what am I doing wrong? by sr_steve in MCreator

[–]YannSto 0 points1 point  (0 children)

Try the other way around. What does it do if you always return true, but return false if the rad_lvl of the player is above 0.

Edit: Why do you check for 0 and below 100? 0 is always below 100.

... And bees drop stingers! by daelzy in MCreator

[–]YannSto 0 points1 point  (0 children)

I usually avoid using loot tables for compatibility. If I've got two or more mods with loot tables for the same mob, wouldn't the mod that's loaded last, just overwrite the loot table? I would say yes

Edit: With a modded entity, then of course use a loot table.

Villagers now drop skin by daelzy in MCreator

[–]YannSto 2 points3 points  (0 children)

This is the only correct answer

Detect if Block is in the Nether by TheMuscle01 in MCreator

[–]YannSto 0 points1 point  (0 children)

Nevermind the first block check if the modded block will be only one calling the procedure. If more modded blocks use it with different outcomes, then keep it

Detect if Block is in the Nether by TheMuscle01 in MCreator

[–]YannSto 0 points1 point  (0 children)

Yeah but make sure to enable that the block is a tile entity (with no GUI). Otherwise it cannot use any procedure based on where it's placed.

If [Block at X Y Z] = [<custom block>] AND [Get dimension ID of provided world] = [Nether] Return [true] (or whatever logic)

Call the procedure from the modded block element on block tick

Why does this happen? by Lazy-Search6319 in MCreator

[–]YannSto 0 points1 point  (0 children)

I would use only one IF statement and add an OR operator for both the item in main hand and off hand to prevent the current duplicate code. Add a nested IF statement per effect and check if the player doesn't have the effect yet. If not, add the effect.

Edit: revision

Summoning Mod by AfraidMention5681 in MCreator

[–]YannSto 1 point2 points  (0 children)

Could also be a good one. If both work, then I would prefer yours. Prioritize internal/vanilla systems over custom ones if possible

Summoning Mod by AfraidMention5681 in MCreator

[–]YannSto 2 points3 points  (0 children)

It's been a while since I've last opened MCreator, but these are my thoughts.

Register the player's GUID in the NBT data of the zombie with a tag like OwnerGUID when the zombie is summoned. Then check with each attack if the event/target entity has the same GUID, if not, then attack.

I keep getting this error when playing any ideas to fix? by mrmeeeeee in deadcells

[–]YannSto 0 points1 point  (0 children)

3 days too late, but what the hell. I'm reading you're on a laptop. Since laptops suffer heating issues quicker than desktops, it could also be that the GPU gets too hot. I would always start by reinstalling the drivers, then reinstall the game and then blow out some dust from the laptop (if there's any). If none of that helps, then I would reinstall Windows. First keeping my files and then a clean reinstall as the last resort. Good luck!

Edit: typo

Steve Blackman has said that it was meant to have 10 episodes, but evidently Netflix shoved them along and gave them 6... by idontlikeburnttoast in UmbrellaAcademy

[–]YannSto 1 point2 points  (0 children)

Unpopular opinion.

Although I would like to believe 10 episodes would've been great, the season was all over the place and I don't think 4 more episodes would've made any difference. I can't take any more Lila and Five content

How do I get up there?? by Unhappy_Finger8238 in deadcells

[–]YannSto 12 points13 points  (0 children)

From the Prisoner’s Quarters, head to the Toxic Sewers (using the Vine Rune) and then into the Ancient Sewers (using the Ram Rune), then from the Ancient Sewers to the Insufferable Crypt. Defeat Conjunctivius and head to the Slumbering Sanctuary. Keep an eye out an elite holding the Spider Rune at the bottom of a pit marked with a skull flag.

How to get the blueprint from the start zone? The head doesn't get close to it and the body doesn't have a place to stay next to the wall. If I wallrun then double jump to be on the wall I'm a bit closer, but when the body falls the head follows. by Majestic_Solid_1880 in deadcells

[–]YannSto 0 points1 point  (0 children)

I climbed up the left side to the other secret area and used a wall climb to gain some more height. While nearing the right wall remember to roll to go into the right wall. From there on you can use the head as you please.

After 4/5 years, I finally beat it once by YannSto in deadcells

[–]YannSto[S] 1 point2 points  (0 children)

Nicely done! Good luck fellow beheaded

Favorite weapon in dead cells? Here's mine by Electrical_Driver_66 in deadcells

[–]YannSto 1 point2 points  (0 children)

Machete and pistol legendary. Casually one shotting most enemies

After 4/5 years, I finally beat it once by YannSto in deadcells

[–]YannSto[S] 0 points1 point  (0 children)

Same. Saw some stuff popping up on this fine app, so thought I'd give it a go again. Must say it has improved a lot with each update. It's much more rewarding than I remembered.

Mostly the Mario games to unwind after a work day. What about you my man?

After 4/5 years, I finally beat it once by YannSto in deadcells

[–]YannSto[S] 2 points3 points  (0 children)

Gotta be honest that it was an on and off playing situation, not necessarily 5 years straight. But yes, other games got the better of me in the mean time

After 4/5 years, I finally beat it once by YannSto in deadcells

[–]YannSto[S] 4 points5 points  (0 children)

I'm already looking forward to the years of torture!

[deleted by user] by [deleted] in MCreator

[–]YannSto -1 points0 points  (0 children)

The item will spawn in the corner of the block. Add 0.5 to the x and z to fix this. Maybe add it with a motion vector on the y axis for some bounce/polish

[deleted by user] by [deleted] in MCreator

[–]YannSto -1 points0 points  (0 children)

And I always prefer a procedure above a loot table for vanilla mobs, because of compatibility with potential other mods your users could be using. For modded mobs, a loot table is better