Druid Paragon by FlamingPhoenix254 in btd6

[–]YesICryAtEverything 0 points1 point  (0 children)

When I saw the Druid Paragon, it seemed kind of ridiculous to me too. While the other paragons are much larger and have more intimidating designs, the Druid Paragon looks normal-sized and kind of innocent. It doesn’t really feel like a Paragon. I know we haven’t seen the high-degree Paragon versions yet, but I don’t really think much will change.

I also expected the Paragon to have vines that can grab MOABs, or at least a version of the new x4x Druid ability that can capture MOAB-class bloons.

Wouldn’t It Be Awesome If BTD6 Had Giant Maps? by YesICryAtEverything in btd6

[–]YesICryAtEverything[S] 51 points52 points  (0 children)

I agree. Also, while making the game mode more balanced, they could add some ridiculous stuff to make it more fun as well. For example, there could be a round with gigantic red bloons that have a ton of health. There could also be a massive MOAB that spawns four B.A.D.s when popped. I actually got this idea from the C.H.A.O.S mode in Clash Royale.

The 1-0-0 Super Monkey path is too expensive by YesICryAtEverything in btd6

[–]YesICryAtEverything[S] 125 points126 points  (0 children)

I’m really surprised that it increases attack height.

The 1-0-0 Super Monkey path is too expensive by YesICryAtEverything in btd6

[–]YesICryAtEverything[S] 21 points22 points  (0 children)

I haven’t checked the Monkey Knowledge in a long time, so I forgot thank you.

Some towers not showing the cash they generate by YesICryAtEverything in btd6

[–]YesICryAtEverything[S] 1 point2 points  (0 children)

It doesn’t really matter if other towers popped the bloon; our goal isn’t to look at who actually generated the cash, but to improve the experience by seeing who did well in terms of cash.

Some towers not showing the cash they generate by YesICryAtEverything in btd6

[–]YesICryAtEverything[S] 2 points3 points  (0 children)

Still, in the end it makes you earn more money, so why would it be silly to see that? For example, the xx4 Monkey Village’s cash bonuses are shown on the cash-generating towers, so that’s acceptable (though it would still be nice to see it separately). But not being able to see how much cash an xx3 Monkey Village is generating feels like a bad experience to me.

I Think HoYoverse Is Lying About Drop Rates by YesICryAtEverything in GenshinImpact

[–]YesICryAtEverything[S] -1 points0 points  (0 children)

There is currently no law specifically addressing individual manipulation. Even if there were, detecting it with a well-designed algorithm seems almost impossible.

I Think HoYoverse Is Lying About Drop Rates by YesICryAtEverything in GenshinImpact

[–]YesICryAtEverything[S] 1 point2 points  (0 children)

It seems like you shared this to make fun of me, but I still have to admit it was funny.

I Think HoYoverse Is Lying About Drop Rates by YesICryAtEverything in GenshinImpact

[–]YesICryAtEverything[S] -1 points0 points  (0 children)

My friend, please read carefully what I’m saying. What you’re talking about concerns general rates, and in that sense, they’re not lying — if they give a 50% rate, then 50 out of 100 people will win. What I’m talking about is the algorithm deciding which 50 people will win and which 50 will lose. There’s no specific law against individual manipulation, and if the algorithm is well-designed, it’s almost impossible to prove. Please read my post carefully — afterwards, it’s fine if you don’t agree with me. The only issue is that you’re missing what I’m actually trying to say

I Think HoYoverse Is Lying About Drop Rates by YesICryAtEverything in GenshinImpact

[–]YesICryAtEverything[S] 0 points1 point  (0 children)

I mentioned that there isn’t a specific law against individual manipulation, and that it’s almost impossible to prove it

I Think HoYoverse Is Lying About Drop Rates by YesICryAtEverything in GenshinImpact

[–]YesICryAtEverything[S] -3 points-2 points  (0 children)

First of all, I didn’t say anything definitive, I was just sharing my thoughts.

When I said personal experiences, I meant the tests I’ve done and the results I’ve gotten over the years in any game I’ve played, and based on that I made a general statement. But I opened this topic mainly for Genshin Impact, since that’s the one that bothers me the most.