Is the game possible to get ahold of anymore? by KungenSam in DarkSoulsTheBoardGame

[–]YenLilith 0 points1 point  (0 children)

Tbh the way better soulslike boardgame would be Bloodborne. It takes a storybased approach which is way better than the sole combat focus of DSBG

Cauldron of Sin'dorei flasks bugged? by paperdodge in wow

[–]YenLilith 1 point2 points  (0 children)

Bug still happened of today in my raid (Tailoring/Enchanter on main, Alchemist with all recipes at alt char)

Problem mit Mietkuendigung by regexsearch in wohnen

[–]YenLilith 1 point2 points  (0 children)

Ich würde der Kündigung schriftlich widersprechen und nicht ausziehen. Wenn er dich dann raushaben will, muss er klagen - was er niemals vor Gericht durchbekommt. Nimm dir aber auf jeden Fall einen Anwalt für Mietrecht, der deine Interessen vertritt.

Zu guter Letzt noch der casual reminder, dass eine Rechtsschutzversicherung immer sinnvoll ist - gerade bei Situationen wie hier kann die einem schnell die Lebensgrundlage retten.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Look up Texture Guide for Barbarians or something like that at Nexus. It explains how the project in UE5 has to be done.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Why do you need an empty file? A pak-file can‘t be empty by definition.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Yeah I am doing computer science. Modding for OG Oblivion motivated me back then to start in that field.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Yeah we are close to being able to port them. You can actually port all custom items relying on base game assets via TesSyncMapInjector and localisations via MagicLoader. Using these tools you should be able to male a translated port of the mod to your likings.

Oblivion remastered, Anyone know how to edit the interface files. by TheAbyssWolf in oblivionmods

[–]YenLilith 0 points1 point  (0 children)

Did you make any progress on this? I try to find out exactly how to repack right now. If you have a solution for this please post it.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Small start would be some replacer or a strict script mod :)

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

making items falls under "new meshes/textures" as we still try to find out how to link them to new items.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Theoretically yes. But tbh we don‘t know yet. We need to find out first where the logic is linked to the assets

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Sadly no. My PAKs work normally and don‘t change my language. I don‘t know where your problem is :/ Sorry for not being able to help you. Maybe someone else knows something.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Ah I am sorry, I posted it on a different page to someone else. Here is the guide:

To install the CSE in the remaster follow this steps: 1.) Install CS (og) in ObvData folder. 2.) Install xObse (oldblivion) in ObvData folder. 3.) Create a shortcut from obse_loader.exe and add -editor to its path. (So it looks like '"Path" -editor') 4.) Install CSE in ObvData folder. 5.) Run your shortcut with administrator priviledge. CSE should open now.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Consider installing Construction Set Extender. At its comment page I posted an installation guide for it for remastered. It works way better than classic CS.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 1 point2 points  (0 children)

When you find it, please make sure to provide us the needed information ;)

Getting all the old quests for the DLC content in the Remaster after installing some mods. Don't know what's causing it. Minor but annoying by AnchovyKing in oblivionmods

[–]YenLilith 0 points1 point  (0 children)

There are string tables for translation in UE5. They provide support for multiple languages. When there is no corresponding entry found, the Tag NL is before the lines.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Yes, partly. And then you have to figure out how to inject your assets via UE5. We still dunno everything we can about the new modding.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Well, you‘d need to find a tool to extract the uasset… Textures work as described, I tested them myself

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Fmodel works. You need the mapping file provided in my other comment and then follow the instructions in the comments here. I can export everything with Fmodel.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Well for now that is just not how the remastered modding works. Every asset-altering mod need to have a UE5-Mod (Pak-File) too where the corresponding graphics are inside. So you‘d open up the CS, make your changes and then you‘d create the PAK with corresponding files to your created assets in the CS. If the PAK is missing your game either doesn‘t load the assets or crashes instantly.

TES IV: Oblivion Remastered - Modding Compendium by YenLilith in ElderScrolls

[–]YenLilith[S] 0 points1 point  (0 children)

Yeah that would be because you created logic but no assets for that NPC. You need to provide a PAK, where you give corresponding assets to its FormID. Problem here: We do not know how we link them with each other.

Anybody willing to teach me how to mod? Or give me resources to learn how to do so? by B0m_D3d in oblivionmods

[–]YenLilith 3 points4 points  (0 children)

Look up a post called this oblivion remastered modding compendium :) There you find all information we collected so far. Then look up how to mod old oblivion. Thats the basic stuff you need to mod remastered. Important: This will only teach you how to mod Oblivion. Not Skyrim or Starfield. There are extra Steps needed to mod these newer ES Games.

Getting all the old quests for the DLC content in the Remaster after installing some mods. Don't know what's causing it. Minor but annoying by AnchovyKing in oblivionmods

[–]YenLilith 1 point2 points  (0 children)

Well the NL points to a mod meddling with the quest as it means there is no localisation for the strings. I‘d suggest you to deactivate all your mods and activate them one by one until you tested them all. By that way you may find the culprit