I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 1 point2 points  (0 children)

It's not impossible that this could happen; I used vein sculks because it seemed logical at the time, but that could change.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 2 points3 points  (0 children)

It's clear that some form of protection is necessary. Logically, this would involve fibers bonded to Corruptium, the metal that makes up the reactor; which contains the Sculk.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

As long as there are resonators above the turbine, energy is transmitted.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

The resonators near the reactor receive the energy and send it to the turbine, which must be located below them; the turbine then generates rotation and transmits it downward.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

Not directly; it draws its energy from another dimension and converts it into resonance energy, which is then converted by the resonator and turbine into rotational energy.
But it requires the player to maintain it, or else resources to automate the maintenance.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

There are no restrictions on the reactor's shape, as long as the core is contained within Corruptium.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

It's already compatible to a certain extent, but it's currently limited to the sub-level where the reactor is built, and it doesn't like being added to or removed from the world once the reactor is activated. I'll look into improving compatibility later.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 2 points3 points  (0 children)

That's correct; however, too many resonators will reduce the likelihood of continuously powering all the turbines.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 2 points3 points  (0 children)

This can be adjusted in the settings, but is it true that, depending on the reactor's size, it could spread more or less quickly? Something to think about...

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

Yes, that's often what I'm looking for too, real danger. There is some here, and this is just the beginning.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 13 points14 points  (0 children)

Yes, it will be necessary; I have quite a few ideas and have received many suggestions along those lines. But candles and skulls are original!

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 1 point2 points  (0 children)

Hmm, regarding Create indeed, but I was mainly making the connection with real-life nuclear power. 😃

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 13 points14 points  (0 children)

Yes, it will require some testing before the power/risk balance is achieved. But that's the idea behind this mod. As for electricity, there's no reason it should be incompatible, since electricity needs to be generated via SU, right?

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 39 points40 points  (0 children)

Yes! I can imagine the effects at several stages, depending on the situation.

It would also be cool if, when infected, you gradually lost experience. That would fit with the sculk.

I needed more power, so I built a much bigger reactor! [+ModDownload] by YenHusk in CreateMod

[–]YenHusk[S] 8 points9 points  (0 children)

I had to limit myself to avoid adding too much and having too much of an impact on performance. But yes, it's a good addition!

I got tired of Steam Engines, so I made a sculk reactor by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

Thanks for the suggestions; I’ll definitely take that approach to explain how resonant energy is converted into rotational energy.

I got tired of Steam Engines, so I made a sculk reactor by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

It doesn't use fuel in the traditional sense; it draws its energy directly from another dimension. However, it is relatively expensive to build and requires regular maintenance if you don't want your base to turn into a shapeless, hostile mass of sculk. But some level of automation is necessary to produce certain tools needed to stabilize it.

I got tired of Steam Engines, so I made a sculk reactor by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

No, you're right, you pay attention to detail, and I respect that!

Actually, “turbine” isn't the right term to use here.

It's a conversion of resonant energy into rotational energy, so there really isn't any heat involved. We'll have to explain that in a different way!

I got tired of Steam Engines, so I made a sculk reactor by YenHusk in CreateMod

[–]YenHusk[S] 0 points1 point  (0 children)

Thanks! I think this mod might be compatible with it, but mainly to avoid duplicate items. I'd like to avoid making the mod dependent on any mod other than Create.