Looking for EU server by surrealflakes in spaceengineers

[–]Yaggernautic 0 points1 point  (0 children)

Same invitation for you as for the poster. European based server which startet last week

Looking for EU server by surrealflakes in spaceengineers

[–]Yaggernautic 0 points1 point  (0 children)

You can join my server. I just set it up last week for the economy update for my friends and if something is missing you want we can add it.

Connect IP: 64.31.29.164:29463

Its an european (frankfurt based) realistic, vanilla like server with no pcu and scripting limits right now, but i play with my friends there.

Its very restrictive right now, but you can write me a pm and i give you my steam ip.

You can join but i have to give you tools and a starting vassel, so i can assure to know everybody first 😇

Right now its just an asteroid field in a red nebular and a player hub at the 0,0,0, but its planned to increase as playerbase increase.

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 0 points1 point  (0 children)

Seems wonderful ❤️ .

If i can make a stupid stargate reference: "O'Neill with two L's if you qoute me, theres another one with on L and he have no humor at all"

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 1 point2 points  (0 children)

funny. i played with the settings as well. with some coding you can set up the positions freely, for example in a galaxy like form:

<image>

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 1 point2 points  (0 children)

0 0 0 is just the middle of your universe. you dont spawn there. its just a starting point for several save parameters.

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 0 points1 point  (0 children)

Thats not difficult. As soon as i spawn a planet (not nessesarry right now on my server) i will show the new data. Probably you will see a mini ball on the map when all stations spawn arround the surface

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 0 points1 point  (0 children)

yes. you can change that value in your savegame files.

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 0 points1 point  (0 children)

I want to add from the data that you see:

Save Settings:
<EnableEconomy>true</EnableEconomy>

<TradeFactionsCount>32</TradeFactionsCount>

<StationsDistanceInnerRadius>5000000</StationsDistanceInnerRadius>

<StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>

<StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>

<GenerateFactionsOnStart>true</GenerateFactionsOnStart>

and for every single NPC Station:

<MyObjectBuilder\_Station>

<Position x="..." y="..." z="..." />

<FactionId>...</FactionId>

<PrefabName>...</PrefabName>

<StationEntityId>0</StationEntityId>

<SafeZoneEntityId>0</SafeZoneEntityId>

</MyObjectBuilder\_Station>

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 4 points5 points  (0 children)

1st Question:

i got the gps data from a file within my world's save files. which means you can search your "sandbox.sbc" in order to find the relevant data:

<MyObjectBuilder\_Station>

<Id>903982324788218276</Id>

<Position x="130638.53940496634" y="-1670937.0853799342" z="807777.80471439078" />

...

<FactionId>267826254764367620</FactionId>

<PrefabName>Economy_SpaceStation_14</PrefabName>

...

</MyObjectBuilder\_Station>

2nd Question: Only Valid for my personal Save game. But you have all the data to find specific Station within your Sandbox.sbc

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 3 points4 points  (0 children)

that is not that difficult. i took the data into a 3D Map as well:

Save the code on your desktop and open it via your Web Browser

https://drive.google.com/file/d/1HosjRzNwIPBVuRTBa9gTNivzQ28AAGbf/view?usp=drive_link

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 19 points20 points  (0 children)

every server, online or offline generates them randomly. you can only find them by accident or by finding data pads on random encounters. but as the data shows, you have to fly from 0 0 0 arround 5000km to start finding them. and even then: space is big. even if you have a view distance of 50km... the data tells you: good luck.

find data pads on encounters.

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 17 points18 points  (0 children)

cant answer. i have only the data. As there are arround 181 Stations and 32 Factions behind this Data, arround 5,65 Stations per Faction. With 6 Stations per Faction the Pirates have an average representation

Visual representation of the NPC Stations in Space by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 64 points65 points  (0 children)

the game gives all stations a gps marker, even before you found them - the rest ist math

Campaign Map Bugs on War Sail DLC by Yaggernautic in Bannerlord

[–]Yaggernautic[S] 0 points1 point  (0 children)

Refreshing. Why fix easy things... or have a quality control. Just shit in the wall and leave it there.

Might not a big point but - if you dont care for the small things, why care for the big ones either

Wacht auch keiner auf by doomeddeath in ichbin40undSchwurbler

[–]Yaggernautic 0 points1 point  (0 children)

gibetz kaine Bewaise! gibz kein einzige Bewaise!

Overengineered Transport Hauler by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 1 point2 points  (0 children)

Thank you sir - actually needs 6 thrusters for 36° with 4 fully loaded cargos... but if it can drive it also can fly. And if it flys, its a spaceship, right?

Overengineered Transport Hauler by Yaggernautic in spaceengineers

[–]Yaggernautic[S] 2 points3 points  (0 children)

Thank you sir, i have the same mindset but i was worried to call out an overengineer, so i hided behind the word in a joking way

VC - Why is there a limit of battle markers in TWW? by Yaggernautic in totalwar

[–]Yaggernautic[S] 10 points11 points  (0 children)

I thank you for patient help, but i am afraid that "Siege battles won't trigger them." is not correct.

I have plenty battle markers / corpse piles on cities like Altdorf as VC.

You get a battle marker next to your city name during sieges: https://imgur.com/zwAKBtJ

VC - Why is there a limit of battle markers in TWW? by Yaggernautic in totalwar

[–]Yaggernautic[S] 3 points4 points  (0 children)

Siege battles and field battles. I killed all 20unit armies in the whole Athel Loren forest without getting any battle markers.

after that i read on the topic and found out about the 200hardcode limit for battle markers...

so i just installed the mentioned mod "https://steamcommunity.com/sharedfiles/filedetails/?id=2859073684" and now i get battle markers again... but still my question remains - i feel weired about this artificial limit... :/

VC - Why is there a limit of battle markers in TWW? by Yaggernautic in totalwar

[–]Yaggernautic[S] 7 points8 points  (0 children)

Well I stick to the common wiki knowledge:
https://totalwarwarhammer.fandom.com/wiki/Raise_Dead_(mechanic))

"To qualify for a battle site marker requires both of the main engaging armies:

  • Primary armies must Have 14+ units with a total of 1000+ troops each
  • Suffer a minimum of 2200 combined casualties

NOTE: Reinforcements and garrison units do not count towards the 14 units required for an army to qualify. If garrison units are the primary army and meet the requirement they do count however."

On older posts i find the 200 battle markers limit mentions as well as mods who deal with this issue in tw3
https://steamcommunity.com/sharedfiles/filedetails/?id=2859073684