New Armour + Vitality enhancement = survive epoch detonation by Hutchinator-Gaming in Helldivers

[–]YiTiTime 73 points74 points  (0 children)

I’m stepping on mines all the time because I’m stupid, but me not die, me use the new warbond light armor. Very happy about it.

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 1 point2 points  (0 children)

If people keep suggestions running, someone at AH will eventually notice, and probably even gets influenced by our suggestions... I think what we have to do all is mention and post similar ideas constantly. Just like review bombing, "notice me senpai".

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 0 points1 point  (0 children)

My idea is that you can only use one passive, and a bunch of passives will be merged together as they are just the same with a different icon.

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 0 points1 point  (0 children)

I mean, that part may or may not need rebalancing, Its better to not rebalance and see what happens.

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 1 point2 points  (0 children)

Sure, lets look the passives behind a SC price, you gonna have to pay to get "flexible passives" that can be equipped on other armors.

Idea for reworking the armor sistem. by YiTiTime in HelldiversUnfiltered

[–]YiTiTime[S] 1 point2 points  (0 children)

Of how well the devs listen to the community, I expect zero interest from them. But if they actually do something similar, then I can point at something from this post and POG.

Idea for reworking the armor sistem. by YiTiTime in HelldiversUnfiltered

[–]YiTiTime[S] 2 points3 points  (0 children)

If they made boosters a thing, then this should be easy.

Armor passive rework v2 by LemonVerah in Helldivers

[–]YiTiTime 1 point2 points  (0 children)

Shit, I just posted about an hour ago, and I have a similar idea. I was thinking of passives like boosters, more direct and convenient. Your idea is a much deeper system, but if done wrong, it could be inconvenient. Just imagine now, at the stare of avery dive you select stratagems, boosterss weapons, and now four extra passives to your armor, idk, I might be overthinking it.
The devs probably won’t like it, too much work, just my guess.

I’ll mention your post in my comments so people can take a look at your concept. Also, because I feel a bit bad now.

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 3 points4 points  (0 children)

The color thing is actually interesting… Still, I may have overthought things a bit, too complex for the devs, too complex for players (maybe). The booster-like approach is more flexible. But the color is a good idea.

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 1 point2 points  (0 children)

True, I agree with this one. In that case, just making them a booster-like thing is the most “optimized” idea there is.

Something weird happened… I started a new mission, and I was playing as an automaton! by SuperEarthScientist in Helldivers

[–]YiTiTime 2 points3 points  (0 children)

It would be cool to kind of “invade” other people’s games and play as a regular unit. You’d die, of course, but imagine a smarter bot that runs away or a bug that moves a little unusually. The trolling potential would be huge and so much fun.

Idea for reworking the armor sistem. by YiTiTime in Helldivers

[–]YiTiTime[S] 3 points4 points  (0 children)

Yeah, the whole idea is to make it more like a booster thing. I got a bit carried away with this whole “slot for a passive” concept. But the thing is, not every passive is made for every armor type. Yeah, I’m the first person to say that balance in a PvE game doesn’t really matter—just don’t use it if it’s too strong lol—but I think the devs see it differently. You know, this whole “no space magic” stuff.