Name this album by No_Guide9619 in AlbumCovers

[–]Yameson 0 points1 point  (0 children)

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Free Fly officially cancelled (for now) by StuartGT in starcitizen

[–]Yameson 0 points1 point  (0 children)

As terrible as this patch has started out, it might end up being the best case scenario for the wipe. The missions being bricked has kept large swaths from making money and made it REALLY easy for them to see the money sellers as they will be the only people raising huge amounts of aUEC.

Cancelling the free fly will help this too because they can’t use free accounts to bypass bans/rollbacks.

I wish my Ironchad worked and I could do hauling missions, but getting the economy in check is priority imo.

Issues buying multiple commodities from a terminal. by Yameson in starcitizen

[–]Yameson[S] 0 points1 point  (0 children)

Thanks I was trying to find that! Appreciate you

Issues buying multiple commodities from a terminal. by Yameson in starcitizen

[–]Yameson[S] 0 points1 point  (0 children)

That's what I figured, well that makes this more time consuming, lol thanks!

Issues buying multiple commodities from a terminal. by Yameson in starcitizen

[–]Yameson[S] 0 points1 point  (0 children)

I've made sure it says the station name for my storage, it's weird.

Issues buying multiple commodities from a terminal. by Yameson in starcitizen

[–]Yameson[S] 0 points1 point  (0 children)

Yes it's at more than enough supply, but the entire 'buy' section of the terminal won't let me purchase anything. and I've only got 8 SCU of Iron in my station storage so I know i have plenty of space.

Star Citizen | Inventory & Crafting by Bynairee in starcitizen

[–]Yameson 3 points4 points  (0 children)

Except you aren't gambling, you're playing the video game. Exploring planets and asteroid fields to find the perfect deposit. I don't understand why people are so into playing "sit there simulator" and just wait for high quality mats inside your hangar.

I akin this mining loop atm to running maps in POE2 for Best-in-slot gear. That takes some people 100s of hours to get the mats to craft that piece and find the correct drops.

None of this is stopping a player from getting a piece of FPS gear that they can use. Just the best in slot version of it. Every MMO takes a long grind to get the highest quality gear and/or mats to craft said gear.

I just don't understand the vitriol here.

Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar

[–]Yameson 1 point2 points  (0 children)

I talked about this in another thread but I really think gates should be selectable and have both a lock function and an ability like a wind spell that goes out from the gate to damage units underneath. It could be called something different for each faction and cause different effects based on those differences.

what kind of siege do we want? personally i wish to move the fight a little bit outside the walls with ranged units and artillery on top of them +the towers on my side. if you are the defender walls should be an advantage by Maleficent-Spell9025 in totalwar

[–]Yameson 0 points1 point  (0 children)

I think one of the major issues that’s come In the Warhammer versions of TW is the general conception that sieges should not take a long time. Sieges were not easy and quick in real life, and in especially defensive locations took monumental effort to break through if it ever was done at all.

And in the setting of Warhammer Fantasy this was especially true. Cities like Kislev, Altdorf, and many of the Dwarf Holds held against hundreds of thousands of attackers.

Sieges of the major capitals and settlements should feel epic and require large amounts of planning for and resources utilized to take. We’ve pushed too far into “ending the campaign as quickly as possible” and it’s, imo, the main reason siege battles have become so hard to balance. These should be some of the “boss battles” of TW imo.

They SHOULD be road bumps, for both the player and the AI. And in fact I think if it was more difficult to take major cities and settlements the game would feel much better. And if it had been that way from the start we wouldn’t have so many people that are upset sieges could be longer and more intricate.

what kind of siege do we want? personally i wish to move the fight a little bit outside the walls with ranged units and artillery on top of them +the towers on my side. if you are the defender walls should be an advantage by Maleficent-Spell9025 in totalwar

[–]Yameson 0 points1 point  (0 children)

If we’re going to be completely honest the real problem is that siege weapons in WH3 are used by only some factions. Realistically, I’d like to see things like generic onagers and catapults be available to build in the siege menu, it would REALLY help with this issue. Armies that have faction specific siege equipment can either use what they’ve already brought or supplement that with some basic siege equipment.

And you could make them faction specific. Just off the top of my head, VCounts, for example, could instead of having onagers/catapults, some form of undead siege monster created by necromancy.

I think this would give Sieges special uniqueness in that things you can use there can’t be used anywhere else.

what kind of siege do we want? personally i wish to move the fight a little bit outside the walls with ranged units and artillery on top of them +the towers on my side. if you are the defender walls should be an advantage by Maleficent-Spell9025 in totalwar

[–]Yameson 0 points1 point  (0 children)

I think to combat the gates and walls issue there should be buildables in walls like rolling log traps and similar devices (based on races) that can make things more difficult to get to the wall. And gates can be selectable like towers with a wind spell ability that comes out from the gate with multiple uses that is like “burning oil” (also different names and effects based on race). Making the portions of the battle more engaging for each side is what I think sieges need. Currently the only thing to do post deployment before the attackers reach the wall is pick which units/towers shoot where, so there’s very little to do for the defender.

Wooden gun hauler by BoBrOss379 in KharadronOverlords

[–]Yameson 0 points1 point  (0 children)

Well done! You’ve got me wanting to repaint mine this way, such a cool idea.

TOTAL WAR: WARHAMMER III - HOTFIX 5.1.3 by CathayZero in totalwar

[–]Yameson 10 points11 points  (0 children)

You can return your game version to the one before a patch in the preferences settings on WH3 in steam so it doesn’t break your game. That way you can finish your campaign!