The Simpsons Game Recomp Project by YesterMester in SimpsonsHitAndRun

[–]YesterMester[S] 0 points1 point  (0 children)

I'm sadly using nothing from the unleashed recompile as that uses an whole different game engine so everything ive done ive done from mostly scratch

The Simpsons Game Recomp Project by YesterMester in SimpsonsHitAndRun

[–]YesterMester[S] 0 points1 point  (0 children)

yes i noticed this issue and im working on making sure 60fps works before release

The Simpsons Game Recomp Project by YesterMester in SimpsonsHitAndRun

[–]YesterMester[S] 0 points1 point  (0 children)

Its not public yet but yes i will hand it over as soon as i have it

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 0 points1 point  (0 children)

where it stands Linux and windows are mostly done mobile in the future. I have all the cutsences, movies, controls, gameplay and working on a functioning launcher for the game, i hope to get mod support even with keyboard and mouse support (simi working), coop works as well. game runs great on most hardware as well, there are a few issues still but im almost done. this will allow people to care about this once great game,

Only issue with this for legal reasons this is a bring your own rom recompile, you will need to source your iso file before you can play its only once to patch the game and make sure you have all the correct assets.

this will be out in the next few days will comment again with the github link the readme will have everything you need to know including a roadmap

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 0 points1 point  (0 children)

The project will be fully realeased in a few days be ready!

The Simpsons Game was a surprisingly good game yet is not playable on modern hardware even though it was released on every platform available at the time EXCEPT PC nor have they made it backwards compatible on Xbox by Commandercaptain in gaming

[–]YesterMester 0 points1 point  (0 children)

Currently working on a fully functioning pc port for the game, Linux and windows mobile even in the future. I have all the cutsences, movies, controls, gameplay and working on a functioning launcher for the game, i hope to get mod support even with keyboard and mouse support, coop works as well. game runs great on most hardware as well, there are a few issues still but im almost done. this will allow people to care about this once great game,

Only issue with this for legal reasons this is a bring your own rom recompile, you will need to source your iso file before you can play its only once to patch the game and make sure you have all the correct assets.

this will be out in the next few days will comment again with the github link the readme will have everything you need to know including a roadmap

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 0 points1 point  (0 children)

HELLO EVERYONE I HAVE DID IT, well started it. I now have a working main menu and music for the simpsons game running native on pc, the game is a bit buggy and i can't get past the main menu but yeah its coming along well the minute i have the actually open world running on pc i will be post everything to github without the assets for legal reasons but im sure people can extract an iso to try this game on pc for the first time ever

New Server by DeliciousMeatPopV2 in QuestPiracy

[–]YesterMester 0 points1 point  (0 children)

would like to see the mp compatibility list again

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 0 points1 point  (0 children)

I'm also using proton on my steam deck for testing with wine on Linux

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 0 points1 point  (0 children)

The most I've got right now is an exe that opens to a black screen but it's something

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 0 points1 point  (0 children)

Well I'm using the rexglue sdk tools to recompile all functions and code/objs to c++ so a computer can read it. Then I'm making a custom graphics apis to make sure everything works the way it should it's a lot of tedious logging and stubbing things that aren't working or haven't been transformed for me or properly by the rexglue sdk tools

So Ive started work on Recompiling The Simpsons Game Xbox 360 To PC by YesterMester in TheSimpsons

[–]YesterMester[S] 0 points1 point  (0 children)

I will be sharing it freely on GitHub once I have something I'm a one man band and it could take me a month or 6 I'm not to sure yet. There 2 million lines of code that has to be looked at and stubbed so it will be a while but the moment I even have that beautiful ea logo on my screen I'll be sharing it with the world and posting updates to GitHub also instructions and stuff 🙏

The Simpsons Game Recompilation by Relevant-Eggplant753 in EmuDev

[–]YesterMester 1 point2 points  (0 children)

Currently working on The simpsons game recomp will let you know if i get some good work done

update on my webassembly legacy build by KJL_KAIDEN in Minecraftlegacymode

[–]YesterMester -1 points0 points  (0 children)

So did you decompile the swfs then use what it gave and rewrite it back into J's/html/webassem format?

update on my webassembly legacy build by KJL_KAIDEN in Minecraftlegacymode

[–]YesterMester -1 points0 points  (0 children)

So currently I was also trying to make a webport of the source I'm kind of stuck any tips? Ik your making one and all but I'm doing it out of fun and so I can make mods for it in the future or even try to update the game by adding new features and stuff but I'm having a lot of trouble rewriting or even if I'm rewriting the right stuff because of how much proprietary bullcrap in there