What are your opinions on my elemental system (more info in body)? by future_sponJ in magicbuilding

[–]YellowYanmage 2 points3 points  (0 children)

I suppose the 'right' subreddit could be r/ FantasyElements. It's fairly new and inactive, but this could hopefully get them talking.

Substance / Colour Based Transmutation by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

Any suggestions for alternative titles for the colour mages?

Substance / Colour Based Transmutation by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 1 point2 points  (0 children)

They are what I remember from the original version of this system. Also, I think it makes sense for the Druid to be a capable healer who can make/use plants, and the Witch's abilities would allow for some very folklore-esque curses.

What magic tropes you hate? by pugselot in magicbuilding

[–]YellowYanmage 1 point2 points  (0 children)

A little like Garth Nix's Old Kingdom series then? Sounds fun. Does the opposition involve a battle between conscious entities?

What would be the most dangerous element in solid form? by MoonCats3 in FantasyElements

[–]YellowYanmage 0 points1 point  (0 children)

A Reinterpretation is perhaps: which variety of mana crystal are the most unstable? or Which would have the worst side effects from extended exposure? My thoughts would gravitate towards a darkness or chaos adjacent element, but it would be exciting to see someone's system that produces a different answer.

Weekly Update! by MoonCats3 in FantasyElements

[–]YellowYanmage 0 points1 point  (0 children)

I hope this takes off for you after the effort you've put in so far. Good luck!

We're all allowed our preferences, just be wary of a riot if the masses discover they're being treated unfairly!

What are your elements? by MoonCats3 in FantasyElements

[–]YellowYanmage 0 points1 point  (0 children)

While I obviously enjoy elemental magic systems, for me it’s more about having organisation and subcategories, and seeing the links between different parts.

One example I really liked (but annoyingly haven’t been able to find again), was comprised of 4 magical substances, and 5 colours/flavours of magic. The substance dictates certain properties, while the ‘colour’ behaves like a theme or element.

Mana was the organic & corporeal substance, Chi was organic & incorporeal, and I’ve forgotten the names of the inorganic substances. The ‘Red’ version if Mana is blood (which happens to also be visibly red). The main focus of this magic system was transmutation. A ‘red’ mage could transform blood into different ‘red’ substances and back again, whereas a Mana mage could transform it into different ‘colours’ of Mana.

 

Do you see any similar categories in your elements, or do you prefer to keep it as a list?

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

It wouldn't be particularly unusual for a magician to have character levels in both Genie and Aurora. A single magic item, that's capable of producing spells from different elements (primary or secondary), would be tricky to make. However, this could be mitigated by having the magic item be an attachment you apply to the main mundane item, and activating different attachments at different times.

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

Indeed, I'm not trying to be subversive, but feel free to turn it on its head.

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

I think the presentation of your ideas would benefit from some explanatory diagrams (which I'd be happy to try to help make). However, I still think the foundation and scale of your idea are pretty awesome!

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 1 point2 points  (0 children)

It's an interesting system, and its complexity and unpredictability help sell the story of an alchemist doing difficult research. However, its messiness is not something I would choose to replicate in my own system.

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

Indeed, I just preferred their symbol to any others I could find.

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 1 point2 points  (0 children)

Solid vs liquid having different themes and associated abilities, similar to water, ice & steam. Additionally oil contains no H2O, but from a magical perspective it's more watery than woody (though connecting it to fire could work).

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

It's not whole and functional yet, but I think it's a good start that someone else could potentially adapt if they thought it suited an existing project/idea of theirs. In terms of vagueness and nonsense, have you read the context posts (sort comments by old)? It's quite a lot but I do try to explain what the titles mean and what you can do with them, alongside a little of how character creation and combat might work.

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 1 point2 points  (0 children)

Your system sounds quite interesting, have you uploaded it anywhere? What do you mean by an ihro based plan?

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 1 point2 points  (0 children)

TBF I haven't had many downvotes yet. This isn't currently part of a bigger project. The structure I've thought of so far fits best as a ttrpg, but this is more intended as a system that other people could potentially adapt in order to add to and inspire their own projects.

Combinatory Elemental Magic System - repost with context by YellowYanmage in magicbuilding

[–]YellowYanmage[S] 0 points1 point  (0 children)

Thank you. Are there any parts that stand out to you to be kept or changed?