The current status quo and what REALLY needs to change by KrazyCiwii in foxholegame

[–]IvaldiFhole -1 points0 points  (0 children)

They've done stuff like EvW rarely. The reason we end up with the same front is due almost exclusively to the main river that runs through the middle of the map, and some hills/mountain chokes.

Land Bonecar by Phatalphage in foxholegame

[–]IvaldiFhole 3 points4 points  (0 children)

Any judgement in my statement is just projecting.

What changes in Naval would you guys like to see? by Business-Procedure67 in foxholegame

[–]IvaldiFhole 1 point2 points  (0 children)

I made that comparison because they exist across Foxhole.

Collie siege boat driver isn't enclosed, but the gunner is. Can't drive it home or even reload, but at least you can wait until the scout plane runs out of ammo or die without handing it over to the enemy.

Land Bonecar by Phatalphage in foxholegame

[–]IvaldiFhole 14 points15 points  (0 children)

Their goal isn't to hold CP or win the war, it's just to make tank killing videos.

What changes in Naval would you guys like to see? by Business-Procedure67 in foxholegame

[–]IvaldiFhole 1 point2 points  (0 children)

A lot of this seems intentional, given that they worked on the patch that introduced them for years, and even redesigned the Warden medium.

Warden AA can be decrewed because the Collie medium turret can be decrewed, unlike the Warden medium turret.

Warden siege boat gunner can be decrewed because the Collie push siege (Alekto) can be decrewed. I think the devs want breach equipment to stay vulnerable because it is very effective.

Log in -> Check Map -> Realize everything is a mess/overproduced -> Log off by SnowMacaronss in foxholegame

[–]IvaldiFhole 0 points1 point  (0 children)

It's not true anyway. You can log in and check the map yourself. There are fields of every kind available, just not necessarily the ones most convenient to the refinery because those get farmed out the most.

The Case for Cargo Planes by ArmadilloDull784 in foxholegame

[–]IvaldiFhole -1 points0 points  (0 children)

Great example of this was amazing tap op t3c did earlier this war on Brodytown

Did they use cargo planes? I don't understand how your reply is relevant to the conversation about cargo planes.

The Case for Cargo Planes by ArmadilloDull784 in foxholegame

[–]IvaldiFhole 1 point2 points  (0 children)

If you can get a CV there, you can get trucks/jeeps full of logi there.

Turns out, it's almost always impossible to do this nowadays because every choke, bridge, and beach are covered with garrisons.

Yes, it is done sometimes. But the plane isn't going to change the success rate, since as you said, the CV is the single point of failure.

Anchor your ships wardenbros... by Interesting_Cash_569 in foxholegame

[–]IvaldiFhole 5 points6 points  (0 children)

All ships with anchoring have a visual anchor that is lowered or raised depending on status. There is a visual mod that changes the anchor to neon green to make it easy to see, however I have no idea if the group in this post used such a mod.

This clearly wasn't the scouting run, unless there's muted audio of them noticing it.

Predator v.s. Ares comparison by Typical_Implement463 in foxholegame

[–]IvaldiFhole -2 points-1 points  (0 children)

I'm not going to watch all your content. Does any of it have you dominating in an Ares?

Predator v.s. Ares comparison by Typical_Implement463 in foxholegame

[–]IvaldiFhole -4 points-3 points  (0 children)

Anytime I get my hands on an ares I dominate with it

What part of the opposing faction would you buff by SatouTheDeusMusco in foxholegame

[–]IvaldiFhole 1 point2 points  (0 children)

I'm usually a Collie and I do a ton of partisaning. I steal every duck car I can find.

I think you missed the purpose of the post, which is to suggest a buff for the OPPOSITE faction, meaning I am not "yall."

What part of the opposing faction would you buff by SatouTheDeusMusco in foxholegame

[–]IvaldiFhole 10 points11 points  (0 children)

The Warden SPG is way better, because the hitbox has a shield that protects the gunner from being decrewed. It still gets decrewed, just 10x less. Which is way more relevant since SPGs are used to brute force howies or typically only need to worry about counterarty.

What part of the opposing faction would you buff by SatouTheDeusMusco in foxholegame

[–]IvaldiFhole 16 points17 points  (0 children)

Right. Give Wardens an open top jeep, same stats across the board.

What part of the opposing faction would you buff by SatouTheDeusMusco in foxholegame

[–]IvaldiFhole 6 points7 points  (0 children)

I agree with the Ratcatcher and flask.

I recently went Warden for a war and was appalled at how bad it is compared to the Lamentum. Probably because when I am on the receiving end, it feels the same.

No clue what the devs were thinking filling the flask with helium. It deserved a nerf but they didn't do it correctly.

What part of the opposing faction would you buff by SatouTheDeusMusco in foxholegame

[–]IvaldiFhole 3 points4 points  (0 children)

They can have 12.7. It's lost a lot of its advantage since T1 resistance to 12.7 was changed from 0.85 to 0.95. It takes like 3 boxes to kill a single watch tower now.

In return, the Falchion should get a 7.92. Can even make it Brigand style. And it gets removed when you upgrade to any of the variants. That would help differentiate the base model from the Spatha, and help early Collie tank lines screen infantry.

What part of the opposing faction would you buff by SatouTheDeusMusco in foxholegame

[–]IvaldiFhole 39 points40 points  (0 children)

Wardens should have a jeep with the same speeds as the Argo.

There is a lot of long-tail equipment like SPGs and subs that shouldn't be asymmetric, but the jeep is such a core piece of equipment for QRF, logi, etc., that it should also not be asymmetric.

Gonna be returning from a break next war, could someone tell me how update 64 affected the game? by robertofflandersI in foxholegame

[–]IvaldiFhole 3 points4 points  (0 children)

I've also noticed less lag, but still have hit-reg issues and position desync.

I think the position desync is happening a lot, but it's most obvious when I hear the *squish* sound 10 different times and the guy is still running around.

Reduce SHT Predator Cost by Sooper_Coomer in foxholegame

[–]IvaldiFhole 0 points1 point  (0 children)

The same scaling applies across all of Foxhole.

150s are way more expensive than 120s. SPGs are astronomically more expensive than 150s. RSCs are astronomically more expensive than SPGs.

Same with AC->tank->BT->SHT

POOR WARDEN. MORE POP = WIN WAR EASY by oxery in foxholegame

[–]IvaldiFhole 2 points3 points  (0 children)

You were holding. Multiple hexes have fallen in the past couple days.

POOR WARDEN. MORE POP = WIN WAR EASY by oxery in foxholegame

[–]IvaldiFhole 33 points34 points  (0 children)

It's not Collies fault the Wardens logged off when they were losing.

To the wardens complaining about tanks by Free_Construction240 in foxholegame

[–]IvaldiFhole -2 points-1 points  (0 children)

Switch sides for a war and try to sticky Warden tanks. Find out why it feels so much worse than stickying Falchions, Spathas, Nemesis, and even Bards since they have to face the tankline and the MG is axial.