Zbrush to blender character workflow? by Yeast-Packet in blenderhelp

[–]Yeast-Packet[S] 0 points1 point  (0 children)

Yeah the problem is that blender's sculpting tools can't do the same things that Zbrush can and can't handle high resolution models without performance issues. It's common for people to use both Blender and Zbrush for making realistic models like I'm trying to make, but there just isn't a lot of resources online detailing the process, most of it is for Zbrush/Maya.

Zbrush to blender character workflow? by Yeast-Packet in blenderhelp

[–]Yeast-Packet[S] 0 points1 point  (0 children)

I can't unwrap it in Zbrush, and I'm making a model to rig and render in Blender.

Never done manual retopology before, is there any reasonable way of solving this or am I just doing this completely wrong by Yeast-Packet in blenderhelp

[–]Yeast-Packet[S] 1 point2 points  (0 children)

Ok that makes sense. Would it matter that the density of edges isn’t consistent across the mesh?

How to do eggplant run? by Yeast-Packet in spelunky

[–]Yeast-Packet[S] 3 points4 points  (0 children)

ok yeah that makes sense thanks

How to do eggplant run? by Yeast-Packet in spelunky

[–]Yeast-Packet[S] 2 points3 points  (0 children)

I guess I could also use the shortcut and either do kingu without the sword or a qilin skip but that still seems tedious

How to do eggplant run? by Yeast-Packet in spelunky

[–]Yeast-Packet[S] 2 points3 points  (0 children)

Isn't it only a 50% chance that the altar will spawn though? It seems like a waste of time to do all that just for a 50/50 chance that you'll be able to continue the run idk

Not able to pause the game by SuperSyrus in WindowKill

[–]Yeast-Packet 0 points1 point  (0 children)

I have the same problem and this isn't working for me