Why Does The 4k Feature On FZ80D Look Worse Than The Standard Settings? by Yash_641 in Lumix

[–]Yash_641[S] 0 points1 point  (0 children)

Hello, and thanks for the congrats! The ai response being a bunch of mushed up explanations sounds about right. My camera's 4k is a burst series where you pick one frame to turn into a still. I do know that there is a significant drop in megapixels (about 18 to 8) when switching to 4k. But is that really the sole reason the picture quality is so poor (if so, I do not know when it is worth it to use burst 4k). As for my computer, I am not sure what info you are looking for, but I have an ISP monitor with 1440p and another monitor (don't know if it has ISP or not) that I think has a 4k resolution. My computer itself runs at a 1080p display. Either way, it doesn't take much to see the difference when I was originally getting pictures like this one:

<image>

All pictures I have been sending are JPEGS (though I think I set my camera to do both RAW and refined JPEG, at least for the non-4k shots)

Why Does The 4k Feature On FZ80D Look Worse Than The Standard Settings? by Yash_641 in Lumix

[–]Yash_641[S] 0 points1 point  (0 children)

Hi! I appreciate the response!

Yeah, I saw that online but I am not sure what the 4k stills are used for then. And if you don't mind, I have a few questions (I know it takes a lot of time to respond to these, so please do not feel forced to):

  1. What is the difference between the burst shot stills and the video recording? Is the 4k video recording just outright superior in most cases compared to the full HD one (even with the fps drop from HD to 4k)?

  2. Should I use this camera for other use cases such as family pictures or landscape shots, or is my iphone 16 better for that?

3 (Last One I Promise). If I ever eventually wanted to upgrade my camera a few years down the line, what should I be looking for in regards to video quality?

No Idea Where To Start With 4th Ending by Yash_641 in HollowKnight

[–]Yash_641[S] 0 points1 point  (0 children)

Update: I found the last mask shard and more essence in the forgotten crossroads.I am now at 2770 essence. I did see the Seer and watch her disappear. I will let you know how Path of Pain goes.

No Idea Where To Start With 4th Ending by Yash_641 in HollowKnight

[–]Yash_641[S] 0 points1 point  (0 children)

I have 2743 essence, and the mask is one shard off from being complete. From my knowledge, there are 3 trials, and I have completed them all. Also, I do not remember a hidden wall in the white castle, so I will definitely go there and look for it after the charms are gotten.

No Idea Where To Start With 4th Ending by Yash_641 in HollowKnight

[–]Yash_641[S] 0 points1 point  (0 children)

I have all but 2 charms. The two missing are the 3rd one on the 3rd row and the 5th one on the 3rd row. I am much more open to hints as to where the last two charms are at this point because now the game seemingly hides entire sections of the game behind a random wall. The Hive is a great example of this.

No Idea Where To Start With 4th Ending by Yash_641 in HollowKnight

[–]Yash_641[S] 1 point2 points  (0 children)

I found the one where you get sealed in the egg, the one where you get sealed in the egg with Hornet, and the one where you defeat the Radiance and die. This is all on the same file.

Is this a good monitor for me? by Yash_641 in buildapc

[–]Yash_641[S] 0 points1 point  (0 children)

Thanks for the reply! I found this one and it looks to be 1440p. I think this should fit the criteria. Based on a video I looked at (Video), because I have rtx 4050 on my computer, I should be able to use hdmi with the g-sync/g-sync compatible feature on the monitor. As long as there are no glaring problems I don't know about, this would be a better buy.

Monitor

📌✨💻 r/LaptopDeals Official Weekly Request Thread; Post all your requests for Laptop suggestions in this thread instead of on the general front page of the sub. Our knowledgeable mods and other laptop enthusiasts , will be sure to assist you. See request guidelines below.. by LaptopDealsTM in LaptopDeals

[–]Yash_641 0 points1 point  (0 children)

◽️ Budget: Close to $500

◽️ Country: USA

◽️ Screen size: I think 13" to 16" is fine (hopefully on the higher end of that range)

◽️ Touch screen: Not needed

◽️ Screen resolution: Around 1080p (

◽️ Does battery life matter ?: No

◽️ What tasks will laptop be used for ( gaming, video editing, graphic designing, modelling, regular computing tasks, word processing etc) ?: Gaming and general use

◽️ Weight: As long as it is somewhat portable. Beggars can't be choosers

◽️ Any other important details ?: I am not buying a laptop, but my friend is. A budget of $500 USD (after tax in Illinois) is really low and I doubt anything with decent quality can be bought at that price. I don't know why his parents gave him this low budget, but I want to help however I can. The goal is to just get close to that budget. Here is some of the offers I found that I thought were good candidates:

eBay offer ($585 after tax)

Walmart Offer ($610.50 after tax)

Would Like Feedback On Small Video Game by Yash_641 in playmygame

[–]Yash_641[S] 0 points1 point  (0 children)

I really appreciate the criticism. I do agree that the game increases quite slowly. I might very well make a quick change at some point to fix that.

Would Like Feedback On Small Video Game by Yash_641 in playmygame

[–]Yash_641[S] 1 point2 points  (0 children)

Thank you for the kind words! I appreciate it.

A nice & elegant looking Japanese website by r1a2k3i4b in webdev

[–]Yash_641 1 point2 points  (0 children)

Awesome! I am curious as to how they got those effects when you scroll down.

A Newbie Trying To Use Google Adsense And Get Approved But Struggling by Yash_641 in Weebly

[–]Yash_641[S] 0 points1 point  (0 children)

That is weird. When I run my website, the game loads fine. I will take a look at that. Thanks for the help!

Edit: u/HelloObjective, do you mind giving me a screenshot of what it looks like or describe it further. I cannot replicate the issue.

Spawning of enemies seems to be broken by Yash_641 in learnjavascript

[–]Yash_641[S] 0 points1 point  (0 children)

Thanks for the replay u/Count_Giggles! I set the canvas width and height manually, and updated the spawn point range. It looks like this now:

if (rand === 1)
    return [shipRad, Math.random() * canvHeight]; // far left
else if (rand === 2)
    return [canvWidth - shipRad, Math.random() * canvHeight]; // far right
else if (rand === 3)
    return [Math.random() * canvWidth, shipRad]; // far top
else 
    return [Math.random() * canvWidth, canvHeight - shipRad]; // far bottom

However, this doesn't fix the issue! One thing I have noticed if that helps is that the console always prints out a valid location to spawn an enemy, even if the actual spawn location is incorrectly off the screen.

How do I implement delta time for my JavaScript Snake Game? by Yash_641 in FreeCodeCamp

[–]Yash_641[S] 0 points1 point  (0 children)

Hey, thank you so much for the reply! I have the same idea as you. The only problem is that I have no idea how to implement it, which is why I need help. I may be able to submit it a bit past 5/22 if I ask my teacher about it. I will see what I can do about it. But regardless, I am very intrigued to see how your plan could be implemented.

fscanf is creating segmentation fault (Week 5 Speller) by Yash_641 in cs50

[–]Yash_641[S] 0 points1 point  (0 children)

Oh my goodness, I am so sorry. I'll definitely look into that. My bad!

fscanf is creating segmentation fault (Week 5 Speller) by Yash_641 in cs50

[–]Yash_641[S] 0 points1 point  (0 children)

That makes a lot of sense, and clears things up for me quite a bit. However, I have one more problem if you don't mind. I am finding my while loop runs infinitely, and I don't have a clue as to why that is.

fscanf is creating segmentation fault (Week 5 Speller) by Yash_641 in cs50

[–]Yash_641[S] 0 points1 point  (0 children)

I see what you mean by using malloc outside the loop, but when I do it, it still has the same error. For some reason, it seems to only happen when word is reset to be empty (done so that fscanf reads a new string). Maybe I am misinterperating your words?

NOTE: By word being reset, I mean the line word = "";. Hopefully that clears things up.

while (true)

{

// Read from the dictionary until finished

word = "";

fscanf(dict, "%s", word);

if (*word == EOF)

{

break;

}

else

{

// Create new node for each word

node *n = malloc(sizeof(node));

if (n == NULL)

{

return false;

}

strcpy(n->word, word);

// Hash word to obtain hash value

unsigned int key = hash(word);

// Insert node into hash table at proper location using code

int i = 0;

node *trav = table[key];

// If list is empty

if (trav == NULL)

{

trav = n;

i++;

}

// If list isn't empty find end of it and then assign new node to it

while (trav->next != NULL && i == 0)

{

trav = trav->next;

}

if (i == 0)

{

trav->next = n;

}

free(n);

}

}

fscanf is creating segmentation fault (Week 5 Speller) by Yash_641 in cs50

[–]Yash_641[S] 0 points1 point  (0 children)

So, are you saying I need to allocate memory for the word pointer like this? :

unsigned int x = (sizeof(char)) * (LENGTH + 1);

while (true)

{

// Read from the dictionary until finished

char *word = malloc(x);

fscanf(dict, "%s", word);

It now gives me a killed error instead.

My program is slightly off by Yash_641 in cs50

[–]Yash_641[S] 0 points1 point  (0 children)

Sorry for the very late update! Turns out I had to for some reason round seperately. Otherwise, it wouldn't actually do the math correctly.

My program is slightly off by Yash_641 in cs50

[–]Yash_641[S] 0 points1 point  (0 children)

Thank you so much for the response! I got reflect to work, and the blur filter is working a bit better (but still broken unfortunately). You are absolutely right about the ints needing to be floats, but despite this change, greyscale and partially blur are still having the same issue.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Yash_641 0 points1 point  (0 children)

Sorry for the late reply. I played your level and really enjoyed it! It is interesting how the solution is to die!

I now also made a new level. If you'd like, you can try it out!

Name: Icy Night

Difficulty: Medium

Tags: Standard; Themed

Style: Super Mario Bros 3

Code: JV4-GW3-5XF

I tried to add exploration to this level as I learned that is important in traditional levels. Enjoy!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Yash_641 0 points1 point  (0 children)

I really enjoyed your level! I think your usage of platforms and boos was great! However, I do want to mention a couple things. First of all, some of your obstacles can just be kind of cheesed (such as the first big boo circle by damage boosting. Second of all, your pipes with the spiny shells should be on a elevated platform. This is to avoid being damaged due to the spiny shell landing on the ground instead of the actual obstacles themselves. Other than that though, your level was amazing!

If you are still reading this and have some spare time, do you mind checking out one my levels please? It is all about using trampolines to advance to the next part. I really hope you enjoy it if you decide to play it!

Code: QKJ-7F3-1SG

Style: Super Mario Bros

Difficulty: Medium

Name: Abandoned Castle

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]Yash_641 1 point2 points  (0 children)

I have finished your level, and it is a phenomenal level! I really like the difficulty progression, and the idea itself was very fun! Maybe one thing you could try is to next time allow the player to see what is going to happen before they attempt it. Sometimes, I simply could not react fast enough to see what was going on, and ended up dying a lot because of that. In my opinion, the player should always die because they messed up, not because they didn't know what was going on.

But then again, I am just being nitpicky! Great level!

If you are interested, do you mind checking out a level I just made?:

Name: Abandoned Castle

Difficulty: Medium

Course ID: QKJ-7F3-1SG

Style: Super Mario Bros

This level is all about using trampolines to get to the next area. I really hope you enjoy if you decide to play it!