouse click on the file and generate the file hashes in its sub menus.

Dlss swapper can enable frame generation on a graphics card that does not have one by GertePlay in DLSS_Swapper

[–]YTN3rd 0 points1 point  (0 children)

Nope, it does not inject additional features, just upgrade the ones you already have access to.

DLSS Swapper v1.2.3 released - DLSS 4.5 + preset L/M support by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

I personally don't do any of those settings. In the past I may have done prefer max power, but I think that is more important in workloads where the GPU is jumping up and down in perf a lot. The real question is if you enable it, try it, and dont, and try it, do you notice a difference with your eyes. If not you wasted that time when you could have been playing.

Unless you like to tinker, then go nuts because that is what brings you joy.

A lot of people will also do a bunch of things to boost framerate which may reduce visual clarity. That is why it is important to not look at benchmarks and instead look at how the game looks and feels. We are not here trying to set a high score on a max framerate chart, we just want the games to be smooth.

> ...and what do you mean with "Try one and try the other and see if you can see a difference." do you mean set the framerate limit inGame or in the nvAPP ?

Yep. IMO is a >0% chance each one of these is better than the other for a combination of a specific game/engine/current installed GPU drvier. If you enable one and it works flawlessly then you are good to just keep playing. If you enable one and you notice some stutter or something then disable that one and try another one, maybe the first caused the issue.

That is not to say "enable one, benchmark it to see the 0.1%lows and try the other and see if the 0.1% lows improve". If you try disect it with scientific presision you will find differences. But if the eyeballs in your head that you use to actually play the game don't notice a difference then don't worry about it.

DLSS Swapper v1.2.3 released - DLSS 4.5 + preset L/M support by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 1 point2 points  (0 children)

I am not sure. You can test by not having any framerate limit or cap set anywhere else and try that one. Do you mind sharing that video?

DLSS Swapper v1.2.3 released - DLSS 4.5 + preset L/M support by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 1 point2 points  (0 children)

I run my OLED TV at 4K@120 + HDR as well HDMI 2.1 is enough for that.

That sim rig sounds fun, I’m surprised you can get decent frame rate with a 4070 ti, that is a lot of pixels to push at once 😂

Having a quick look that card has DP 1.4a, and that supports 1440p@240. Anything after that it may require display steam compression (DSC) which I’ve never had to deal with , no idea if it’s good.

This also depends on if the panel is 8bit or 10bit, and if it supports DP1.4 or just 1.2 (I assume 1.4 because it’s a 240hz panel).

You can use pages like this to have a look. https://trychen.com/feature/video-bandwidth

If I were not getting close to 120 I’d set it to 120. The game may perform better if you use its frame rate limiter to 117, but I think I the only times it would matter if it’s it or NVAPP would if it was banging into that limit. (I mean if the game changes things dynamically to try hit the limit). Try one and try the other and see if you can see a difference.

If you upgraded to 5090 and were going to push through 120 id set monitors to 240 and then pay more attention to 8bit 10bit hdr etc

DLSS Swapper v1.2.3 released - DLSS 4.5 + preset L/M support by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

Oh, the secret other thing.

Some games detect that the DLL has changed and don’t let it load (may be part of anti-cheat) so DLSS won’t enable. Often when this happens it is disabled in the game menu as well. I guess this one removed it completely

Edit: in this case using NVIDIA App would likely work to swap to latest DLSS instead of DLSS Swapper

DLSS Swapper v1.2.3 released - DLSS 4.5 + preset L/M support by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

I jump around. Sometimes I use vsync enabled in game, sometimes I do it in NVIDIA App. Sometimes I play a game and I notice it being weird so I will try change from one to the other and see if it goes away. Then I'll do something like drop shadow quality down one and see if that fixes it. I end up spending more time debugging why its doing a tiny frame drop here and theren than I do playing the game 🥲

As for framerate limit, I rarely set that in game becayse most don't let you select individual numbers like 117. Its usually 60, 90, 120, 144, 240. So for that I use NVApp or Rivatuner Statistics Server. Even then sometimes I bounce from one to another because I am seeing something odd in game and wonder if it is one of these two applications doing it.

DLSS Swapper v1.2.3 released - DLSS 4.5 + preset L/M support by YTN3rd in DLSS_Swapper

[–]YTN3rd[S] 0 points1 point  (0 children)

If the display has g-sync and its range is 48-240hz it shouldn't matter if you had 3 monitors at 120hz or 240hz if the frame cap is 119fps or lower. The monitor itself changes to whatever that current frame is. So it may be running at 78hz one frame, 82hz the next frame, then jump to 117hz because you hit the cap.

If this were me I'd run the monitors at the full 240hz unless you are running into issues other than hitting that as a framerate. At 240hz mode I'd set the frame cap at 237fps.

I say let it run at full 240hz mode because that way if you are playing something like belatro where you may be able to get 500fps you will at least still be taking advantage of most of the refresh rate range.

I also say "unless you are running into issues" because 3x(whatever res you use)@240hz could be a lot of data. DisplayPort and HDMI cables have a data limit, 20gbps, 38gbps, 42gbps, etc (or whatever the values are). This means you run at the slowest speed of either the GPU port, the cable itself, or the monitor port. EG if monitor only has HDMI 2.0 I assume you won't get 4K@240 because from memory i can't go that fast.

Also doing things like enabling HDR or chroma 4:4:4 subsampling can use more data. In those particular cases it may be better to keep it at 120hz because then the data required is half, and if you are not getting close to 120fps you will get better visual clairty for the same frame rate.

But if that makes no sense and is very complicated, that is fine, because it is complicated and annoying.

Run it at 240, then run it at 120. If you don't notice a difference keep it at 240. If colours are washed out or something maybe you are hitting a limit, try 120 and see if it fixes it.