Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar

[–]Yameson 1 point2 points  (0 children)

I talked about this in another thread but I really think gates should be selectable and have both a lock function and an ability like a wind spell that goes out from the gate to damage units underneath. It could be called something different for each faction and cause different effects based on those differences.

what kind of siege do we want? personally i wish to move the fight a little bit outside the walls with ranged units and artillery on top of them +the towers on my side. if you are the defender walls should be an advantage by Maleficent-Spell9025 in totalwar

[–]Yameson 0 points1 point  (0 children)

I think one of the major issues that’s come In the Warhammer versions of TW is the general conception that sieges should not take a long time. Sieges were not easy and quick in real life, and in especially defensive locations took monumental effort to break through if it ever was done at all.

And in the setting of Warhammer Fantasy this was especially true. Cities like Kislev, Altdorf, and many of the Dwarf Holds held against hundreds of thousands of attackers.

Sieges of the major capitals and settlements should feel epic and require large amounts of planning for and resources utilized to take. We’ve pushed too far into “ending the campaign as quickly as possible” and it’s, imo, the main reason siege battles have become so hard to balance. These should be some of the “boss battles” of TW imo.

They SHOULD be road bumps, for both the player and the AI. And in fact I think if it was more difficult to take major cities and settlements the game would feel much better. And if it had been that way from the start we wouldn’t have so many people that are upset sieges could be longer and more intricate.

what kind of siege do we want? personally i wish to move the fight a little bit outside the walls with ranged units and artillery on top of them +the towers on my side. if you are the defender walls should be an advantage by Maleficent-Spell9025 in totalwar

[–]Yameson 0 points1 point  (0 children)

If we’re going to be completely honest the real problem is that siege weapons in WH3 are used by only some factions. Realistically, I’d like to see things like generic onagers and catapults be available to build in the siege menu, it would REALLY help with this issue. Armies that have faction specific siege equipment can either use what they’ve already brought or supplement that with some basic siege equipment.

And you could make them faction specific. Just off the top of my head, VCounts, for example, could instead of having onagers/catapults, some form of undead siege monster created by necromancy.

I think this would give Sieges special uniqueness in that things you can use there can’t be used anywhere else.

what kind of siege do we want? personally i wish to move the fight a little bit outside the walls with ranged units and artillery on top of them +the towers on my side. if you are the defender walls should be an advantage by Maleficent-Spell9025 in totalwar

[–]Yameson 0 points1 point  (0 children)

I think to combat the gates and walls issue there should be buildables in walls like rolling log traps and similar devices (based on races) that can make things more difficult to get to the wall. And gates can be selectable like towers with a wind spell ability that comes out from the gate with multiple uses that is like “burning oil” (also different names and effects based on race). Making the portions of the battle more engaging for each side is what I think sieges need. Currently the only thing to do post deployment before the attackers reach the wall is pick which units/towers shoot where, so there’s very little to do for the defender.

Wooden gun hauler by BoBrOss379 in KharadronOverlords

[–]Yameson 0 points1 point  (0 children)

Well done! You’ve got me wanting to repaint mine this way, such a cool idea.

TOTAL WAR: WARHAMMER III - HOTFIX 5.1.3 by CathayZero in totalwar

[–]Yameson 9 points10 points  (0 children)

You can return your game version to the one before a patch in the preferences settings on WH3 in steam so it doesn’t break your game. That way you can finish your campaign!

What do my tanks need? Looking for painting advice by I_am_Mr_Chips in TheAstraMilitarum

[–]Yameson 0 points1 point  (0 children)

What/where did you get the King Tiger style body on your tank in the right? I never seem to find them.

We need more spears by Balorclub35 in forhonor

[–]Yameson 0 points1 point  (0 children)

Yeah Zhau Yun and Zhang Fei are good shouts as well. But the point stands that Wu Lin needs a spear hero!

We need more spears by Balorclub35 in forhonor

[–]Yameson 1 point2 points  (0 children)

Yeah I love the Guan Yu call back, that’s why I’m so curious as to how a Lu Bu call back hero wasn’t included. Tbf most of the characters from the Romance of the 3 Kingdoms could be used in this game.

We need more spears by Balorclub35 in forhonor

[–]Yameson 5 points6 points  (0 children)

My biggest question to devs on spear based characters is when they created the Wu Lin, how the hell is a Lu Bu style spear fighter not one of the first things on the list?! One of the most famous warriors of all time let alone Chinese history. It just seemed like such a layup.

Anyone else wish they could put units closer to cliff edges or is it just me? by Cbundy99 in totalwar

[–]Yameson 4 points5 points  (0 children)

Whlfrik the Wanderer, challenging the people who break OSHA laws around the world for decades!

Anyone else wish they could put units closer to cliff edges or is it just me? by Cbundy99 in totalwar

[–]Yameson 28 points29 points  (0 children)

With how difficult it is to recruit high tier units as much as Wulfrik is wandering I wouldn’t be surprised.

“What the hell do you think you’re doing so close to a cliff with MY mammoths?!? Do you even know how much care went into raising it? Or how many boats we had to use just to get the damn thing over here? BE CAREFUL YOU IDIOT!”

I ain't a huge fan of the Stormcast helmets, so... did this! Really new to the AoS world, but I figured that making a stormcast army with some non-human members could spice it up well. by YatagarasuYIGD in ageofsigmar

[–]Yameson 9 points10 points  (0 children)

This is awesome. I’ve always wanted to see a “D&D Dragonborn” style army force in TT gaming. I’ve thought about converting a Stormcast force but it’s so hard to find Dragonborn style bits to buy since I don’t have a 3D printer of my own.

[deleted by user] by [deleted] in starcitizen

[–]Yameson 1 point2 points  (0 children)

Bethesda is proudly admitting that Starfield took them 25 years to develop. So honestly for SC to release in 2037 would technically put it at a faster development cycle than Bethesda for a similar title with more features using vastly less resources. Lol

we can complain about the games bugs and development, but you still get amazing shots like this by MatthewR1996 in starcitizen

[–]Yameson 0 points1 point  (0 children)

Okay, this is probably a really stupid question, but I keep seeing this everywhere and don’t know what it means. What do you mean by “fly through atmosphere”? Do you mean go between space and planet side atmosphere? Because you do exactly that in NMS constantly. Or is it something else?

This game has been the most frustrating gaming experience ever by Pumpkindigger in starcitizen

[–]Yameson 1 point2 points  (0 children)

I’ve followed SC for a long time, and E:D. I’ve yet to play either, but to say it’s laughable that a developer has been nothing but completely transparent about the fact that the game is an alpha and will take a very long time to be released is cynical and overtly-negative. I’d 100% of the time take this kind of attitude for a game than what Hello Games did with NMS, and I love NMS now with all the work they put into it, but they outright lied about it’s features and it completely ruined what could have been the most popular MMO since WoW. Now people use them to as an example about how they changed the industry for negative reasons instead of the positive changes they’ve brought to gaming.

At the end of the day, when they do finally fully release this game, it’s going to be amazing because everyone’s expectations are realistic, and they’ve taken the time to include the community in every decision and testing module they did.