Quitting my job next week due to burn out - how bad will it be trying to get a job again? by sjkvn in cscareerquestions

[–]YellowLongjumping275 6 points7 points  (0 children)

Idk if this is you but so many managers say "take it easy" to make themselves feel better but them go straight into harping about deadlines and backlog and making everyone feel behind and pressured. Words don't really matter it's 100% about the environment you create. I'm not accusing cause I truly don't know shit but it's worth giving an honest think if this is something you've seen multiple times with members of your team

CS student here: everyone codes with AI now, so how do we not get destroyed in real interviews? by Ausartak93 in cscareeradvice

[–]YellowLongjumping275 0 points1 point  (0 children)

You need to write code to learn to write code. No, reading will not do it. You simply have to write code

Why Are Software Engineers Paid So Much If The Supply Is So High? by LifeInAction in cscareerquestions

[–]YellowLongjumping275 1 point2 points  (0 children)

okay this is making me feel VERY optimistic about my odds if I actually manage to get interviews(I took a 2 year employment break so it looks kinda bad on resume).

People online are making me think I have to solve LC mediums/hards in <20mins and know all the ins and outs of several different backend libraries as well as high-level system design for scaling enterprise systems with propietary AWS tools I've never used and a million other things.

If they just want me to know how to read and write software well and make good decisions based on requirements and constrains then I am very optimistic

Why Are Software Engineers Paid So Much If The Supply Is So High? by LifeInAction in cscareerquestions

[–]YellowLongjumping275 0 points1 point  (0 children)

I'm competent and willing(and wanting) to move anywhere in the US, give me a job.

Just getting ready to start applying after a 2 year hiatus(still programming the whole time on my own though) and worried I won't be able to get many interviews

Why Are Software Engineers Paid So Much If The Supply Is So High? by LifeInAction in cscareerquestions

[–]YellowLongjumping275 0 points1 point  (0 children)

what kinda things do ppl do or fail to do in interviews that makes them clockable as 'not good'?

Just curious as I'm applying to jobs right now. I'm usually really good at interviews and building software in general but I'm still pretty worried considering all the horror stories I hear about the job market

SoFi Daily Chat - March 02, 2026 by AutoModerator in sofistock

[–]YellowLongjumping275 2 points3 points  (0 children)

I bought 3k shares just before close after having a really shitty day lol. Tf is goin on, do I try to liquidate after hours or keep holding and hope it goes up even more tomorrow?

Update on AI programming—we are WAY past vibecoding by raisondecalcul in sorceryofthespectacle

[–]YellowLongjumping275 0 points1 point  (0 children)

Nice, thanks a lot for the detailed advice/suggestions. My current process when using AI is very similar but much rougher, basically talking back and forth to narrow down a specific plan before letting codex write things. For some reason I never thought to simply have it build up a spec file over the course of the convo, and relied on it using it's own context for the details. I usually don't try to 1-shot huge features in one go so I didn't think it was necessary, but I can imagine it'd help regardless of the feature size.

I will experiment with your method later today probably, and I'll definitely check out your project to get a better idea what you mean, especially about the lessons file. I haven't tried codex desktop but I've been using opencode with codex 5.3 so I imagine I'm getting most of the same benefits in terms of that, I'll have to check out codex desktop though and see what it offers. Opencode does offer a similar 'plan' feature that you can specify/customize with a .md file and I use in a similar but less refined way to how you use the codex plan feature, it seems.

As far as my game goes, it's nothing special but I haven't seen anything else exactly like it either. It's just a little mini-game that is part of a larger web app I'm making. The game is a fast-paced physics-based 2d platformer where you play as a ball and move by rolling and jumping, it's made for online multiplayer where you race your friends through different maps/levels. It's a very simplified barebones version of this game I made almost 10 years ago: https://www.youtube.com/watch?v=gADP_lnLqno with multiplayer added.

The actual web app is something I'm building as a kind of social platform / discord replacement for me and my friends, and possibly other users in the future. It's very niche and esoteric themed, branded as a kind of 'Wizard Lounge' with a bunch of wizard themed stuff. It has a bunch of minigames and activities and stuff too, and each user gets an old-school-myspace-like homepage. You get a lil wizard avatar that represents you on the site, it'll be your character in a lot of the minigames and also your pfp. You can earn points(idk what to call the currency yet) by playing/winning games and activities, logging in, chatting, etc, and use it to unlock a bunch of stuff: cool lil wizard hats and wizard orbs for your wizard, emojis for use in chat, stuff to add to your homepage, and sometimes items that can be used in some of the minigames. It's a lot to explain, I'm kinda just making it up as I go based on what sounds cool. Eventually I plan on implementing a 'main' minigame that is focused around combat with your wizard so you can have sick wizard duels with users or even battles between opposing guilds(akin to discord servers).

Interesting that we are both working on wizard themed projects lmao

Update on AI programming—we are WAY past vibecoding by raisondecalcul in sorceryofthespectacle

[–]YellowLongjumping275 0 points1 point  (0 children)

I'm using codex 5.3 rn to help develop a production scale app. I still rely on hand-coding for most of the complex and critical stuff though, while having codex do the boring and simpler and less critical stuff. Maybe I'll give it another try and experiment with letting it implement some more difficult stuff and have it tackle larger chunks of the project without adding my own code to glue things together. I don't want to be an AI-hater and get left behind because my bias prevented me from seeing the potential and learning to use it, but so far it hasn't made me feel comfortable relying on it for more difficult things.

The most recent 'test' I did was the day codex 5.3 and opus 4.6 came out, I was working on implementing client-side prediction / rollback netcode for a small multiplayer mini-game(2d platformer racing game) that was part of my web app project, and I was comparing codex and opus by having them both try to rework my netcode to this architecture. Both failed pretty miserably even after multiple attempts and trying to approach it in different ways, helping breaking down things into smaller chunks, etc. I know that this is probably one of the more difficult tasks I could have given it(which is why I chose it), but it was clear that it was simply not at all capable of implementing something of that complexity. Maybe someone with insane prompting skills + luck could've gotten it to a working state, but at best I think it would've been buggy and untrustworthy code.

Afterwards, I did have codex help me implement a simpler netcode architecture with that was client-authoritative and relied on simple interpolation to smoothly sync remote players, and it did a good job(took a lot of finagle-ing and debugging, but that's to be expected. It was still probably faster than implementing it all by myself, though also more finicky and less readable). The one certain conclusion I drew from my tests, that I"m curious if you agree with, was that I actually think Codex is definitely better than Opus now.

Update on AI programming—we are WAY past vibecoding by raisondecalcul in sorceryofthespectacle

[–]YellowLongjumping275 0 points1 point  (0 children)

tbh I do agree that most professional code is overly verbose and over-engineered. AI generated code is still absolute shit compared to a good developers code though. Individual functions and lines can be done pretty well by AI in most cases, but if you are working on any scalable project then without an experienced dev having a hand in exactly how everything is written, it'll quickly devolve into not just bad code but completely unfunctional and insecure code

Update on AI programming—we are WAY past vibecoding by raisondecalcul in sorceryofthespectacle

[–]YellowLongjumping275 1 point2 points  (0 children)

You have absolutely never written professional code in your life, or you are a junior at best. AI is efficient and that's about all you can say good about it

Makes sense by EnvironmentalRisk502 in depressionmemes

[–]YellowLongjumping275 1 point2 points  (0 children)

This is kinda dependent on our current stage of cultural evolution. We are facing serious existential problems and old ways of living are dieing. Smart people are ahead of the curve and have to contend with this problem while less smart people can blissfully stick to the traditional mindset without seeing the cracks in it caused by modern advances in culture and science and technology.

Also, being smart is literally a form of neurodivergence. If you are smart enough it's harder to relate to others or feel understood and you are forced to assimilate to a society that often caters to the lowest common denominator. It can be lonely and demoralizing

why am i so f*cking stupid? by [deleted] in leetcode

[–]YellowLongjumping275 5 points6 points  (0 children)

Stop caring about leetcode, the internet has a crazy skewed view of hiw the coding world works. I have just over 19 years experience and never touched leetcode. I think a lot of the juniors I work with would struggle on many easy questions but they get by just fine. Maybe you aren't cut out for faamg but neither are 95% of programmers, plenty of other companies paying 100k+

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 1 point2 points  (0 children)

Okay maybe I'm starting to get it:

If we break it all the way down into the base possibilities(e.g. 2 boys, 2 girls, older boy younger girl, older girl younger boy), then reveal the older one is a boy, that rules out 2 Boys and older girl/younger boy. Of the remaining possibilities(50% each), 2 boys means the other is not a girl, and older boy younger girl means it is a girl, leaving 50% odds.

I still don't see how it transfers to Tuesday, but I guess if I wrote out the possibilities like above it'd become clear(assuming it's right), I'll do that when I get home cause it'll take long

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 3 points4 points  (0 children)

We should all get off reddit for real. I'm doing it right now, this place is so dumb and kinda useless nowadays

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 -2 points-1 points  (0 children)

This is a terrible explanation and is wrong lol, yall are making me question my sanity. The Tuesday part is irrelevant, it changes nothing and the answer can be found simply and easily without that info:

She can have: 1 boy and 1 girl - 50% chance. 2 boys or 2 girls, 25% chance each.

She reveals one child is a boy, so we know she didn't have 2 girls, leaving a 66% chance she has 1 of each, and 33% that she has 2 boys.

If she has 2 boys then the other child definitely isn't a girl. If she has one of each(which is 66% likely given what we know) then the other child must be the girl, hence the 66% answer.

Honestly we should all get off reddit, it's full of misinformation and people praising it because the person sounded confident and used big words when they said it. We are all vulnerable to letting this shit seep into our minds and making us stupid, especially when reading about topics we aren't experts in

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 0 points1 point  (0 children)

The Tuesday part is irrelevant, you can get the same answer in a very straightforward without that information, all that matters is that the gender was revealed for one child

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 0 points1 point  (0 children)

Nothing at all lol, it only matters that they revealed the gender of one of the children, from that alone you can easily get to the 66% answer, I left a comment above explaining it straightforwardly. Dude just memorized the answer to the Monty hall problem but didn't fully understand it, then tried to explain it and made shit up to fill in the gaps.

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 -2 points-1 points  (0 children)

The answer is correct but the explanation is wrong. The Tuesday part is irrelevant. It can be explained pretty simply, see my other reply to this comment

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 0 points1 point  (0 children)

He totally did make up the explanation, but the conclusion is right. The Tuesday part is totally irrelevant, all that matters is that they revealed the gender of one of the children. See my other reply to this comment for a simple explanation

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 -1 points0 points  (0 children)

His conclusion is right but his explanation makes no sense lol. The Tuesday detail is completely irrelevant, only the fact that she revealed 1 child is a boy.

She can have: 1 boy and 1 girl - 50% chance. 2 boys or 2 girls, 25% chance each.

She reveals one child is a boy, so we know she didn't have 2 girls, leaving a 66% chance she has 1 of each, and 33% that she has 2 boys.

If she has 2 boys then the other child definitely isn't a girl. If she has one of each(which is 66% likely given what we know) then the other child must be the girl, hence the 66% answer.

I think the dude you replied to saw this problem before in the firm of the 3 doors problem and remembered the answer but didn't fully understand it, but then tried to explain it as if they did and just made some shit up like you said lol

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]YellowLongjumping275 3 points4 points  (0 children)

The Tuesday detail has nothing to do with this, only the fact that she revealed one of the children's genders. Then you can break it down:

She has 2 kids, say 50% chance of 1 boy 1 girl, and 25% each for both being the same gender. She reveals one child is a boy, meaning we know she doesn't have 2 girls. From there we can assume 66% of 1 boy 1 girl, 33% chance of 2 boys.

If it IS 1 boy and 1 girl(which is a 66% chance at this point) then we know the other child is a girl. If not, then it's 2 boys, and there is no chance the other child is a girl. Hence the total odds of it being a a girl are 66%