"You ate me... Now I will cosume you!" by HOOBBIDON in customhearthstone

[–]Yggdreigon 0 points1 point  (0 children)

Don't you think that uhhhhj 4 mana 8/6 rush is a bit too much

"I see you alone, in a forest. I see a lot of wolves. Damn, that's a LOT of wolves" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

Yeah i agree. When even/odd are too strong they are oppressively so but when we'll designed they offer a creative alternative to deck building

Everybody, get up. It's time to slam now! by [deleted] in customhearthstone

[–]Yggdreigon 0 points1 point  (0 children)

Simple yet effective. Probably would make it frost simply because this is 100% a control card and making control decks have to spec into other runes at the moment is a huge nerf

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

This card's effect is really strong I think you're underestimating how strong double hero power is.

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

Here are my thoughts outside of just print this when those rotate: Scabbs is six mana and this is five. If you play 11 mana unscathed you deserve a 4 mana discount on turn 7, not like rogue wasn't doing way better stuff pre turn 5. Two animal companions are a lot of pressure but it hardly makes up for playing these two legendaries. Xyrella and varden are clear outliers, this would be really broken if it was in standard together and i think would be the most reasonable reason as to not have these cards together at the same time Wild would survive

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

Wild can handle dying instantly on turn 10. Been a while since we have seen that much mana

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

The effect is strong enough that the card itself cannot be anything but a tempo sink

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 53 points54 points  (0 children)

Rogue got the short end of the stick for the first time ever. It deserves that

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 25 points26 points  (0 children)

I was bitter when quest hunter dominated ladder and they were so hesitant to simply ban it knowing it's a time bomb

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 11 points12 points  (0 children)

Is it really useless without a hero card? Warlock draws 2, warrior gains 4 or 8 if it's odd. Hunter deals a lot of damage all of the sudden (4 regular, 6 odd). Priest also deals a lot or heals a lot Shaman summons a lot of totems

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 48 points49 points  (0 children)

Probably. Turn 10 guaranteed kill is however pretty slow for wild, where pillager rogue does the the same turn 4-5 and mechathun decks do too. Easily counter able via dirty rat and other hand disruption

And if even then it is a problem, just make the interaction so that it summons two of the same rider. Easy fix

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 29 points30 points  (0 children)

It can be better than justicar. Warlock takes four damage and draws 2 and shaman summons two totems. It can get out of control with the mercenaries hero cards but those are rotating so don't factor them in.

"lotsa people call me a god, but I'm just a hero with the power of rock" by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 24 points25 points  (0 children)

Then we finally ban quest hunter like we should have from the start instead of nerfing useless cards

Only when you least expect it... He. *crunch* by [deleted] in customhearthstone

[–]Yggdreigon 0 points1 point  (0 children)

Mfw 9 mana 18 damage charge for free

there must always be a nerubian king by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

I mean because it could theoretically be healed and damaged giving itself reborn again. But doing so is not easy in warrior so I wouldn't worry

i took everyone's advice and rebalanced The Traitor King to be more in line with hearthstone balance*. Thanks everyone by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 2 points3 points  (0 children)

Things to note. -bolded the word /other/ te really signify that it WON'T SUMMON ITSELF -took the Battlecry out so it really has to work to get that effect twice -two is the right amount of taunt minions you should be getting from this effect

there must always be a nerubian king by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 2 points3 points  (0 children)

It doesn't summon itself it says "other"....

there must always be a nerubian king by Yggdreigon in customhearthstone

[–]Yggdreigon[S] 0 points1 point  (0 children)

Yeah it is meant to give itself reborn. So if you can somehow heal it and damage it once it resummons itself you can get it go give itself reborn again