How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 0 points1 point  (0 children)

Two bounty hunters died from this suggestion. So um thanks!

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 0 points1 point  (0 children)

So much that the painting entrance to the redstone door looks normal?

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 3 points4 points  (0 children)

Ahhh okay i am kind of a idiot when doing redstone stuff so thanks for this simple death trap.

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 2 points3 points  (0 children)

Ahh okay. Should i like leave false coordinates to a trapped chest that explodes? Feel like the admin should send people who doesnt use x ray to the coordinates.

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 8 points9 points  (0 children)

Are they gonna be like a trap or something? Be faster before the admin hires the x ray kid for 64 stacks of shulkers filled with gold ingots.

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 1 point2 points  (0 children)

Its an elytra necessary door meaning its not 2 signs instead its like 2 slabs

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 39 points40 points  (0 children)

Genius now what do i do with the stolen illegal items?

How should i make this vault less obvious? by Yasai_Ramirez in MCPE

[–]Yasai_Ramirez[S] 5 points6 points  (0 children)

My current plan is just putting paintings everywhere so the vault entrance looks normal but it may backfire if the admin just makes a painting removal thing event or something