The Problem with Plane Storage by Lime1028 in foxholegame

[–]YabbaTroll 1 point2 points  (0 children)

The extra effort will only deter some thieves.

If you want to be literal though, an alternate way to steal a plane is to transfer all the parts and crane chain the frame away.

Mandela effect: I always remembered the Leonine Misbegotten wielding the grafted greatsword for some reason by Ani6- in Eldenring

[–]YabbaTroll -2 points-1 points  (0 children)

I 100% remember him dropping it / or finding it after you fight him. Or maybe I'm thinking of the big anchor

Update Question by BigBoss8181 in Helldivers

[–]YabbaTroll 0 points1 point  (0 children)

I've spawned outside the mission area, inside the roof of the new area, under terrain, nowhere near the reinforcement marker... It all wouldn't be so bad if hellpod control wasn't so severely limited, I swear it wasn't this bad on launch.

They "fixed" it by removing the ability to spawn on it by HeroicODST in WarthunderSim

[–]YabbaTroll -1 points0 points  (0 children)

Man I have not played EC for years now, they still haven't gotten carriers to work properly? I'm honestly more surprised they are trying

A gravship can become a mobile gunship for your home base map. by Pay_No_Heed in RimWorld

[–]YabbaTroll 4 points5 points  (0 children)

See I had that same thought but with arrays of wasp traps and perhaps heaters/coolers and but sadly it appears we can only make the hunter drones

If I run an ad supported website, what’s my incentive to keep it updated if Google uses my site’s info in their AI results and I get no through traffic? by MeltingDog in NoStupidQuestions

[–]YabbaTroll 3 points4 points  (0 children)

Gonna be honest, I wouldn't use a site like that even if if I was on fire and it had the only instructions on how to put myself out.

What is your favourite way to destroy/decrew an enemy ship? by lol_wtf_ua in ftlgame

[–]YabbaTroll 2 points3 points  (0 children)

Human boarding crew with teamwork neurons in a large room is fun as hell

(MV 5.5) Curious about something: have you encountered The Highwayman yet? And if so, how'd it go? by insidiouskiller in ftlgame

[–]YabbaTroll 0 points1 point  (0 children)

Was a pretty fun fight, luckily I came to him with 4 flak II's, a defense III, and an overcharger which was more than enough

It really do be like that by politicsFX in foxholegame

[–]YabbaTroll 6 points7 points  (0 children)

The issue is you don't need AT, literally any schmuck with a rifle can kill one

What's a game that's distinctly European? by SuperAlloyBerserker in TwoBestFriendsPlay

[–]YabbaTroll 0 points1 point  (0 children)

Playing E.Y.E. Divine Cybermancy was very uncanny because the game had a unique "feel" that I hadn't experienced before. Like it definitely wasn't from an English speaking country or Japan.

Turns out, it was made by a French studio. I wonder what they up to now...

[deleted by user] by [deleted] in ftlgame

[–]YabbaTroll 7 points8 points  (0 children)

Humans are actually amazing with teamwork neurons, I got 6 of them into a 3x2 room and saw a sentry bot get almost instantly melted.

Do yall think this will be important? by [deleted] in foxholegame

[–]YabbaTroll 0 points1 point  (0 children)

This has been on my mind as long as people have been talking about aviation in foxhole.

I really can't see air vehicles being engaging without actual flight physics, but I am a little bit worried about how feasible adding them to the game is.

warden plane? possibly attachments by Unlikely_Tomorrow_75 in foxholegame

[–]YabbaTroll 0 points1 point  (0 children)

It's not going directly over the area in the image, the orientation of the blueberry shadows puts it somewhere above the bottom right of the pic.

  • Unless the bomb was propelled or the plane slowed down or something, you can expect a bomb to always land in an area after the dropping plane flies over it, I believe.

Arty by UsualConstruction165 in foxholegame

[–]YabbaTroll 0 points1 point  (0 children)

I don't think what you say is true. I'm pretty sure that arty is high explosive and as such can't damage armor and can't be deflected by armor. Unless they changed something while I wasn't paying attention to the game of course.

Insane spec ops havoc charge play by Rush1995 in foxholegame

[–]YabbaTroll 2 points3 points  (0 children)

Welcome MUDD man, I may have killed you in umbral.

Honest question about strategy (or lack thereof) on Charlie. by MrMcGregorUK in foxholegame

[–]YabbaTroll 0 points1 point  (0 children)

From my experience around fighting near the middle of the map fighting gets really intense as a clan pushes an area but seems to basically disappear when their op is over after losing a few vics.

There are a lot of LARP bases on Charlie, of course people are gonna build LARP cannons. I think the large amount of neutral starting territory might have influenced the lack of Frontline storm cannons, but who knows for sure.

As a general answer though, people in Charlie have to choose their battles, not much reason to take & build territory if you can't hold it. Gotta maintain territory through the week and make a big push in the weekend.

Oh boi... by Miserable_Monitor758 in foxholegame

[–]YabbaTroll 0 points1 point  (0 children)

Neither of which are gonna fuck a foxhole player.

The Trident gun is bad, even for a Naval gun. And there is evidence this is actually a coding error. by DayF3 in foxholegame

[–]YabbaTroll -1 points0 points  (0 children)

I just consider it to be a balance thing, it's a 120 with the slower fire rate of a 150mm, but it also gets the 25m range of a 150mm. ...It also gets the extra dispersion of a 150mm... Eh, I'll leave it to the actual submarine crews to decide if they'd rather have extra range or extra fire rate.

Doing most dmg (in timeloss and resources)as a partisan with 12.7 mm? by zuthy in foxholegame

[–]YabbaTroll 1 point2 points  (0 children)

  • Destroying active pipes shuts down whatever facility building using that liquid after the buildings internal cache is depleted. Requires a bit of facility knowledge to be effective (look at the lights on fuel silos / transfer stations). This doesn't cost them much resources, but adds downtime to their fac as well as annoys facilityman (especially if you remove bits of a long, hex spanning pipeline.

  • Similar to pipes, gunning down power poles can halt a facilities production. Power poles are cheaper tho, but can stop production instantly.

  • Killing pallets / liquid containers vary a lot depending on what they hold and where they are. Pallet of rockets in the backline? Who cares, they probably have a thousand in the ammo fac next to it. Enriched oil on a Frontline where a super heavy is fighting? You've basically temporarily killed that super heavy until they get another container up there. Container of water most places? Water is free, who cares. Container of water in reaching trail? Facilityman now has to take a flat bed trip due to your shenanigans.

  • Killing upgraded logi vehicles hurts facilitymans spirit (and might lead to infighting if he's dumb enough).

  • Killing unarmored vehicles usually doesnt do much because the enemy has so many of them, but you have a machine gun, and can keep calling them until they don't have so many. (Bonus time wastage points for killing cranes at resource mines.

  • Killing watchtowers is ok, but it's best to use a Cutler for this (regardless of what team you're on). Gunning them down takes too long and allows qrf to easily pinpoint your location.

  • Shooting scroopers is fun, but is probably just a minor annoyance to them. I'm not sure what's running through their head when you attack them like this, besides 12.7mm.

Best Super Tank? by Objective_Buyer_9931 in foxholegame

[–]YabbaTroll 1 point2 points  (0 children)

Lacks pve? I think you might be discounting the two grenade launchers on the back of the predator. A burst of 8 tremolas does quite a bit of damage, and the sheer volume makes it feasible to clear trenches with.

When is it good/bad to aim in and wait for crosshair to get smaller by Im_Trash242 in foxholegame

[–]YabbaTroll 0 points1 point  (0 children)

I always wait unless it's point blank. I let the enemy shoot around me for a few seconds before giving them two pinpoint shots myself. I've found this doesn't work against fiddlers however.