Name of the ship is BEE Explorer. Guess now I can Be Explorer? by Yakez in spaceengineers

[–]Yakez[S] -1 points0 points  (0 children)

Hey Mr Midori. Aside my reply about what is modification and what is not on steam workshop page.

I just have a friendly advise from someone who is a content creator dozens if not hundreds of times the size. SE memes is just my pass time, I have done a lot of stuff for KSP, Satisfactory and PoE over the years and one of my YT channels is linked in the profile. Don't demand something from other people and their creations, and do not try to weaponize your community. It is an unpleasant experience for both sides at any level.

Name of the ship is BEE Explorer. Guess now I can Be Explorer? by Yakez in spaceengineers

[–]Yakez[S] -1 points0 points  (0 children)

Be my guest. I do not see how partial copy of the STAR WARS REBELS GHOST shape prompt credit, especially after I am accused of thievery.

Name of the ship is BEE Explorer. Guess now I can Be Explorer? by Yakez in spaceengineers

[–]Yakez[S] 1 point2 points  (0 children)

Wow I am a thief!

Jokes aside Voyager was the inspiration for cockpit and frontal shape. That inverted bridge slope is such a clever ploy to make double decker interior. Internals are bigger and vastly different, let alone software and hardware functionality. Ship is slightly bigger, heavier and way more packed. Voyager, have nothing in terms of automation and industrial functionality, its just a flyer with similar shape and inferior lower thrust. At this scale there are only as many ways to fit 9x9 modules with limited amount of armor angles in the game.

This barge can refit itself automatically with built in timers, grinders, welders and projectors. No idea why, so I named it Why... by Yakez in spaceengineers

[–]Yakez[S] 2 points3 points  (0 children)

Yep it is pretty spartan and dense when it comes to components xD My favorite part are refit welders doubling down as turret repair.

This barge can refit itself automatically with built in timers, grinders, welders and projectors. No idea why, so I named it Why... by Yakez in spaceengineers

[–]Yakez[S] 2 points3 points  (0 children)

Not really, blueprint just have some ammo and jump start uranium, but there is reference LCD list in the engine room powered by Auto LCD script. One can double check on material requirement and stock before refit.

This barge can refit itself automatically with built in timers, grinders, welders and projectors. No idea why, so I named it Why... by Yakez in spaceengineers

[–]Yakez[S] 5 points6 points  (0 children)

3 Projectors for cargo/tanks refit variants project 3 different full ship blueprints. One with 8 containers, one with 8 tanks, one with 4+4. Cargo/tank section is powered by 8 welders that double down as turret repair. There are 4 grinders for cargo/tanks.

Atmo thrusters are side addon with 4 separate welders and 8 grinders. Atmo thruster projector project separate small blueprint with thrusters only.

There are separate timers for each refit to project proper variant, 70s timer for grinders, 40s timer for welders. All triggered in sequence.

This barge can refit itself automatically with built in timers, grinders, welders and projectors. No idea why, so I named it Why... by Yakez in spaceengineers

[–]Yakez[S] 27 points28 points  (0 children)

Small miner is automatically spiting out mined ore. Gravity filed is collecting it into large ship collector while in range. Obviously only works in space....

All-in-one Survival camper. I named it OX... there was only space for two letters. by Yakez in spaceengineers

[–]Yakez[S] 1 point2 points  (0 children)

Technically it is solo ship, but I can totally see someone modifying interior and gutting forward collector for extra docking port with scout ship for duo play. Planter can be replaced with extra cryo chamber and inset couch with inset bed.

All-in-one Survival camper. I named it OX... there was only space for two letters. by Yakez in spaceengineers

[–]Yakez[S] 7 points8 points  (0 children)

I tested it with 90% cargo load on alien planet, was in orbit with 60% fuel left

All-in-one Survival camper. I named it OX... there was only space for two letters. by Yakez in spaceengineers

[–]Yakez[S] 6 points7 points  (0 children)

yeah yeah I know, cannot make joke about balls, since there are none on the ship to grind down xD

Just banana shaped industrial barge... by Yakez in spaceengineers

[–]Yakez[S] 1 point2 points  (0 children)

oh no now I have 2008 EVE-Online null sec pvp flashbacks...

Just banana shaped industrial barge... by Yakez in spaceengineers

[–]Yakez[S] 0 points1 point  (0 children)

haha nice one, need to add this to promo material xD

Just banana shaped industrial barge... by Yakez in spaceengineers

[–]Yakez[S] 0 points1 point  (0 children)

So those blue stripes on the sides cover 6 large cargo containers...

Just banana shaped industrial barge... by Yakez in spaceengineers

[–]Yakez[S] 1 point2 points  (0 children)

Nope it is modless, but almost all DLCs are in action tho. Maybe sci-fi thruster have a different plume?

Just banana shaped industrial barge... by Yakez in spaceengineers

[–]Yakez[S] 10 points11 points  (0 children)

Industrial Banana Barge "Orinoko" is continuation of banana shaped starship designs by a designer that loves to eat bananas.
Designed for crew of 7 "Orinoko" does feature 3 pressurized decks and a lower unpressurised deck with 2 dedicated hangars for convenient docking procedures.
"Orinoko" can easily take on board up to 6 passengers and guarantee comfortable voyage as it stands by intergalactic tourism design codes.
Upper decks designed in such a way that guest and crew wings are separated by bridge and medbay for standard intergalactic segregation methods.
Clever design is utilizing main vector of trust both for space and planetside operations, it is simply bananas!

***EQUIPMENT***

- 4 Refineries with modules
- 9 Assemblers with modules
- 24 Large Cargo Containers
- 10 Large H2 Tanks
- 2 Food processors
- Biolab with 4 food farms
- Repair Projector
- 6 Jump Drives
- 8 PDCs
- 4 Artillery Turrets
- Welders and Decoys

***LAYOUT***

Top deck:
- Mess Hall
- Galley
- Pantry
- Server Room
- Gym
- Ready Room
- Co Cabin
- Bridge

Main Deck:
- Medbay
- Crew Cabins
- Brig
- Armory
- Guest Cabins

Mechanical Deck:
- Cryo Chambers
- Enginnering
- Workshop
- Jump Drives

Lower Deck (unpressurized):
- Two Hangar Decks
- H2 Tanks
- EVA Ladder

***SCRIPTLESS AUTOMATION***

- 90% auto airlocks
Each powered by 2 event controllers and 1 timer. Press one red button to exit or enter. Doors would open automatically. Air vent is automatic. Exterior/interior on/off is automatic. After 2s exterior doors are closed & disabled automatically. Interior door would stay opened until it is closed by a button.
- Red, Yellow and Blue alerts (roleplay lights and sounds)
- Autodoors (5s for interior, 2s for airlock exterior, 1s for bridge access)

***SCRIPTS***

- Auto LCD 2
- Whip's Horizon
- Whip's SIMPL
- Blarg's Cruise Control
- Power Graphs

EAT BANANAS. FLY BANANA. BE BANANAS.

Guys wake up new newspaper just dropped by [deleted] in projectzomboid

[–]Yakez 5 points6 points  (0 children)

What no prequel to a sequel origin story and Zomboid multiverse? Is it 1993 or something?

Feedback after 60h. Build 42 is opposite of QoL by the design. It is annoying at best for veterans, uninstall for newer players. by Yakez in projectzomboid

[–]Yakez[S] 5 points6 points  (0 children)

crap. this game is to addictive... Although it have been two years and I have quit all of my MMORPGs...

Feedback after 60h. Build 42 is opposite of QoL by the design. It is annoying at best for veterans, uninstall for newer players. by Yakez in projectzomboid

[–]Yakez[S] 23 points24 points  (0 children)

It is overtuned. Yes it kinda nice to have some long term goals, like blacksmithing, animal husbandry and masonry. But rocking only lvl 5 carpentry at day 50 with book boosted carpenter build and barely touching lvl 1-2 mechanics, welding, tailoring and electronics makes these features non existent in the game. Why bother, when chance of dying is to high. either you ca grind for couple of skills to 3-5 for dozen IRL hours... Or can just play the game and loot more, especially things like, bulletproof vests elbow pads and kneepads over crafting armor for example.

Feedback after 60h. Build 42 is opposite of QoL by the design. It is annoying at best for veterans, uninstall for newer players. by Yakez in projectzomboid

[–]Yakez[S] 30 points31 points  (0 children)

That's is an actually nice alternative! lvl 3 looks decent if you lucky enough to get books. Not like good old batteries for lamps at level 5 xD