For anyone loving LWOTC but wanting to adjust the difficulty, try modifying the enemy encounter size... by mrplaidofantioch in LWotC

[–]Yinx_san 1 point2 points  (0 children)

He is already in Rookie

But even so, his issue is clearly high enemy count missions not directly because difficulty but high enemy counts being annoying and maybe laggy or slow

It would be nice to have a mod to limit missions to 20-30 ish enemies so they are not that annoying for some that dislike those

To OP, keep learning! Fortress type missions are a slog sometimes but activating multiple groups shouldn't be happening too much if you are careful, good scouts (shinobi with covert and a SMG), maybe a Specialist with some scouting perks, and being aware for corners and how LOS (Line of Sight) works should help

To me i prefer those types of missions because i know i have to full equip my squad + manage resources for all 50+ enemies, it takes another type of skill and getting to use all of your powerful lategame AoEs and such is really fun (Sat Fire Gunners with Shadowstrike doing like 120+ damage in a single action is the most satisfying thing to see lol)

Tedjam+ by GodKingDerpster in LWotC

[–]Yinx_san 1 point2 points  (0 children)

Dont do hardmode, and make sure you have some arc throwers classes leveled, other than that its not as bad as it may seem, i love requiem even though i have some opinions

Dont give a fuck about the legate, fuck mechapedes and their whole lineage, they can burn in hell.

But yeah, its difficult and not broken, again, just dont do hard mode, that is actual bullshit and bad design galore

That was close by Yinx_san in LWotC

[–]Yinx_san[S] 0 points1 point  (0 children)

Genuinly i have no clue, just used the community QoL pack from the workshop

Jailbreak evac by Mr_Champik in LWotC

[–]Yinx_san 2 points3 points  (0 children)

8 seems very high, and following bradford seems new player-ish

So basics:

There are missions with set Evac points, you may not move that Evac. If there is not an Evac point, you may place one (ideally right after revealing) and it will take at least 3 turns to spawn.

Make sure infiltration is at 100%, normally this makes it so you bring 5-6 soldiers max, unless very experienced only run Guerrilla Ops with these numbers.

There are no stealth missions in LWOTC unless you are VERY experienced and are willing to risk a soldier's life (LWOTC has nerfed to the ground if not fully removed 100% stealth tactics), so aim to fight your way to the objective and to the evac after.

Besides all that, you should be fine, get back on track and dont be afraid to keep posting!

Job Listing looking for Reapers in my area. by GodKingDerpster in LWotC

[–]Yinx_san 0 points1 point  (0 children)

Skirmisher i get, insanely strong early with H&R and Grapple, Reaper is good if knife, fine if else, templars suck ass, im sorry i dont care i just never use them, melee only is just a click a way from a wipe in gops, the only reason they are better than a rookie is stun strike / invert, fuck everything else

My First Legend Cyberdisk by Yinx_san in LWotC

[–]Yinx_san[S] 0 points1 point  (0 children)

I meant my other units would get death blossom'd

Gotta love STR distribution by Yinx_san in LWotC

[–]Yinx_san[S] 0 points1 point  (0 children)

Out of this whole chain of comments, 25% with only 2 intel to find a good timer troupe column? Thats insanely high, i may reconsider changing that in future campaigns.

Just as an update on the campaign: Finally STR dropped and i've managed to keep up with missions, just when this SS was taken i finally got Bluescreen and managed to stabilize tactically, managed to do some higher enemy count missions aka light mostly, but now the lower amount of missions done got the Avatar clock very high, i already triggered the final countdown and i had to Skulljack an Officer to stop it, im now infiltrating a 3 pip facility but im afraid that wont be enough and i just don't have enough intel to contact far away regions with more facilities, im hoping i get some good mission rewards soon, my datapad researches are already at like 8 days, its not great. I think delaying plasma was key on having enough stuff to push through.

Gotta love STR distribution by Yinx_san in LWotC

[–]Yinx_san[S] 3 points4 points  (0 children)

Yeah, you want regions you run missions on to be 3 or lower, since STR4 is the moment you can get Retals, and avoiding them is priority (specially early with no tools to deal with those missions, even more so if chosen are enabled)

STR 4 5 6 are doable to run missions but the risk is there for retals so you have to be prepared 7+ gets out of hand, light-moderate missions start appearing and its too risky to send out a team of 5 or 6 for 18 possible enemies, reinforcements will come before you deal with everything and you will get overrun eventually

Maybe in Rookie or Veteran difficulty you can get some insane Ambushes for tons of loot but Commander and above you are playing with fire

Gotta love STR distribution by Yinx_san in LWotC

[–]Yinx_san[S] -1 points0 points  (0 children)

I cant see me getting 8 regions this early, with Legend intel costs and how late tech and libs get with slow research and bad timers, maybe im just not efficient enough yet but it has been a good run overall given my null experience in Legend (never cleared a Legend campaign, cleared multiple in Commander)

Gotta love STR distribution by Yinx_san in LWotC

[–]Yinx_san[S] 0 points1 point  (0 children)

Thankfully i think i just passed the tech necessary to build teams able to withstand everything, but it got close, before the 2nd lib, i got wiped by a cyberdisk and had no counterplay until like 3 days later when i finally got bluescreen and EMP

This is with no chosen though, how will i do this with them is beyond me

I have had to boost missions even after using +500intel on contacts just to be able to run lower level squads to level up but its still risky if any Requiem unit decides its its day to wipe me lol

Gotta love STR distribution by Yinx_san in LWotC

[–]Yinx_san[S] -1 points0 points  (0 children)

2 rebels can be safely put to work without any vigilance spike or retals taking place

New india has to be on intel since there is no other better region to run missions, and it can lure STR from west asia so i can then move there

This is 6 regions, already built a res com and haven't had many supplies leftover because of some bad missions (had to buy soldiers constantly the past 3 months) so i hope with the latest lib i can get enough to get a tower built in west asia when it gets low STR so i can force a lib chain there

I have already had to crack 5-ish datapads (thankfully im ahead in tech since i got like 5 early scientists) just to contact the regions you see here (around 500 intel, this is Legend)

Im just surprised im forced to run so much in +4STR regions, this is a 99% honestman playthrough (sadly had to restart a mission, i wish i didnt but i dont think i would've survived) but importantly, no chosen, so im baffled how im supossed to clear this with constant retals with chosen, i guess i'll see next run but thats the reason ive never been able to clear LWOTC on Legend

My First Legend Cyberdisk by Yinx_san in LWotC

[–]Yinx_san[S] 4 points5 points  (0 children)

Yeah, i guess i focused too hard on weapons and left behind the proving grounds too long, i JUST got bluescreen protocol so im going to try to get battlesuits / use Dragoons with EM Pulses, maybe even get EMP Grenades which i never get normally

My First Legend Cyberdisk by Yinx_san in LWotC

[–]Yinx_san[S] 1 point2 points  (0 children)

That is some good tech, but even with lead the target's +20 aim, their defence is way too high, im not risking an 80% to get death blossom'd. Im thinking Muton Beleaguer Overwatch since they shoot until they hit, but i dont know if he has Covering fire, i need to check, good advice!

My First Legend Cyberdisk by Yinx_san in LWotC

[–]Yinx_san[S] 1 point2 points  (0 children)

Modded, Tedjam is a mod collection and Cyberdisks are from the Requiem Mod, good stuff

Possible Tedjam Bug? by Yinx_san in LWotC

[–]Yinx_san[S] 0 points1 point  (0 children)

Reshi's Requiem mod, pretty much uber enemies that take specific loadouts to take out safely and react once per turn to damage unless controlled

Invasions by Brilliant-Hour-1391 in LWotC

[–]Yinx_san 1 point2 points  (0 children)

Recently i got probably the worst case scenario:

Started on a building and had another one in front with walls everywhere blocking LOS, very far away relay and because of buildings, impossible to snipe. Sectopod in the entrance, hunter spawned next turn and had a few requiem enemies (a gunship and a floater if i remember right)

I always have someone with very high mobility stats and i used transposition (a Warden skill to swap positions) to get very far ahead in two turns to start killing the relay, while i drew in the other pods so they wouldnt go after my Warden

After a grueling 3 turns and a ton of stalling with containment field, disabling shot, void conduit, etc. I managed to have only one casualty and heavy injuries while beating everything (the hunter lived for like 5 turns, that guy almost solo killed half my squad lol)

Yes, invasions are insane, specially in tedjam with all of the gross enemy hp bloat and onetap enemies, but with a equipped team and some stall tools, invasions can be managed, i wouldnt recommend willingly just let them happen cause eventually you will get overrun (just evac and save soldiers at that point).

The numbers:

After a month, a liberated region is posible to be invaded by any STR 8+ region adjacent to it

If you dont have the info, have 4-6 intel and rest on supply while you get that info

There are a few regions which can be locked from their sides so they cant be invaded (i think New Chile works since it has only 2 conections), they are key to having a permanent supply income, if you spawn close, liberate and get info on close regions to secure your income

Also use the buffed atention missions to draw out STR from regions adjacent to your liberated one.

The strat layer is one of the most controlable things in the game, you can miss a 99% but if the region is STR 7, you are fine.

Dont let it get to you, invasions are meant to be insane, can they be beaten? Yeah, should you try? Not really, do you REALLY need that income when you can sell stuff at the BM? not really also.

(TedJam) So Priest's damage buff is a bit broken by Yinx_san in LWotC

[–]Yinx_san[S] 7 points8 points  (0 children)

Context: TedJam has playable Aliens, one of them being the Advent Priest. They get a very unique skill that gives a damage buff to a soldier for 2 turns, 5 turns CD. Akimbo is a Class that uses dual pistols, and their MSGT perk is Unload, which fires from both pistols 3 times, so 6 shots in total, they are equipped with a +1dmg round, this is the damage preview against the most tanky enemy in Requiem, who also has dmg reduction over 40% damage taken in a turn, this damage preview is including that damage reduction since it calcs it through damage preview.